
Sökresultat:
860 Uppsatser om Platform Game - Sida 30 av 58
To look beoynd the fifty signs: A case study about outsourcing in manufacturing SMEs
This thesis serves to examine how manufacturing SMEs consider outsourcing. Furthermore, we aim to identify the main characteristics and patterns for these types of companies that can explain their rationale in such a decision. The chosen method for this thesis is abduction and selected research approach is multiple case studies. Seven case studies have been conducted at EAB AB, Esbe AB, Hörle Automatic AB, Pelly Industri AB, SGV Industrier AB, Swede-Wheel AB and Wulkan AB. Our findings have illustrated that although traditional outsourcing theory provides a good platform for explaining the rationale behind outsourcing decisions in SMEs, we have identified additional considerations that SMEs, operating as 2, 3 or 4-tier suppliers towards OEM-corporations, make.
Konvertering av CRM-system från ASP till ASP.NET
S2 CRM is a Customer Relations Management system built in classic ASP that runs on a web server servicing customers with varying needs. The purpose of this thesis work is to convert parts of the system to the web development environment ASP.NET. The purpose is also to gain knowledge of the framework itself. The ASP.NET environment is compared with another framework, JBoss Seam, in order to understand the differences and to evaluate the possibility of using another framework than ASP.NET, when building the new system. The outcome of this comparison is that although JBoss Seam is just as good, and in some aspects better than ASP.NET, the use of ASP.NET simplifies the continuation of development on the S2 CRM product.
Infiltration of Waldheim
"Infiltration of Waldheim" är ett spel gjort av David Lindell (grafik), Andreas Persson (programmering) och Mathias Jönsson (ljud och musik). Målet vi hade med projektet var att ha en spelbar bana med minst en vapen typ samt fiender att eliminera, allt ackompanjerat med pampig musik och en massa ljudeffekter. Jag kommer i denna rapport beskriva arbetets gång samt reflektera över vad som har fungerat och vad som varit mindre bra under projektets gång. Mina planer för spelet var mest att lära mig mera om framförallt AI samt arbeta mera i 3d. Spelet ska mest vara för mig själv, men med lite putsning och mera innehåll eventuellt användas vid jobb ansökningar i framtiden..
Kundrelationer på Internet : en utveckling av Skandias webbplats
This study is made in cooperation with the insurance company, Skandia. Skandia is a part of Old Mutual group?s Nordic division and is one of Swedens largest insurance companies with a total of 1.9 million customers. The company offers traditional life assurance, unit-linked insurance, private healthcare insurance and banking services. Insurance companies such as Skandia operate in a highly competitive environment.
Kontext, utvärdering och användarupplevelse : En studie om kontextens påverkan på användarnas respons vid utvärdering av användarupplevelse
In this paper we explore the relations between context and feedback generated in three user-centered evaluations of a flash-based game. Whether it?s the social context, the physical context or the degree of intrusion from the evaluator, they all contribute to the quality of the feedback received. The selection of test subjects is a narrow process, which gives the above mentioned factors different meaning. Contextual factors have shown to influence the feedback given within both usability and user-experience.
Leva med Lean : Hur involveras och motiveras medarbetare till att ständigt arbeta med förbättringar?
The European Union is struggling to maintain democracy and tries to increase the participation among the citizens in Europe. The European Citizens? Initiative, ECI, is a platform established by the European Commission to allow citizens to propose new legislation. ?Water and sanitation are a human right! Water is a public good, not a commodity!? is the first ECI that has met the requirements.
Ideologi, diskurs och miljöetik : - om ideologiska konstruktioner, pedagogiska publikationer och ekologiska komplikationer
The purpose of this investigation is to examine the extent to which Swedish compulsory school tends to rely upon, and to further reinforce, ideologies that from a theoretical platform of deep ecology can be identified as ?ecologically unsustainable conceptions of reality?. Mainly, this will purport to an examination of the (explicit as well as implicit) prevalence of anthropocenthrism, individualism, ethnocenthrism and rationalism in a) the Swedish National Curriculum; and in b) biology text books. Methodologically, the study makes use of Fairclough´s approach to, and method for, critical discourse analysis (CDA). The main results are that the National Curriculum indeed expresses a high level of individualism, as well as (although to a lesser extent) traces of rationalism and ethnocenthrism.
FLYKTEN FR?N VARDAGEN. Om fantasy, eskapism och verklighet
This paper investigates the relations between the fantasy genre and the phenomena of escapism. It also delves into the factors which motivates consumption of various fantasy mediums. This is done through interviews with six different fantasy-consumers, along with two observations; of which one is performed at a science fiction convention and the other at a table-top role playing game. The study resulted in a basic understanding of escapism ? it is not limited to the fantasy genre, and fantasy consumers do not deny that fantasy is a form of escapism.
MIKROVÄRMEKRAFTVERK för hemmabruk
My questions at issue for this report has it´s beginning in the growing problems of thenegative effects of burning fossile fuels and the rapidly growing energyprices.1. Is it possible to design a micro scale powerplant?2. Is it economically interesting for a potential customer to by such a product?The aim with this report is therefor, with the help of design work and calculations, to answerthese questions and to create a platform for building a fully functional micro scale powerplant.The material used in the report is mostly product catalogs from various industries but alsostudy course littrature about steam engines.The result of the report is that it is fully possible to design a fully functional micro scalepower plant.
