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891 Uppsatser om Outdoor game - Sida 19 av 60
Optimera för användarmedverkan - Designlösningar med spelmekanik för interaktiva funktioner. Optimize for User Participation - Design Solutions with Game Mechanics for Interactive Functions
I denna uppsats underso?ker vi hur principer fo?r spelmekanik pa?verkar anva?ndares bena?genhet att bidra med inneha?ll pa? interaktiva webbplatser. Genom en empirisk studie av kvalitativ art ja?mfo?r vi tva? versioner av en testsajt, med spelmekanik implementerat i den ena versionen.
Vi kommer fram till att spelmekanik fo?r att motivera anva?ndare att skapa inneha?ll kan designas utefter tre huvudsakliga delar; regler/struktur, ma?l och delma?l samt vinster. Regler och struktur a?r vad som a?r mo?jligt eller tilla?tet att producera samt kvalitetskrav pa? inneha?llet.
Inverkan av utfodringsnivå och miljö på reproduktion och hållbarhet hos rekryteringskvigor :
This study is based on an earlier interdisciplinary study made by Redbo et al., (2000), Extensive cattle production systems ? out wintering, which lasted over two winters, 97/98 and 98/99, with two groups of heifers indoors and two groups of heifers outdoors raised in different environments, indoors or outdoors during their second winter. Both indoor and outdoor heifer groups were fed grass silage ad libitum throughout the experimental period that lasted from October until May. The objective of this study was to evaluate the long term effects of being raised in these two environments. This study includes data collected during the period lasting from the start of the experiment of Redbo et al., (2000) until the heifers had calved a second time and the results mainly deal with the performance of the animals after the experiment during their first two calvings and their first lactation.
Miljöarbete i förskoleklass : Jämförande studie om hur pedagoger integrerar miljöarbete i verksamheten och barnens kännedom om återvinning
The purpose of this study is to investigate what knowledge children in preschool have about recycling, and to examine how teachers work with environmental efforts to increase children's understanding of environment and sustainable development. And if there is differs between the two preschool classes, one of which has a environmental profile. The study is based on qualitative semi-structured interview methods of teachers and children, and observation of the children during a sorting exercise with a number of garbage objects. The result shows that teachers in the environment profiled preschool spend more time per week on work related to environmental and natural issues and worked more thematic. Similarity between this preschool classes is that the use of outdoor education to get into environmental awareness.
Utveckling av mobilapplikation för lutfrenare i möbel
During the year 2014, Artex AB has worked to launch a new product whose function is to locally purify the air. The product is a headboard and its purpose is to give the user clean air while sleeping. The air purifier has different speeds and it`s up to the user to choose which effect that will be on. To get the best experience of the product as possible, the air purifier shall be controlled by a mobile application. In that way the user can increase and decrease the fan speed, even when the user not is home.
Praktisk analys av rollen som spelproducent
Jag har under mitt kandidatarbete gjort en praktisk studie av producentrollen
på det
Karlshamnsbaserade spelföretaget Black Drop Studios. I denna slutreflektion går
jag
igenom min egen process under utvecklingen av en spelprototyp av företagets
primära
produkt, plattforms-racing spelet Boingo. Under produktionen har jag som
producent
verkat för att effektivisera verksamheten och agerat som en resurs för teamet.
Jag har haft
dagliga möten och individuella samtal med medlemmarna i gruppen, samt
kontinuerligt
övervakat och utvärderat arbetsflödet genom det web-baserade
projektledningsverktyget
Redmine.
Utöver min roll som producent har jag även arbetat med marknadsföring och
presentation
av den färdiga produkten på Game Developers Conference i San Francisco.
Matematik i förskolan : Hur arbetar pedagoger med matematik utomhus på förskolor med olika pedagogiska inriktningar (traditionell, i ur och skur och Reggio Emilia)?
In this essay, I have interviewed four pedagogues from three preschools whit different pedagogical purposes. The purpose was to find out how they work with mathematics outdoor. In addition to interviews, I have conducted observations at each preschool. The different preschools are one traditional, one Reggio Emilia and one ?all weather? (Friluftsfrämjandet) preschool.
Utomhusmiljön som en lärandemiljö : Sex förskolepedagogers syn på utomhuspedagogik och utomhusmatematik
Syftet med denna studie var att undersöka vilka möjligheter samt hinder pedagoger verksamma inom tre olikt profilerade förskolor ser med utomhuspedagogik och utomhusmatematik i förskolans verksamhet samt att lyfta fram likheter och skillnader i pedagogernas synsätt relaterat till förskoleprofilen.En kvalitativ forskningsansats har använts med intervju som metod. Sex pedagoger har intervjuats - två pedagoger på en Reggio Emilia - inspirerad förskola, två på en I ur och skur förskola samt två på två olika oprofilerade förskolor.Resultatet av studien bygger på vår tolkning av pedagogernas utsagor och visar att pedagogerna, oavsett profilering, ser övervägande fler möjligheter än hinder med utomhuspedagogiken och utomhusmatematiken. De möjligheter som framkommit i resultatet beskrivs med hjälp följande rubriker; konkret och sinnligt lärande, hälsa, socialt samspel, motorisk utveckling, eget ansvar, fysiska miljön, naturmaterial och pedagogens inställning. De hinder som resultatet pekar på är relaterade till faktorer som tid, personalbrist, material, väder och pedagogens inställning. Samtliga pedagoger ser möjligheter med den sinnliga inlärningen och den grovmotoriska träningen utomhus.
