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3788 Uppsatser om Role-playing game - Sida 19 av 253
Universe-defining rules
Abstrakt
I detta arbete undersöks hur konceptet lek går att applicera på digitala spel
och hur man presenterar ett fiktivt universum och de regler som definierar det
universumet. Syftet med denna undersökning är att öka kvaliteten på digitala
spel för spelare genom att öka förståelsen för hur sådana regler introduceras.
Frågeställningen som ämnas att besvaras är ?hur kan man introducera
realistiska, semi-realistiska och fiktiva regler i ett spel??. Undersökningen
baseras delvis på analyser kring varför vissa introduktioner av regler ofta
accepteras och andra inte, dels på utvärdering av en gestaltning och dels på
tidigare forskning.
Denna undersökning är indelad i två delar; en researchdel och en
produktionsdel.
Does it matter?
Swedish:
Det här kandidatarbetet undersöker om karaktärer med icke-normativ sexualitet
finns representerade i digitala spel och hur dessa framställs. Arbetet har även
fokus på de reaktioner samhället har visat i samband med att spel som behandlar
ämnet icke-normativ sexualitet kommit ut på marknaden. Syftet är att
uppmärksamma och ge insikt om icke-normativ sexualitet som ämne och hur
diskussionen av detta kan leda till en utveckling inom spelmediet.
Informationen som användes för att undersöka ämnet och dess reaktioner finns
sammanställt under ett forskningsmomentet, vilket sedan utvecklas till flera
noveller. Dessa noveller har sedan användes i en undersökning som genomfördes
av 11 stycken deltagare.
English:
This bachelor thesis investigates if characters with non-normative sexuality
are represented in digital games and how these are portrayed.
Opera i Stockholm, Stadsgårdskajen
This thesis was developed as an assignment from Ludosity Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live Indie Games test environment; excluding this developed system there is no other way to do such an analysis without actually releasing the game on the Xbox Live Indie Games marketplace and then analyze the resulting sales from the product.The finished system had to be similar to the original system to the degree that a user could see past the interface itself and use the system just as he/she would have used the real marketplace. It also had to be easy to change and add games to the system so that Ludosity Interactive easily could show the games and the data that they deemed interesting for their tests. The final product was developed using C#, XNA and XML together with an Agileinspired development method in combination with Pivotal Tracker. This report describes how this product was developed..
Posthumanism i förhållande till digitala spel
Detta kandidatarbete undersöker hur digitala spel kan skapas med någon annans
synsätt. Vi ville se vad som hände om vi försökte göra spel på ett
posthumanistiskt sätt och om detta hade förändrat något. Det har uppkommit
speciella möjligheter och konsekvenser under processen, det har även dykt upp
frågor. En av dessa frågor är hur skapandet av varelser inom digitala spel kan
utföras. Likväl har det under projektet skett diskussioner och tester runt hur
ett verktyg för detta ändamål skulle kunna fungera.
God man är som en spindel i nätet : En kvalitativ studie om gode mäns roll och deras relation till ensamkommande barn, ur gode mäns perspektiv
This study is about a guardian ad litem mission, role and relation to unaccompanied children. On the basis of qualitative interviews the study aims to understand the trustees? role and relation to unaccompanied children. We chose to interview nine trustees to achieve a better insight of the trustees roll. We analyzed the interviews and tried to gain a better knowledge about a guardian ad litem mission, role and relationship to unaccompanied children with role theory and concepts off pastoral power and trust.
ARBETSLEDARROLLEN - UR ARBETSLEDARNAS PERSPEKTIV
This bachelor thesis is intended to point out differences within the supervisors? role and contribute in making the role more attractive. At present the information about how the supervisors? perspective varies on the supervisors? role and the introduction to it depending on work experience and education is unknown. Further it was investigated why the supervisors? role is seen as an entrance to the building industry and how to develop the role to encourage the supervisors to stay longer within it.In the collection of data we have been interviewing supervisors and studying literature.
Döden och livet därefter enligt en berättelse om liemannen : En kvalitativ undersökning av uppfattningar om döden och livet efter detta i Grim Fandango Remastered.
The purpose of this paper consists of examining the different ways of thinking about death and life beyond death conveyed in the game Grim Fandango Remastered. This was done by using a theoretical framework consisting of a self invented definition of death called "Bodily death". This definition consists of common notions about death such as cessation of life functions like movement, metabolism, respiration and overall cessation of brain functions. It also included cessation of vital processes, which includes the ability to make energy transfer, making reparations, for example by cell replication, as well as the waste system of the body. Besides this, the study examines the prevalence of dualism, a conception that views the soul essential to the individual's mental state. Two kinds of dualism were investigated, simple dualism with the assumption that the individual is made up of the soul, and compound dualism, where soul and body are dependent on each other for the survival of the individual.
