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860 Uppsatser om Platform Game - Sida 45 av 58

Chokladtäckt broccoli och jakten på en utsökt morot : Reflexiv rapport om att utforma ett lärande datorspel om riskhantering för körskolor

Uppsatsen är en reflektiv rapport om ett verk som behandlats inom ramen för examensarbete i medier vid Högskolan i Skövde. Verket består av ett designdokument för ett bilspel om riskhantering för körskolor. Innehållet i denna rapport behandlar från ett reflexivt perspektiv arbetet med att utforma ett lärande bilspel (serious game) för körskolor med fokus på riskhantering. Rapporten beskriver inledningsvis rapporten, verkets och spelets syfte och mål, samt fokus och problemställning. Därefter redogörs arbetsprocessen som tillämpats i skapandet av verket och sedan en reflekterande analys kring hur spelets designriktlinjer översatts till- och påverkat spelinnehåll.

Mobility Management : vad är det?

Mobility Management is about affecting and changing the demand of mobility. It?s not about what traditional planning?s been focused on; to supply for the demand. The demand of mobility is created by us humans since the traffic exists of us. That means that Mobility Management is about changing our needs.

Vivesholm : djurbenen belyser den gotländska medeltida borgens husdjurshållning samt husgrundernas användningsområden

The castle Vivesholm is located about two miles north of Klintehamn on the west side of Gotland. The castle was built around year 1395 and burned down in the end of the 14thcentury. Around the 17th and the 18th century the castle was re-used. However, the emphasis on its use is during the middle ages.This paper aims at getting an insight in the animal husbandry at Vivesholm by analyzing the osteological material. The analysis revealed that bones from sheep/goat were more common than bones from cattle.

Bilden av Sverige i morgondagens EU : offentlig diplomati i en föränderlig värld

Purpose/Aim: The purpose of this paper is to describe how a number of strategically selected employees at the Swedish Institute, with the purpose to promote Sweden in the world, look at the challenges facing Sweden concerning nation branding in the new era of cooperation within the European Union. I examine how these people look upon the work of public diplomacy and nation branding in order to actively participate and influence the EU's common communications platform.Material/Method: The method used in this thesis is qualitative interviews. The reason why I chose this method is because I consider it to be the most appropriate in order to collect information about how these selected employees at the Swedish institute regard the challenges that lay ahead in terms of nation branding within the European Union.Main results: On the basis of the results I have gained by dint of the analysis, it can be concluded that it is of utmost importance to take the societal changes, which are a result both of the worldwide globalization and the EU cooperation, into consideration when designing a future communication strategy for the Swedish Institute. The nation-state continues to play an important role in Sweden, but its importance is declining as the EU cooperation is progressing. The citizens? identity plays a crucial role in designing a nation?s communications strategy, and from the analysis I conclude that we move not from a Swedish to a European identity, but towards a pluralistic union where multiple identities meet under one umbrella; the EU..

Produktionseffektivisering : - Få processens samtliga aktörer att sträva mot samma mål genom ökat samarbete och delaktighet i produktionens olika skeenden.

The productiontime in the construction industry contains of many different participants which will take part in different events. When there is so many people working with the same project it is easy tosee one self just as a part of the game. The consequence of this is that they don?t see themselves as important participants whos knowledge, opinions and experience can be useful in the whole production process. This might lead to that they feel neglected and the consequence of that will be lackof motivation.

Varumärkesbyggande processer

Due to the globalization and the changes in the market, companies have now realized the importance of a strong brand. This has led to the phenomena outsourcing. The relation between the branding consultant and his or her client has changed. Earlier the consultants worked as a single unit and were given a task to independently accomplish the assignment. Today there has to be co-operation between the two parties.

Den svenska lönebildningen i förändring

Problem: The Swedish wage-setting has changed since the time for the breakthrough of the industrialism until today. Before that, wages often consisted of perquisites or goods that could be exchanged against other goods. Rural people were often self-sufficient. In some cases the farmer owned the land, in other cases they where tenants. At the time for the breakthrough of industrialism the demand for similar labour were increased.

Examining Accuracy : Drönare och drönarangrepp: retorik, praktik och historia

The military conflicts of the early 21st century have seen the introduction and rise of a new military technology: the armed drone. With the United States acting as the driving force behind this technological advancement, the U.S Air Force and intelligence agency CIA have madedrones their weapon of choice for pursuing suspected terrorists and insurgents in various remotelocations. American military leaders and policy makers assert that the armed drone?s high levelof accuracy make it the best available weapons platform for this task. However, new researchshows that the use of drones may result in more civilian casualties than previously thought, andmay in fact be more fallible than conventional aircraft in this respect.

