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860 Uppsatser om Platform Game - Sida 31 av 58
Skapa värde med integrationer - En studie av hur affärsvärde och konkurrensfördelar skapas från integrationer i industribranschen.
Companies will increasingly begin to link their applications, and the technology that makesthis possible is called integration. The more applications that are connected, the more of the company's data flows through these integrations. It is also clear that data analyses to create business value and to get competitive advantages against its competitors are important. In this paper, we examine how companies create business value and competitive advantages throughthe integration platforms and metadata from the integrations. We have interviewedpeople from three companies in the industrial sector, each with an integration platform.We have also interviewed Enfo Zystems, a company that provides development andmanagement of integration platforms to these customers.
3D-objekt via metoden kollage
Datortekniken har utvecklats vilket innebär att man kan göra mer högupplösta
3D-objekt (se ordlistan) som ser mer realistiska ut än sina föregångare vilket
har skapat en trend där 3D-objekten ska vara realistiska. Vi vill bryta den
realistiska trenden genom att ta inspiration från det konstnärliga fältet
vilket ledde oss till att undersöka de metoder som surrealisterna kan ha
använt. Surrealismen innebär att konstnären vill fånga sina inre visioner och
drömbilder.
Undersökningen sker med fokus på metoden kollage, utklippta bilder som sätts
ihop till en bild, såsom bland annat Max Ernst utförde det. Vidare testas våra
egna varianter av kollage och därefter diskuteras arbetsflödet i de olika
varianterna.
Möjligheter till uppfödning och utsättning av fasaner och gräsänder på Björnslunds gård :
This study treats the possibility of breeding mallards and pheasants on our own farm,
Björnslund. From the beginning I considered to breed them from eggs to adults but
after visiting several breeders I changed my mind. It seemed to be a lot of work with
no economic profit in comparison with buying already hatched birds and then feed
them to adults. If the business shall be profitable I have to be soll the hunting for the
birds and then sell the dead birds to game purchasers. There are also calculations that
show which price you have to charge for the hunting that will give a positive result.
Another possibility is to own a slaughterhouse and sell the meat to restaurants and
supermarkets.
Nätbutiker och Kundrelationer : Relationsmarknadsföring
Titel: e-Commerce and Relationships ? Customer Relationship Management This bachelor thesis is brought together to analyze the transformation from traditional marketing to Customer Relationship Management. The development in the technology world has made the marketing focus shift from products and their functionality to customers and value creation. Because of the tougher competition that developed from new channels of communication, corporations had to generate new sources of value for their customers in order to establish lasting relationships with them. Therefore we found it interesting to investigate how companies within the e-commerce business handle the transition towards customer relationship management.
Datorspel till nytta eller nöje? En intervjuundersökning utifrån folkbibliotekariers perspektiv
This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen is qualitative interviews. The theory we have used is a pedagogical literature strategy, which we have reformulated so that it fits our investigation. The results show that the interviewed public librarians think that the library should offer computer games for children and youths to use at the library, and that they should offer computer games for lending, to all the library users.
?Men det är ju bara ett spel? : Samband mellan våldsamma tv- och datorspel och empati
Att spela tv- och datorspel är idag en stor del av många människors liv. Ioch med en förfinad teknik hos spelen, med bättre spelmiljö och artificiellintelligens skapas det en större realism och funderingar kan uppstå hur dettakan påverka en utövare. Den här undersökningen testade sambandet mellanempati och graden av våldsamhet i spelen hos en utövare. Det var 64gymnasieelever som deltog i en enkätundersökning, varav 16 var män. Föratt mäta empati användes Davis-IRI.
Effektivisering av UI-utveckling i datorspel
This thesis presents my work at the company Fatshark AB in Stockholm. My supervisor Rikard Blomberg, who works as a chief technology officer at Fatshark and is one of the owners of the company, explained that they had experienced weaknesses in the methodology used when developing heads up displays (HUD) for their games. In the latest production, Lead and Gold, the HUD had been redesigned a number of times, becoming an unnecessarily big expense due to the number of work hours invested. In modern software development, an iterative workflow is commonly encouraged. Despite this fact, the work efficiency could likely be increased by setting up guidelines as a help in the process of developing HUDs and reviewing the solutions.