Västerås stadsbiblioteks roller ? ett nedslag i Västerås stads styrnings- och planeringsdokument år 2010 med diskursanalytisk ansats
The aim of this Master?s thesis is to identify and describe thedifferent roles that are expressed in a public library by researchingthem in the four policy documents concerning Västerås public libraryin 2010 and by interviews with three specially chosen key persons.Further studied are the discourses that can be perceived in thematerial and whether or not the roles could come in conflict witheach other. Laclau and Mouffes discursive theory constitutes themethodical frame for this thesis and by using terms from discursivetheory the analysis was made in four steps.Seven roles were identified from the policy documents concerningVästerås public library and the interviews with the key persons. Thefirst role of the public library was the intermediary of knowledge andinformation, the second was viewed as a democratic role, the third asa marketing role, the fourth as a role that handled the collaboration,the fifth role was to improve literacy, and the sixth and seventh roleswere as a culture centre and a meeting place. With the help fromkeywords five major discourses were found within the material.
"Lillapan finner en vän" : Barns delaktighet i lässtunden
The purpose of this study has been to describe and analyze how seven Swedish preschool teachers and two special education teachers think and work with children who show a lack of social skills. The study method has been semi-structured interviews with the educators which have been analyzed and sorted under different themes/categories. The theoretical framework used in this study is sociocultural, relational and categorical perspectives. These perspectives have been chosen in order to better understand how teachers see their role in supporting children in need of special support. The environment in the preschool is found to be of great help and the teachers? approach is of great importance.The research emphasizes the importance of integrating thinking, feeling and behavior.
Brands Transfer of Meaning: An analysis of brands roles within product placement
Thesis purpose:
The purpose of this thesis is to make a contribution, by connecting the transfer of meaning within the context of TV series. The meaning is transferred from the brand to the character in a TV series and then further to the viewer. To look at different role functions that are used in dramaturgy and narrative techniques, we will be able to see how the brand will have a specific role and thereby make the transfer of meaning more successful and effective. This role will have an important impact on product placement according to the meaning that will be transferred from the brand to the viewer, through the character.
Methodology:
By looking at the transfer of meaning process that is created from the brand, an unstructured observation is applied where we observed the placement and usage of different within a specific TV series. Qualitative strategy is conducted by using a case study.
Samspelets betydelse i den strukturerade och ostrukturerade leken : En kvalitativ studie om samspelets betydelse i leken och pedagogernas förhållningssätt till den
Interaction is an important part of children?s development. The school is a main arena in which children learn to interact, mainly through their playing. This study aims at investigating the role of interaction in a leisure school didactic setting. The aim of the study is to gain a better understanding for how the pupils develop though use of social interaction.
Evaluating six crop mixes used for game fields in southwest Sweden : biomass production, fallow deer preference and species diversity
Game fields are one way to divert animals away from sensitive areas, create shelter and forage, and also to increase the biological diversity. In this study I investigated how the plant composition in six different crop mixes used for game fields affected the biomass production, biomass consumption and biological diversity at the Koberg estate in southwestern Sweden. Six experimental fields were used and each field contained six plots, approximately 1500 m2 each, that was sown with a different crop mix. The crop mixes ranged from a pure grass mix (A), 70 % grass and 30 % leguminous plants (B), 53 % grass, 21 % leguminous plants and 26 % other herbs (C), 100 % leguminous plants (D) to the most complex mixes constituting of 91 % leguminous plants and 9 % other herbs (E) and 87 % leguminous plants and 13 % other herbs (F). The fields were cut weekly during the summer in 2010, to estimate weekly biomass production.
Att skapa ett hem för ensamkommande barn : Boendepersonals upplevelser av sin yrkesroll
The aim of this study was to understand how staff at residential homes for unaccompanied children experiences their professional role. The main focus of the study was on how the staff defines their professional role and how they handle the situation to be close and at the same time keep a distance towards the children in care. Five women and two men were interviewed at five different residential homes for unaccompanied children. By symbolic interactionism we are able to see that the professional roles are shaped through interaction with the children in care as well as in relation to colleagues. The main role for the staff is to build up a relationship with the children.
"Det är som med en kropp" : Pedagogers uppfattningar av lek och lärande i gestaltande lekpedagogiska praktiker
This study started with my interest in drama pedagogy practices. The aim is to investigate the teacher's conceptions of children's play and learning activities in drama pedagogy practices. Basically drama pedagogy means children and teachers creating play worlds together, usually based on various literary works, where they portray and play. Previous research shows that drama pedagogy as a method can enrich and develop children's play. Also, drama can be important for children's linguistic, social and aesthetic development.In this study, overall three interviews and two observations at different occasions was carried out.
Spontanidrott : En studie kring flickors spontanidrottande i Karlstad
Being physically active is important for a healthty lifestyle, but what do the girls who have quit playing sports in an atheltic club do afterwards, or the girls who are not active within an athletic club what so ever. It is the girls who are not active in an athletic club that Karlstad municipality wants to attract to the spontaneous sports sites there are within the city limits. They also want the girls opinion on how to improve the sites in order for the girls to want to go there.The purpose with this study was to investigate this. This study used qalitative research method. The study interviewed seven girls aged 14-17 years.