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1731 Uppsatser om Perceived Zero-sum game - Sida 37 av 116

Kreativ design som ett sätt att lösa komplexa problem : Ett snapshot av designprocessen vid utveckling av en trailer för ett fiktivt tv-spel

A current issue today is to try to implement creative design as a way to solve wicked problems in scientific contexts such as HCI. Since the problems are wicked, they have no given solution which makes the traditional methods inadequate. In these cases, creative design can be an alternative. Creative design is not used in scientific contexts because it is viewed as something unaccountable.In this essay we argue that creative design not necessarily have to be unaccounted. We discuss various views of creative design and translate theory to a practical context.

Utvecklande AI - En studie i hur man skapar ett system för lärande AI

AI är något som blir allt viktigare inom dagens spel och får allt högre krav på att agera mänskligt och intelligent. Detta kandidatarbete undersöker vilken metod som är att föredra för att skapa en AI som kan lära sig av sina tidigare erfarenheter. Några av de metoder som undersöks är trädstrukturer, Artificial Neural Network och GoCap. Genom att skapa en applikation med en av metoderna samt göra en undersökning på hur AI:n i applikationen upplevdes fick vi resultat om denna metod var användbar. Utifrån detta diskuteras det ifall andra metoder hade varit mer effektiva, hur man hade kunnat förbättra AI:n samt hur framtiden för spel-AI skulle kunna se ut..

Invandrarprat och skam: en kvalitativ studie av retorikens betydelse

The purpose of this enquiry was to study how the rhetoric about immigrants (invandrarprat) influences the interpretation of reality in regards to new swedes. The study was conducted with the help of qualitative interviews with eight new swedes who, apart from their country of origin, by Swedish social standards would be considered average. Two questions were examined for the purpose of this study:1. How do new swedes react to rhetoric about immigrants?2.

Upplevelse av fotfunktion : efter konservativt behandlad hälseneruptur

Background: Previously research shows that people treated conservatively can have reduced foot function after Achilles tendon rupture. However, there are few qualitative studies in the subject, so this essay is written to provide a deeper understanding of how these people feel about their foot function one to two years after the injury.Purpose: Investigate how people perceive their foot function after conservative treatment one to two year after Achilles tendon rupture and if they have an avoidance behavior in their everyday lives.Method: Four people who suffered from Achilles tendon rupture participated in this qualitative study. The study was conducted with semi-structured interviews, which in turn were processed using qualitative content analysis.Results: The perceived foot function is today varied in terms of mobility, strength and pain according to the participants. They feel difference in their everyday life in comparison with before the injury. It appears that participants have avoidance behavior when it comes to the situation of injury.

Intentionen till generositet - Hur den påverkas av gener, hormoner och religiositet

Many studies have pointed out that generosity depends on different things like gender, age and nationality. We wanted to see if predetermined factors like genetics also had an effect on the intention of generosity. There is a ratio between the index finger (2D) and ring finger (4D) that is determined by the levels of testosterone in the amniotic fluid and that have had some significant effect on personality attributes like musical and leadership skills. We wanted to see if that ratio had any effect on the intention of generosity. We experimentally examined a group of priest student and two groups of young handball players and let the groups answer a survey that included a sort of dictator game and we photo copied their hands to get their 2D:4D-ratio.

Kommunikation och samordning : En studie av internkommunikationen inom Region Värmland

This paper deals with the subject internal communication. We received this assignment from Region Värmland, an organization formed jointly by the 16 municipalities in the county of Värmland, to take responsibility for regional development, growth issues, culture and adult education in Värmland. The organization consists of a number of geographically dispersed units with specialized working areas. In this type of organization, there are high demands on internal communication as a tool to coordinate the organization?s different units and integrate their work, in order to reach the common goals.

Banktjänstemän och representanter från Skatteverkets upplevda nytta med att företag revideras av revisorer

Despite the fact that mandatory financial auditing has been abolished for small private public companies in Sweden we still see this service being used by these firms. Earlier research, papers and published articles tend to focus on the abolishment of the mandatory audits seen from the accountant?s point of view. There has however been less emphasis on the fact that 85 percept of the companies relived from the mandatory audits still utilises this service. We think that we have found a new and until now unexplored angel on this subject, and the purpose of our study has been to explore what the Swedish bank officials and what the Swedish Tax Agency?s officials think that they have to gain from a mandatory financial audit.The scientific method used in the study is deduction due to the fact that existing theories has been used to form the hypothesis.

