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1731 Uppsatser om Perceived Zero-sum game - Sida 39 av 116
Estetisk Effektivitet i Digitala Spel - Konsten att skapa starka upplevelser
Den här uppsatsen undersöker varför vissa spel kan ses med ett större estetiskt
värde än andra och
hur detta estetiska fokus kan uppnås samt hur detta påverkar spelen och dess
värde. Syftet är att
beskriva estetisk effektivitet som begrepp och metod för att kunna applicera
dessa kunskaper i
produktioner av digitala spel. För att undersöka problemområdet utfördes en
spelproduktion där
metoder framtagna under undersökningens gång applicerades. Denna produktion
testades sedan mot
respondenter och resultaten sammanställdes med reflektioner kring hur processen
påverkat
slutprodukten. Undersökningen beskriver ett förhållningssätt, komplett med
begrepp, definitioner
och metoder och visar att detta kan användas för att skapa sammanhållna och
starka upplevelser.
.
3D-objekt via metoden kollage
Datortekniken har utvecklats vilket innebär att man kan göra mer högupplösta
3D-objekt (se ordlistan) som ser mer realistiska ut än sina föregångare vilket
har skapat en trend där 3D-objekten ska vara realistiska. Vi vill bryta den
realistiska trenden genom att ta inspiration från det konstnärliga fältet
vilket ledde oss till att undersöka de metoder som surrealisterna kan ha
använt. Surrealismen innebär att konstnären vill fånga sina inre visioner och
drömbilder.
Undersökningen sker med fokus på metoden kollage, utklippta bilder som sätts
ihop till en bild, såsom bland annat Max Ernst utförde det. Vidare testas våra
egna varianter av kollage och därefter diskuteras arbetsflödet i de olika
varianterna.
Att redesigna en dagstidning : En studie om Folkbladets layout
The newspaper industry changes with the society. New trends and developments affect how layout and design are perceived. Therefore it is important for the survival of a newspaper to catch up with trends and retain contemporaneity. This demands that a daily paper frequently updates its appearance and sometimes even redesign the whole newspaper. Folkbladet, a newspaper in Norrköping, is currently in need of a new layout. The employees often deviate from the graphic guidelines that exist at the company today, due to that it doesn?t feel contemporary, but also because they don?t appreciate the appearance as it is today. This thesis is based on a study of the layout of Folkbladet and analyse: which tools can be used to create a distinct identity regarding layout, which tools you can use to create a clear structure and readability in a newspaper, and how Folkbladet can make use of these tools. To find out about the company?s situation today and their identity, interviews have been made with employees.
Möjligheter till uppfödning och utsättning av fasaner och gräsänder på Björnslunds gård :
This study treats the possibility of breeding mallards and pheasants on our own farm,
Björnslund. From the beginning I considered to breed them from eggs to adults but
after visiting several breeders I changed my mind. It seemed to be a lot of work with
no economic profit in comparison with buying already hatched birds and then feed
them to adults. If the business shall be profitable I have to be soll the hunting for the
birds and then sell the dead birds to game purchasers. There are also calculations that
show which price you have to charge for the hunting that will give a positive result.
Another possibility is to own a slaughterhouse and sell the meat to restaurants and
supermarkets.
Datorspel till nytta eller nöje? En intervjuundersökning utifrån folkbibliotekariers perspektiv
This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen is qualitative interviews. The theory we have used is a pedagogical literature strategy, which we have reformulated so that it fits our investigation. The results show that the interviewed public librarians think that the library should offer computer games for children and youths to use at the library, and that they should offer computer games for lending, to all the library users.
?Men det är ju bara ett spel? : Samband mellan våldsamma tv- och datorspel och empati
Att spela tv- och datorspel är idag en stor del av många människors liv. Ioch med en förfinad teknik hos spelen, med bättre spelmiljö och artificiellintelligens skapas det en större realism och funderingar kan uppstå hur dettakan påverka en utövare. Den här undersökningen testade sambandet mellanempati och graden av våldsamhet i spelen hos en utövare. Det var 64gymnasieelever som deltog i en enkätundersökning, varav 16 var män. Föratt mäta empati användes Davis-IRI.
Effektivisering av UI-utveckling i datorspel
This thesis presents my work at the company Fatshark AB in Stockholm. My supervisor Rikard Blomberg, who works as a chief technology officer at Fatshark and is one of the owners of the company, explained that they had experienced weaknesses in the methodology used when developing heads up displays (HUD) for their games. In the latest production, Lead and Gold, the HUD had been redesigned a number of times, becoming an unnecessarily big expense due to the number of work hours invested. In modern software development, an iterative workflow is commonly encouraged. Despite this fact, the work efficiency could likely be increased by setting up guidelines as a help in the process of developing HUDs and reviewing the solutions.
Brand Personality and Gender ? How there is a woman inside Evian and a man inside Nike
The thesis provides with the broad overview about the consumer awareness of the gender dimension within brand personalities. The research contributes to branding theory and gender studies and demonstrates that consumer gender influences does not influence the perceived brand personality gender. However, it also shows that consumers prefer brands with a clear gender, but not necessarily the same gendered brands..
