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1721 Uppsatser om Perceived Zero-sum game - Sida 38 av 115

Intercultural Dimensions of Media Ethics:A Case of Danish and Pakistani newspapers

Discourse Analysis of editorials from Danish and Pakistani newspapers related to 'Cartoon Controversy'. The study examines the intercultural dimensions of media ethics, focusing on the meaning of freedom of speech and CSR as it is perceived by the journalists in the respective contexts.

Grov vårdslöshet : om friskrivningens yttersta gräns på det materiella tjänsteområdet

Our purpose with this research is to highlight that there is a scope for increased value creation in the experience room during concerts, and how value-enhancing strategies can be a competitive advantage for different venues. In our investigation of this we have worded the following research question: How is the perceived customer value affected during a concert in the experience room and its physical environment? With the background in this question we have identified three key concepts that we believe are the influence of the total concert experience which are; sensory experiences, interaction and identity. From these concepts we have drafted a number of propositions to test the reality by our empirical data collection. .

Infiltration of Waldheim

"Infiltration of Waldheim" är ett spel gjort av David Lindell (grafik), Andreas Persson (programmering) och Mathias Jönsson (ljud och musik). Målet vi hade med projektet var att ha en spelbar bana med minst en vapen typ samt fiender att eliminera, allt ackompanjerat med pampig musik och en massa ljudeffekter. Jag kommer i denna rapport beskriva arbetets gång samt reflektera över vad som har fungerat och vad som varit mindre bra under projektets gång. Mina planer för spelet var mest att lära mig mera om framförallt AI samt arbeta mera i 3d. Spelet ska mest vara för mig själv, men med lite putsning och mera innehåll eventuellt användas vid jobb ansökningar i framtiden..

Effektivisering av arbetsplats : Effektivisering av monteringsplats vid Wigells AB

The work presented in this report is written at IEIs department on Linköping Institute of Technology. The report aims to increase the assembly efficiency at Wigells AB. The report shall be used as a guide for the implementation of changes at other workstations in the company. Together with Träcentrum in Nässjö, Wigells AB has identified the needs of this study and contacted IEI at Linköping Institute of Technology.In order to implement an efficient assembly line at the company, studies on lean production have been made. This theory has been studied and together with our own views and findings at the company we have analyzed the assembly area.Wigells is a small company that manufactures wood furniture.

Betydelsefulla faktorer för ensamkommande barn : En kvalitativ studie om faktorer som påverkar ensamkommande flyktingbarns liv

The aim of this study is to examine which factors in the receiving-country that have had an influence on three now adult unaccompanied refugee children. The method used in the study is qualitative interviews with the three above-mentioned participants. The results show that some factors are perceived as helpful, having a positive influence on the participants life while other factors are perceived as worsening, having a negative influence on their life. Depending on the context some factors such as age, the Swedish language and housing arrangements have had both positive and negative influences on their life. Positive factors are among other things: access to good treatment and support, help with processing trauma and bad mental health, help with understanding coherence, access to a social network, family reunification, resilience and other internal factors.

Branded for life: En kvantitativ studie av hur tatueringar på butiksbiträden påverkar kundnöjdhet

The purpose of this thesis is to evaluate whether or not tattoos have an impact on perceived customer satisfaction. We constructed an experiment where a service worker's physical appearance was manipulated. Our result indicates no significant impact of tattoos on customer satisfaction. However, the thesis succeeds to replicate previous findings on the links between physical attractiveness, attitude and customer satisfaction, and creates a ground for further discussion on the subject of tattoos in a professional environment..

Kontext, utvärdering och användarupplevelse : En studie om kontextens påverkan på användarnas respons vid utvärdering av användarupplevelse

In this paper we explore the relations between context and feedback generated in three user-centered evaluations of a flash-based game. Whether it?s the social context, the physical context or the degree of intrusion from the evaluator, they all contribute to the quality of the feedback received. The selection of test subjects is a narrow process, which gives the above mentioned factors different meaning. Contextual factors have shown to influence the feedback given within both usability and user-experience.

Flerbarnspappors erfarenheter och behov av föräldrastöd på Tjörn

Background: The health of children and youth has decreased the last two decades. The Swedish government has decided to back a national plan for parenting support. The municipality of Tjörn is a part of national parental support project to identify the need and to improve the parental support in the municipality. Purpose: The purpose with this study was to identify experience and need of parental support among fathers with more than one child on Tjörn. Method: Five individual qualitative interviews were conducted with the fathers.

FLYKTEN FR?N VARDAGEN. Om fantasy, eskapism och verklighet

This paper investigates the relations between the fantasy genre and the phenomena of escapism. It also delves into the factors which motivates consumption of various fantasy mediums. This is done through interviews with six different fantasy-consumers, along with two observations; of which one is performed at a science fiction convention and the other at a table-top role playing game. The study resulted in a basic understanding of escapism ? it is not limited to the fantasy genre, and fantasy consumers do not deny that fantasy is a form of escapism.