Från hemtjänst till eHemtjänst
The number of elderly continues to increase in Sweden which puts pressure on the elderly care. Aproposed solution is to increase the use of information and communication technologies (ICT) inhome care to both streamline care and enable older people to manage on their own to a greaterextent. So far Västerås is the only municipality that has made a decision on an ICT solution, whichthey have chosen to call ?eHemtjänst? (eHomecare). The purpose of this paper was to investigatethe specific prerequisites and requirements for Gothenburg city regarding the potentialimplementation of eHemtjänst.
Annonser och nyhetskonsumtion : En kvantitativ studie om hur unga vuxna irriteras av annonser på nyhetssidor på PC och iPad
In this paper we have studied how young adults read news on the internet. The purpose was to seehow the consumers of news were irritated by the adverts on news sites depending on whichplatform they used, a computer or an portable reading device of the brand Apple iPad. Observationsand surveys were conducted on ten people. The news sites we used for this study were www.SvD.seand www.expressen.se. The result show that a majority experienced that their news consumptionwere irritated by advertising, mostly on Expressen's news site because it wasn't perceived asforeseeable..
Utländska bolag på den svenska aktiemarknaden : Särskilt om kraven för upptagande till handel
This is a qualitative case study of young womens? experiences of blogging about One Direction on the social media/microblogging platform Tumblr. The aim of this study was to find out what fan blogging is and why fans blog. We did this by creating an account on Tumblr where we invited young women between the ages of 16?29, who had active fan blogs dedicated to One Direction, to answer an open-ended questionnaire.
Jämförelse av animationstekniker på webben : En studie utifrån ett prestanda- och användarperspektiv
I arbetet undersöks hur olika animationstekniker på webben presterar utifrån mätningar av FPS och animeringstid. De tekniker som används är CSS3, jQuery och GreenSock Animation Platform. Arbetet är relevant då animationer på nätet blir allt vanligare och kraven på webbsidors snabbhet och respons samtidigt högre. Implementationen som mätningarna sker på består av en webbsida för varje animationsteknik innehållandes tre olika typer av animationer (övergångar, animationer av flera attribut och rotationer i 3D). Detta för att testa hur olika typer av animationer behandlas av de olika teknikerna.
Scenografi, min käre Watson! : En studie i scenografiska teknikers påverkan på spelare
This study explores Environmental Storytelling techniques and whether these can beused in combination with each other to lead a player through a game scene in aspecific pattern, affect the player?s narrative and exploratory view and explorewhether Self-paced Exploration can be combined with these techniques.It is a qualitative study conducted by six gaming sessions with accompanyinginterviews in which six people get to play one of three versions of the same gamescene. The only differences between the scenes are the different guidance techniquesused. The informants' movement patterns are identified and interviews recorded byaudio, as well as screen recording. The results shows that Environmental Storytellingtechniques can very well be used to control the player's exploration patterns, bothnarratively and navigation purposes and Self-paced Exploration can be utilized to agreater efficiency in combination with these..
Är OSSg2 ett lämpligt steg mot Open Source på verksamhetskritiska IT-system?
Sun Microsystems chose its own Open Source path by not following competitors in their commitment toGNU/Linux. Sun instead created its own Open Source project from the source of Solaris under the name ofOpenSolaris. The business model of OpenSolaris belongs to the new and more commercially viable OpenSource, referred to as OSSg2. This survey was based on articles on the adoption of Open Source in organizationsand István Orci?s publication Kritiska IT-System.
Excel-baserad beräkning och dokumentation av distansskyddsinställningar
This is a master thesis work carried out at the Department of Energy and Environment atthe Division of Electric Power Engineering. The master thesis work describes the theoryof distance protection relaying in 130 kV meshed distribution networks. The main aim ofthe thesis was to construct an Excel application for calculation and documentation of thesettings for distance protection relays. The program is based on general methods forcalculating settings of the different zones for the distance relay and presents the settingsin simple graphics using quadrilateral characteristics.The reason for building an Excel based application is the great variety of distanceprotection relays in live networks. The manufacturers of distance protection relays makeprogram for documentation available, however, they are based on the typical settings forthe specific relays.
Rekommendera mera
Research on the power of customer involvement, and in particular recommendation is very resourceful. Many studies have mapped the reasons for why customers are willing to recommend, however they often ignore potential differences among brands and how that may affect these reasons. This study is built on a quantitative survey investigating how consumers interact with brands, depending on category affiliation. The categories used were Bhat and Reddy's symbolic and functional, consisting of three brands respectively where each brand represented a different product type.The evolvement of social media has also transformed the platform of recommendation from physical to virtual and changed the way people connect. Thus, taking the investigation further, potential differences between symbolic and functional brands was tested in different social media platforms.