Utveckling av terräng och partikeleffekter med Lightweight Java Game Library (LWJGL)
Denna rapport är resultatet av ett examensarbete som har utförts vid institutionen för informationsochkommunikationsteknik, Kungliga Tekniska Högskolan (KTH), och omfattar 15 hp. Rapportenpresenterar ett arbete där examensarbetarna har utvecklat en terräng med höjdskillnader ochljussättning, partikeleffekter (CPU-GPU implementering) som liknar ett fyrverkeri, partikeleffekter(GPU implementering) som visar olika mönster samt en kamera för att kunna observera spelvärldenfrån alla möjliga olika vinklar i 3D med API:et Lightweight Java Game Library (LWJGL).LWJGL är ett lågnivå-API som riktar sig mot nybörjare och professionella spelutvecklare iprogramspråket Java. Flera tekniker exponeras istället för att mappa lågnivå-funktioner iobjektorienterad programmeringsparadigm som många javautvecklare är vana vid. LWJGL hanterarsin egen grafik, ljud och styrkontroller enbart för att få en solid grund för moderna spel och enbättre användarupplevelse. Den grafiska renderingen sköts med OpenGL.Syftet med det här examensarbetet var att utvärdera LWJGL om den är kompetent nog att användasi samband med spelutveckling.
Innehållsmarknadsföring på sociala medier : En studie om Generation Y:s mottaglighet i sociala mediekanaler
By reading earlier research on Generation Y, content marketing and on social media during the working process the problem has gradually changed, in accordance with an abductive research approach. The study focus has developed from examine marketing methods on marketing towards Generation Y to include on what social media platform Generation Y is most susceptible for content marketing.The purpose of this study is to help companies whose target market is Generation Y to aim their content marketing through the right distribution channels, to save time and money. To meet this objective and to answer the main question of this study, empirical data was collected through a web based, quantitative survey which was completed by a total of 301 respondents, all of them belonging to Generation Y. The collected quantitative data was contrasted with existing theory and was analysed.The study concluded that Facebook is the social media channel where Generation Y feel most susceptible for content marketing, followed by YouTube. .
Cykeltouren
The number of locals in Stockholm who chooses the bike in front of public transport has increased significantly in recent years. The product purchaser of this project, Joakim Victorin at Sigma AB, has a keen interest in cycling, which resulted in a fairly obvious topic of this project; through a web application Sigma AB wanted to make it possible to handle results from professional as well as amateur competitions in cycling.The purpose of this web application is to simplify reporting and handling of competition for both small and bigger bicycle races. By providing the users of the system a platform independent client, any available device may be used.This thesis has followed the development principles which prevail on the ASP .NET MVC 3 concept. When developing the system the Microsoft Visual Studio 2010 development environment was used. The framework and the pattern of ASP .NET MVC 3 is a prominent part of today?s web development.
Estetisk Effektivitet i Digitala Spel - Konsten att skapa starka upplevelser
Den här uppsatsen undersöker varför vissa spel kan ses med ett större estetiskt
värde än andra och
hur detta estetiska fokus kan uppnås samt hur detta påverkar spelen och dess
värde. Syftet är att
beskriva estetisk effektivitet som begrepp och metod för att kunna applicera
dessa kunskaper i
produktioner av digitala spel. För att undersöka problemområdet utfördes en
spelproduktion där
metoder framtagna under undersökningens gång applicerades. Denna produktion
testades sedan mot
respondenter och resultaten sammanställdes med reflektioner kring hur processen
påverkat
slutprodukten. Undersökningen beskriver ett förhållningssätt, komplett med
begrepp, definitioner
och metoder och visar att detta kan användas för att skapa sammanhållna och
starka upplevelser.
.
Lan File Share : Ett fildelningssystem åt Försvarsmakten
The Swedish Armed Force has a need to streamline the preparation of an exercise in tactical training for soldiers because the preparation of an exercise is currently laborious and time consuming when commanders manually share files to each computer that will be included in the exercise. The degree project was to create a file sharing program within the internal network of the Defence Forces? international centre (Swedint). The program is used by the training management to effectively start up an exercise where soldiers train tactical training in a simulated combat environment. The training management use this program to upload files to a server which notifies all the computers on the network to download these files.
Ståndpunktsessä
The PhonePages of Sweden is a company that develops software for mobile units, especially cell phones. This thesis treats the development of, and contingencies for, a mobile phone directory, using the limited resources found in a mobile unit. The project was implemented and executed at The PhonePages with the intention of creating a product to sell to a third party.By studying different solutions, their benefits and drawbacks, an abstract picture of the product was constructed. Problems covered include compatibility problems caused by todays platform diversity as well as problems with saving, organizing and presenting data.The main goal was to create a phone directory which does not make external information retrievals. The service should contain both company and personal information, with name and phonenumber.