Sökresultat:
891 Uppsatser om Outdoor game - Sida 18 av 60
Skolskogen som ekosystemtjänst : En fallstudie om det sociala värdet hos skolskogen
The concept of school forest was drafted in 1970 by the Forest in School organization and is defined as an area occupied by a school for outdoor educational activity. The main purpose of this study was to examine how schools use the school forest in practice, how it can be linked to the forest as an ecosystem service and find out how the forest is taken into consideration in the spatial planning. The study is mainly qualitative in nature and has been based on interviews conducted with educators engaged in outdoor education at four selected schools in a municipality in Sweden. Focus has been on the cultural ecosystem services for school forest, for example the physical characteristics that are considered as positive, forest influence on students' physical / mental health and the educational benefits available to be in the woods. Search has also been made to see how the forest is taken into consideration in the spatial planning and also what a contract agreements involves.
EW26 : Drivanordning för vertikaltgående fönsterpartier
EW26 is a Bachelor thesis carried out by students, Jessica Blomberg, Sara Danielsson and Mikael Johansson, during the academic year 2010-2011 at the Innovation Engineering Program of Halmstad University. The project was conducted in close cooperation with Ergosafe AB.Ergosafe develops, manufactures and sells electric sliding windows. Due to the company?s current expansion phase they want to increase their product range. The company has identified a need for large windows that moves vertically.
Fallstudie av mellanrummen i stadsdelen Ålidhems offentliga utemiljöer :
This diploma-work assess the public outdoor space. It
has its starting point in, Ålidhem, a town district of
Umeå. I have been studying public spaces in the outdoor
environment. In this essay this refers to the spaces
between the houses. What they are, what they contain,
how they function and how they can improved.
Barns utveckling och lärande i utemiljön : Pedagogers uppfattningar av fenomenet utemiljö i förskolan
Utemiljön har stor betydelse för barns utveckling och lärande då den engagerar flersinnen samtidigt. Syftet med vår studie var att undersöka vad pedagoger i förskolan harför uppfattningar om utemiljöns betydelse för barns utveckling och lärande samt hur deuppfattar sin egen roll i relation till barns utveckling och lärande i utemiljön. I studienanvände vi oss av en kvalitativ metod i form av intervjuer utifrån en fenomenografiskansats. I resultatet framkom det att pedagogerna anser att utemiljön har stor betydelseför barns utveckling och lärande då barnen ges möjlighet att träna sin motorik, fantasioch kreativitet, olika lärande innehåll samt att den främjar barns hälsa. Pedagogernauppfattar sin egen roll som medupptäckare och observatör.
Döden och livet därefter enligt en berättelse om liemannen : En kvalitativ undersökning av uppfattningar om döden och livet efter detta i Grim Fandango Remastered.
The purpose of this paper consists of examining the different ways of thinking about death and life beyond death conveyed in the game Grim Fandango Remastered. This was done by using a theoretical framework consisting of a self invented definition of death called "Bodily death". This definition consists of common notions about death such as cessation of life functions like movement, metabolism, respiration and overall cessation of brain functions. It also included cessation of vital processes, which includes the ability to make energy transfer, making reparations, for example by cell replication, as well as the waste system of the body. Besides this, the study examines the prevalence of dualism, a conception that views the soul essential to the individual's mental state. Two kinds of dualism were investigated, simple dualism with the assumption that the individual is made up of the soul, and compound dualism, where soul and body are dependent on each other for the survival of the individual.
Att främja social hållbarhet i gröna miljöer : En fallstudie av ett projekt i Upplands Väsby
AbstractIn my study I have investigated how a constructed outdoor green environment can beused, managed and how it works. The study also investigates the concept of socialsustainability, where, for example, civil dialogue is a method to promote this. Thisinvestigation mainly gives account for the inhabitants viewpoint but also a gardenersperspective. The study focuses on the planning process of the study object, what theoutcome has been and how the users of the green environment, think about the result. Inthe process there has been a strong concern of involving the residents and others usingthe area.
Evaluating six crop mixes used for game fields in southwest Sweden : biomass production, fallow deer preference and species diversity
Game fields are one way to divert animals away from sensitive areas, create shelter and forage, and also to increase the biological diversity. In this study I investigated how the plant composition in six different crop mixes used for game fields affected the biomass production, biomass consumption and biological diversity at the Koberg estate in southwestern Sweden. Six experimental fields were used and each field contained six plots, approximately 1500 m2 each, that was sown with a different crop mix. The crop mixes ranged from a pure grass mix (A), 70 % grass and 30 % leguminous plants (B), 53 % grass, 21 % leguminous plants and 26 % other herbs (C), 100 % leguminous plants (D) to the most complex mixes constituting of 91 % leguminous plants and 9 % other herbs (E) and 87 % leguminous plants and 13 % other herbs (F). The fields were cut weekly during the summer in 2010, to estimate weekly biomass production.