Digital Materia

Med tankar från pedagogen Montessori och filosoferna Platon och Baudrillard har detta arbete behandlat frågor om datorn och dess betydelse för en grafiker. Frågeställningen formulerades efter hand och lydde tillslut: ?Hur kan materia te sig i digital form?? Forskningen resulterade i en hypotes för hur digital materia skulle födas i datorn: genom att blanda två uppsättningar av data, såsom två genuppsättningar tillsammans skapar en ny organism. Under produktionen utvecklades därmed en metod för hur en grafiker ska kunna skapa tillsammans med en dator. Syftet är att ge andra grafiker ett nytt sätt att se på digital grafik.

Livets manuskript : En studie i livsåsfrågor i populärkulturen

It?s not for nothing the time we live in is often referred to as the age of information. Children and young adults who grow up I today?s society have greater access to facts and opinions than any earlier generations. This also applies to popular culture that during the last couple of decades have taken new expressions that no one could have ever dreamed of and more time goes to the consumption of it via visits to the cinema, television and computers.

Två nyladdade batterier och en morotskaka : - Konsten att motivera sig själv som chef

When we started this study we quickly saw that almost all the previous research that we find was focused and concentrated on the fact that the employees should be motivated. The research also presents a top-down perspective which means from the head to the employee. A Swedish newspaper wrote in an article that 1/3 of all Swedish heads can?t motivate their employers. A Swedish internet platform discusses this and says that heads need to be motivated to be able to motivate people around himself.

Den Andre i hyllan och på webben : Benämnandets makt i sociala taggar och ämnesord knutna till HBTQ-relaterad skönlitteratur

The motivation for this thesis lies in the knowledge that there is a crucial information need amongst LGBTQ-persons wanting to read fiction related to LGBTQ in order to strengthen their own identity. This particular information need regarding identification has been said to be more central within LGBTQ-communities than within other user groups, largely because they represent a marginalized group in society. Critical feminists, such as Hope A. Olson, have proved that knowledge organization based on systems of subject representation in fact may lead to further marginalization and exclusion of already marginalized groups. Therefore, the aim of this thesis is to compare subject representation and social tagging as methods of organizing LGBTQ-fiction.

Engagerande Karaktärer : En studie av Murray Smiths teorier applicerat på film och dataspel

Uppsatsen handlar om de faktorer som gör att vi engagerar oss för karaktärer i film och huruvida de är de samma för dataspel. Syftet med uppsatsen är att testa en teori av Murray Smith som gäller filmkaraktärer och se om den går att använda även när man tittar på dataspel. Den exakta frågeställningen i uppsatsen är som följer: Murray Smith har skapat en teori för hur engagerande karaktärer skapas i film. Hur pass applicerbara är hans teorier för engagerande karaktärer när det kommer till ett annat visuellt medium som dataspel? Måste teorin tillämpas annorlunda? Är andra aspekter av teorin viktigare i det nya mediet?I uppsatsens teoribakgrund tas teoriinriktningar som bland annat semiotik och psykoanalys upp och förklaras.

Game-art for Dummies

Liquid Media är ett litet företag lokaliserat I Stockholm, Sverige. Dom har en rik historia med flera spel produktioner i sin merit lista. Jag fick som uppgift att skapa ett flertal visuella föremål till några av deras mindre projekt. Jag har här sammanfattat mitt arbete om hur jag gick till väga för att lyckas med detta. Mitt arbete på Liquid Media involverade flera olika delar av spelkonst produktion. Liquid behövde olika kläd- och hudtexturer till deras spel karaktärer, dom behövde modeller för ett andra spel projekt och dom behövde även omorganiserade uv-mappar till några klädtexturer i förebyggande syfte så att användaren i framtiden ska kunna byta kläder på rätt sätt. För att klara av dom olika uppdragen som jag åtog mig bestämde jag mig för att använda olika program för olika ändamål.

Implementation of a Data Handling System for a Scientific  Magnetometer on a CubeSat

Since their invention in 1999, CubeSats have become a widespread standard for small picosatellite missions. CubeSats allow for quick development of satellite payloads and launch in space without the high costs of a normal satellite. Emphasis during the CubeSat design process is placed on use of commercialoff- the-shelf (COTS) components and reuse of previously-designed units.This report describes the interfacing of a scientific magnetometer, the Small Magnetometer in Low-Mass Experiment (SMILE) to such a CubeSat mission, the Space Weather using Ion spectrometers and Magnetometers (SWIM). Design of a complete platform for use in multiple such missions is presented here.Modularity is one of the key aspects followed in the course of the work. A new board containing the analog pick-up and compensation circuitry for SMILE has been designed to fit inside a CubeSat frame.

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