HUNTER'S BEND - med vad vi bär berättelse

The Hunter?s Bend project is about how our personal possessions affect our perceived identity and in what way the value of an object may increase with the relationship that is built up towards the user. I have looked upon traces of time as an extension of an existing object. The outcome is a series of leather cases made out of one piece of folded leather, hardened and locked within itself. The history contained in leather, as a living material has been an important part of the project as well as how its features are used in the making and then allowing the product to change after use..

Det beroendeframkallande klicket : Engagerande och emotionella icke-spel

En ny spelgenre har ökat i popularitet de senaste fem åren. En spelgenre som faller utanför den klassiska definitionen av spel. En spelgenre vid namn ?Idle Games?. Föreliggande studie handlar om vilka element i dessa spel som får spelaren att fortsätta spela och hur elementen kan analyseras med hjälp av MDA och AARRR ramverken.

Reciprok egoism, skeptisk empirism och modern fysikalism : Titelförslag på några principer och diskurs kring dessas korrelation

Denna essä är en ontologisk och epistemologisk undersökning av bland annat etiska och medvetandefilosofiska implikationer av en konsekvent fysikalistisk hållning. I detta kontrasteras mot en transcendentalistisk hållning, som den av T. M. Scanlon, den skeptiska empirismen av David Hume, reciprokt baserade moraliska system (e.g. J. L.

Matematik i förskolan : En jämförelsestudie mellan en traditionell förskola och montessoriförskola

This work is about how teachers describe their work with mathematics in a traditional nursery school and a Montessori preschool. Another aim is to study how children mathematise on the two different preschools and to see if there are any differences between the various educational theories and practices mathematising. I have used two methods wich is interviews with preschool teachers, and observation of the children. The results of my study was that differences exist but the biggest difference is the material that Montessori uses. The difference between the teachers' way of teaching mathematics is to Montessori preschool places great emphasis on the material and how it is used, while in the traditional preschool puts the emphasis on learning through interaction with others.

Möblering med Procedurell Generering : Furnishing with Procedural Generation

I spelutveckling finns det idag två sätt för utvecklare att skapa digitalt innehåll. Manuellt av personer som skapar allt innehåll för hand eller automatiskt av program där ekvationer istället beskriver innehållet och generera detta vid behov. Att låta ett program generera digitalt innehåll kallas Procedural Content Generation (PCG) och används i grafiska applikationer, dataspel, simulatorer och online-applikationer. I detta arbete, gjort för Linnéuniversitetet, utvecklas ett sätt att möblera ett virtuellt rum genom att bruka konceptet för PCG. Genereringsalgoritmen är regelbaserad och med denna lösning kan ett eller flera virtuella rum möbleras utan att innehållet i rummen behöver lagras. .

Situationer och varumärkeslojalitet : Hur återkommande köp- och konsumtionssituationer är kopplade till konsumenters varumärkeslojalitet

The thesis focuses on the measurement of situational factors affecting brand loyalty in purchases and consumption. A survey is conducted using previously developed scales and 199 respondents. Results show that for the particular product category (ready-to-drink recovery drinks), purchase frequency and the product experience have stronger effects on loyalty than do situational factors such as type of activity and perceived stress. Implications for managers are discussed and suggestions for further research is presented..

Simone de Beauvoirs feminism - De digitala spelen idag

Detta kandidatarbete utgår ifrån två stycken frågeställningar kopplade till feminism: ?Hur kan Simone de Beauvoirs feminism gestaltas i digitala spel?? och ?Vad finns det för typiska könsroller i dagens digitala spel??. För att svara på dess frågeställningar studerade vi de Beauvoirs bok ?Det Andra Könet?, utförde spelanalyser samt delade ut skriftliga intervjuer till spelare. Resultaten blev en prototyp till ett digitalt spel vars handling är en direkt inspiration ifrån utvalda kapitel från Simone De Beauvoirs bok ?Det Andra Könet?.

Ett träd och dess liv : Förskolebarns uppfattningar om träd

The aim of this study was to investigate preschool children's perceptions of trees in and it was done through qualitative interviews. The children were drawing trees and told me what the tree needs to grow and what happens to the leaves in autumn. In a playful way, they learned more about trees and the purpose was also to examine whether they had acquired new experiences and thoughts on the trees, photosynthesis and decomposition. Then the children were interviewed again to see if their answers were different. The results showed that the children gave different answers at the second interview.

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