Simulation av Xbox Live Indie Games gränssnittet
This thesis was developed as an assignment from Ludosity Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live Indie Games test environment; excluding this developed system there is no other way to do such an analysis without actually releasing the game on the Xbox Live Indie Games marketplace and then analyze the resulting sales from the product.The finished system had to be similar to the original system to the degree that a user could see past the interface itself and use the system just as he/she would have used the real marketplace. It also had to be easy to change and add games to the system so that Ludosity Interactive easily could show the games and the data that they deemed interesting for their tests. The final product was developed using C#, XNA and XML together with an Agileinspired development method in combination with Pivotal Tracker. This report describes how this product was developed..
Vad är ett bra reklamspel?
Reklamspel är ett verktyg inom reklambranschen, en bransch som undergått stor förändring under senare års digitala utveckling. Denna förändring uppmanar ständigt till bredare kunskap och högre förståelse hos både skapare och användare.Syftet med uppsatsen var att påbörja ett ramverk för skapandet av ?bra? reklamspel. För det krävdes att ordet ?bra? definierades och kunde förstås så att även diskussionen kring spel och reklam förbättrades.Det material som uppsatsen grundats i kommer från en två månader lång praktik där ett reklamspel producerades och från det designdokument som digitalbyrån North Kingdom lämnade efter sitt reklamspel, The Coke Zero Game.Med kvalitativa metoder samlades resultat in och jämfördes mot en teoretiskgrund byggd på kunskap inom marknadsföring, interaktions- och speldesign, användbarhet och uttryck ofta använda i spelsammanhang.
Ideon Forskningspark : yttre arbetsmiljö i ett industriellt landskap
Abstract
Ideon Science Park was built on the edge of Lund city in mid-80ies. The Science Park was surrounded by open farm land and Lunds Faculty of engineering(LTH). The architecture, the facades of the buildings, were placed to face the faculty.
The Science Park has since then grown, and the actual front of the building is no longer faced towards LTH. The people working at Ideon are met by the backside, the meeting with Ideon is primarerly a meeting with fields of parkinglots.
The initiative to this thesis was taken by Ikano Fastigheter AB, one of two real estate owners of Ideon Science park. Their aim is to make the area easier to orientate, they want it to be more internally connected and with a stronger identity.
The thesis is mainly dealing with two questions conserning Ideon Science center.
Mer än ett spel : ? en kvalitativ studie om MMORPG-spelens påverkan på spelarnas liv
The phenomenona MMORPG-games ? a qualitative study on MMORPG-games effects on the players lifeThe aim of this study was to shed lights on what it is that makes some people play MMORPG-games, get a insight in how a gamers social network can look like and how the game can change the players everyday life. To acchieve this aim the authors carried out four individual interwievs with MMORPG-players. These interwieves was hermeneutic interpreted with the socialantropology networkstheory, roletheory, social identitytheory and the entirety was interpreted with the concept: ?the late modern society?.The conclusions that was found were that the games helps the players to handle their everyday life and has a condition for the players to produce relationships with other players.
Pedagogiska datorspel - Designandet av en teoretisk applikationsmodell för pedagogiska spel ämnade för gymnasieskolan, med elevperspektivet i fokus.
In this work we?ve been focusing on how to adjust educational computer games in order to make them suited for the educational context of upper secondary school. Our opinion and entrance to the study is that the related developers of the subject, in some ways, have failed to successfully combine and find the balance between the entertaining and pedagogical aspects in the games. Our main questions is which aspects in the games game developers need to take in consideration to satisfy the pupils, but also what qualities that is needed for them to function in their educational context. In order to do that we had to investigate the people of the target groups own perspective on what technological and social aspects in the computer games they assess as important.
Det politiska spelet bakom betygskompromissen år 2015 : En spelteoretisk analys av regeringens och Alliansens överrenskommelse gällande betyg från årskurs fyra
The essay?s main focus has been to investigate and analyze the political actions behind the 2015?s grade compromise; an agreement to introduce grades from the fourth year in primary school. Through a game-theory analysis, mainly based in Leif Lewin?s and Jörgen Herman's research on rationality in politics, this study examined the grade debate during a fifteen year period. The primary task has thereby been to explain the grade compromise through game-theory.
Effekten av rollkur på hästens rörelsemönster och välfärd
This essay intends to provide an understanding of the developments in the right of public access and recreational activities in the forests of Sweden, and which factors and prerequisites that have affected this development. The forest and its history, along with recreational development has in many ways shaped today?s rights of public access, but there is also an age-old tradition of public access that has affected how we have used the forest, and that also has enabled the development of outdoor recreation. Many are unaware of this, which causes misunderstanding to appear around the rights of public access and how it is supposed to be used.The essay opens with historical descriptions of public access, the Swedish forest and outdoor recreation, to thereby provide a picture of how these three fields have influenced each other over the centuries. This is followed by a description of the current access rights and the problems associated with those, and a description of other countries' equivalent of the right of public access.
Community Manager - en ny yrkesroll? : På uppdrag av Dohi Sweden
Propose/Aim: The aim of this thesis is to examine the professional role of the Community Manager working for gaming companies. The thesis will examine which background and previous experience a Community Manager should have and the tasks included in the assignment to see how this new role can contribute to the development of gaming companies.Material/Method: The method used in this study is of a qualitative character. The data has been gathered through e-mail interviews with five people working as Community Managers in the gaming business and in addition, through a textual analysis of five job advertisements. The results were analyzed on the basis of carefully selected theories in the field of strategic communication.Main results: The main result of this study is that the Community Manager's most important task is to act as a link between the players and the game developers by communicating with both sides. The Community Manager can receive important feedback from the players which can contribute to the game development. .