Revisiting the Role of Code of Conduct in Compliance with CSR Demands in the Supply Chain Management of Electronics Business
The purpose of this study is to understand how codes of conduct function within the context of supply chain of electronic industry. This is a qualitative research and a case study is the research approach. Conclusions are that the codes of conducts could be perceived differently within different contexts. Therefore, cultural and legal issues should be considered while formulating, implementing codes of conduct or assessing the compliance..
?Killar skriver inte puttinuttigt? : En experimentell studie av genusföreställningar i textbedömningar
This thesis examines conceptions of gender revealed by people when assessing texts. The research questions are: What associations can be discerned between gender conceptions and ideas about the quality of texts? What features of content and style are perceived as female or male? The study seeks to develop a method for comparing different people?s assessments of the same text. The material was collected by means of questionnaires in which 114 informants were asked to assess three anonymous student texts and then guess the sex of the writer. The material has been analysed quantitatively by correlating the assessments of the texts with the guesses about the sex of the author, and qualitatively, as the informants? freely worded assessments of the texts were analysed for content and form with the support of assumptions about how assessments are expressed in text.
Internrevisionens roll - ett svenskt perspektiv
The problem area was identified due to the fact that research within internal audit is fragmented and insufficient, simultaneously to internal audit becoming more common in the public debate. Crises and scandals in companies such as Enron in the US and Skandia in Sweden have resulted in new regulations regarding how companies should be governed. These regulations have been established in Sarbanes Oxley Act (SOX) in the US, and in Sweden the Swedish code for corporate governance will be implemented in 2005. The regulations imply that companies must provide sound internal control and to accomplish that, companies should have an auditing and consulting internal audit function. The Swedish code for corporate governance denotes that companies can decide to comply or explain why the code is not complied.
Challenges and Opportunities in Swedish Apiculture
Bees are of importance for the global food security. In Europe 84% and in the World 35% of all the agricultural crops are dependent of animal pollination (Winfree et al., 2011:1). In agricultural production there is a huge lack of pollinators (Azien & Harden, 2009). A problem that is widely spread. In Sweden the problem becomes clear when looking at the statistics of the number of bee colonies during the last 20 years, where it has been a decline with 63 % (Statistiska Centralbyrån & Jordbruksverket, 2011).
Lean i Sjukvården - En studie i hållbar verksamhetsstrategi
IN THIS THESIS WE EXAMINE LEAN IN HEALTHCARE, IN PARTICULAR WE LOOK AT THE PERCEIVED CHANGES BY THE PEOPLE WORKING IN THE PROCESS AS WELL AS THE ONES WORKING WITH MORE ADMINISTRATIVE TASKS. WE ALSO ASK OURSELVES IF THESE CHANGES ARE SUSTAINABLE. OUR STUDY IS DONE ON THREE CLINICS (LOCATED IN SÖDERTÄLJE, LANDSKRONA AND MALMÖ). THE STUDY IS PERFORMED THROUGH DEEP-INTERVIEWS WITH A FEW KEY PEOPLE IN THE DIFFERENT CLINICS. FURTHER A SURVEY IS SUBMITTED TO EACH OF THE THREE CLINICS TO GET A BROADER INSIGHT OF THE PERSONNEL'S VIEW ON THE CHANGES.
Scenografi, min käre Watson! : En studie i scenografiska teknikers påverkan på spelare
This study explores Environmental Storytelling techniques and whether these can beused in combination with each other to lead a player through a game scene in aspecific pattern, affect the player?s narrative and exploratory view and explorewhether Self-paced Exploration can be combined with these techniques.It is a qualitative study conducted by six gaming sessions with accompanyinginterviews in which six people get to play one of three versions of the same gamescene. The only differences between the scenes are the different guidance techniquesused. The informants' movement patterns are identified and interviews recorded byaudio, as well as screen recording. The results shows that Environmental Storytellingtechniques can very well be used to control the player's exploration patterns, bothnarratively and navigation purposes and Self-paced Exploration can be utilized to agreater efficiency in combination with these..
Validering av Alberta Context Tool (ACT) för bruk inom svensk kommunal äldrevård : Ett verktyg för implementering av evidensbaserad vård
The aim of this study was to conduct an instrument test of the Canadian questionnaire Alberta Context Tool (ACT) version Long-Term care for Swedish conditions. ACT is designed in order to measure the context in the care environment and different behaviours related to the changes in clinical practice. In total, 159 Licensed Practical Nurses (LPNs) and Registered Nurses (RNs) within municipality care of the elderly were included in the survey. The test included the instrument's reliability and face validity.The reliability test was implemented through calculation of Cronbach´s Alpha, and showed internal consistency for five of the scales of the ACT-instrument with Cronbach´s Alpha values ranging between 0,728 and 0,873. However, three dimensions got lower values (0,558 - 0,683).The analysis was carried out with content analysis and carried out for LPNs and RNs in separate groups.