Connection to nature - exploring opportunities by the Riverside Glerá in Akureyri, Iceland
In this thesis I have decided to take a closer look into my own ?backyard?. A river that runs through my hometown, Akureyri, has been a thorn in some people?s side. Glerá river has taken lives but it has also given the town possibilities to develop.
Datorspel = Lärande? : En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel
The gaming market has become the fastest growing market for leisure and is one of the most popular forms of homeentertainment. This has generated a media debate about how people are affected by gaming and concernes how we are affected by the violence that may occur in games. Games proponents argues that gaming is the future of teaching and computer games are becoming a sustainable and popular instruction strategy. Some studies have long used computer games for educational purposes. By interviewing high school students in focus groups as qualitative research, I studied their attitudes towards computer games as a learning tool.
Friluftslivets plats i skolan : Uppfattningar från fem skolledare
The basis for this study was my own conception of a weakening of recreational activities in the Swedish secondary school. The aim of the study was to look into five school leaders? ideas of recreational activities. The school leaders? who participated came from various municipalities in two different counties, southern Värmland and northern Västra Götaland (former Skaraborg).
Status i grupphierarkin : om barns sociala interaktioner
In this study the author attempts to identify factors that are determinants for why some pupils in Swedish grade school have high status in comparison with their peers. The study takes on the characteristics of both an ethnographic and a literature study by comparing the findings of interviews carried out with students of a first grade class with previous research. The study identify several tools for analyzing of how status may be understood in specific situations.The study also finds that important factors for gaining high status amongst children in aschool classes might be the ability to apply access strategies to get accepted in social interactions, such as game play, have the ability to create games that are enjoyed by peers and social skills, to name a few. Overall the study shows that children's game play with each otherare crucial for their social interactions and their social position. The study also show that children that have earlier established relationships with other children in a specific group alsohave a better opportunity to establish a high status position..
Fritidspedagogernas intentioner med barns utomhusvistelse
Syftet med den här studien var att undersöka och komma fram till fritidspedagogernas intentioner med barns utomhusvistelse. Mina frågeställningar var hur fritidspedagogerna ser på utomhusvistelsen? Hur verksamhetens utomhusvistelse formas med deras uppfattning som grund? Hur pedagogerna ser på sin roll i utomhusvistelsen? Samt vilken/vilka kunskaper och vilket lärande pedagogerna anser att barn tillägnar sig genom utomhusvistelsen?Min studie grundar sig på kvalitativa intervjuer med fem stycken fritidspedagoger. I studien framkom att pedagogerna har olika pedagogiska intentioner med barnens utomhusvistelse samt att de ser denna miljö som en miljö av stort värde både för barns utveckling och för deras lärande. Därför är fritidspedagogerna väldigt positiva till utomhusmiljön och ser stora möjligheter i denna miljö.
Utveckling av minimax-baserad agent för strategispelet Stratego
Stratego is a boardgame not very different from chess, that contains hidden information. Because of this, existing programs play at beginner level. The purpose of this thesis is to adjust a minimax algorithm so that it passes the demands of Stratego, and then build a Stratego agent around it. Tests with existing minimax algorithms leads to the development p-e-minimax. This algorithm uses two different values in its nodes to simulate the different information available to the agent and its opponent.
How Does Ego Depletion Affect Moral Judgments and Pro-social Decisions?
BACKGROUND: Today?s societal changes, including high rate of change and increasing information flows, are increasing the demand on the individual mental capacity. It becomes increasingly difficult to analytically process all the different dilemmas and everyday decisions as individuals have a limited mental capacity available to make these decisions. Thus, it has been suggested that ego-depleted relies more heavily on intuition, which is less burdensome, when making decision. However little is known about to what extent intuitive decisions differ from analytic.
Elektroniska spel i tidningsfältet : En studie av recensenters förhållningssätt till dator- och TV-spel
This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ?using? of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in computers, during a time when these kinds of deviceswere very expensive. But now, the gaming culture has grown and almost anyone in oursociety can own and play a video game. For that reason, one could ask the questions ?are thegames and the people who plays them still parts of a ?technical culture??? and ?do we needsome kind of prior knowledge to fully understand the videogame critics??The critics represent ?the official idea? of what a videogame is, how it works and if it is worthplaying.