Utveckling av terräng och partikeleffekter med Lightweight Java Game Library (LWJGL)

Denna rapport är resultatet av ett examensarbete som har utförts vid institutionen för informationsochkommunikationsteknik, Kungliga Tekniska Högskolan (KTH), och omfattar 15 hp. Rapportenpresenterar ett arbete där examensarbetarna har utvecklat en terräng med höjdskillnader ochljussättning, partikeleffekter (CPU-GPU implementering) som liknar ett fyrverkeri, partikeleffekter(GPU implementering) som visar olika mönster samt en kamera för att kunna observera spelvärldenfrån alla möjliga olika vinklar i 3D med API:et Lightweight Java Game Library (LWJGL).LWJGL är ett lågnivå-API som riktar sig mot nybörjare och professionella spelutvecklare iprogramspråket Java. Flera tekniker exponeras istället för att mappa lågnivå-funktioner iobjektorienterad programmeringsparadigm som många javautvecklare är vana vid. LWJGL hanterarsin egen grafik, ljud och styrkontroller enbart för att få en solid grund för moderna spel och enbättre användarupplevelse. Den grafiska renderingen sköts med OpenGL.Syftet med det här examensarbetet var att utvärdera LWJGL om den är kompetent nog att användasi samband med spelutveckling.

Estetisk Effektivitet i Digitala Spel - Konsten att skapa starka upplevelser

Den här uppsatsen undersöker varför vissa spel kan ses med ett större estetiskt värde än andra och hur detta estetiska fokus kan uppnås samt hur detta påverkar spelen och dess värde. Syftet är att beskriva estetisk effektivitet som begrepp och metod för att kunna applicera dessa kunskaper i produktioner av digitala spel. För att undersöka problemområdet utfördes en spelproduktion där metoder framtagna under undersökningens gång applicerades. Denna produktion testades sedan mot respondenter och resultaten sammanställdes med reflektioner kring hur processen påverkat slutprodukten. Undersökningen beskriver ett förhållningssätt, komplett med begrepp, definitioner och metoder och visar att detta kan användas för att skapa sammanhållna och starka upplevelser. .

Att redesigna en dagstidning : En studie om Folkbladets layout

The newspaper industry changes with the society. New trends and developments affect how layout and design are perceived. Therefore it is important for the survival of a news­paper to catch up with trends and retain contemporaneity. This demands that a daily paper frequently updates its appearance and sometimes even redesign the whole newspaper. Folkbladet, a newspaper in Norrköping, is currently in need of a new layout. The employees often deviate from the graphic guidelines that exist at the company today, due to that it doesn?t feel contemporary, but also because they don?t appreciate the appearance as it is today. This thesis is based on a study of the layout of Folkbladet and analyse: which tools can be used to create a distinct identity regarding layout, which tools you can use to create a clear structure and readability in a newspaper, and how Folkbladet can make use of these tools. To find out about the company?s situation today and their identity, interviews have been made with employees.

3D-objekt via metoden kollage

Datortekniken har utvecklats vilket innebär att man kan göra mer högupplösta 3D-objekt (se ordlistan) som ser mer realistiska ut än sina föregångare vilket har skapat en trend där 3D-objekten ska vara realistiska. Vi vill bryta den realistiska trenden genom att ta inspiration från det konstnärliga fältet vilket ledde oss till att undersöka de metoder som surrealisterna kan ha använt. Surrealismen innebär att konstnären vill fånga sina inre visioner och drömbilder. Undersökningen sker med fokus på metoden kollage, utklippta bilder som sätts ihop till en bild, såsom bland annat Max Ernst utförde det. Vidare testas våra egna varianter av kollage och därefter diskuteras arbetsflödet i de olika varianterna.

Möjligheter till uppfödning och utsättning av fasaner och gräsänder på Björnslunds gård :

This study treats the possibility of breeding mallards and pheasants on our own farm, Björnslund. From the beginning I considered to breed them from eggs to adults but after visiting several breeders I changed my mind. It seemed to be a lot of work with no economic profit in comparison with buying already hatched birds and then feed them to adults. If the business shall be profitable I have to be soll the hunting for the birds and then sell the dead birds to game purchasers. There are also calculations that show which price you have to charge for the hunting that will give a positive result. Another possibility is to own a slaughterhouse and sell the meat to restaurants and supermarkets.

Datorspel till nytta eller nöje? En intervjuundersökning utifrån folkbibliotekariers perspektiv

This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen is qualitative interviews. The theory we have used is a pedagogical literature strategy, which we have reformulated so that it fits our investigation. The results show that the interviewed public librarians think that the library should offer computer games for children and youths to use at the library, and that they should offer computer games for lending, to all the library users.

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