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3788 Uppsatser om Role-playing game - Sida 18 av 253
Klubba och Boll är allt som behövs för att ha skoj : En studie om kommunikationens och kommunikationskulturensbetydelse i ett elitsatsande ungdomsinnebandylag
Abstract: When playing in teams, communication is important, not just communication with words but also non-verbal communication such as gestures and body languish. The purpose with this study is to see how there is a co-op among communicating players , between leaders and players and to examine what meaning communication and culture got in a youth team. The ambition with this study was to increase our knowledge about communication and communicationculture in the youth floorball team. This study is qualitative and was inspired by an ethnographical method so we got the information from observations of a youth floorball team, totally we made four observations. The result were analyzed and categorized from our observation papers.
What factors correlates with the use of game meat, wild fish, berries and mushroom in Swedish households : urban vs. rural areas
This study was made to see too what extent Swedes uses consumptive resources such as berries and mushrooms, game meat and meat from fish in their household on a yearly basis. I have also looked into the difference between rural and urban areas in Sweden. Further aim was to determine what factors that correlates with the participation in berry and mushroom picking and the use of game and fish meat within the household. The study was conducted in form of a mail survey that was sent to randomly chosen persons in every municipality in the six northern most counties in Sweden and in the county of Stockholm. In addition a sample was sent to randomly chosen persons on a national level.The results showed there is a difference in use between rural and urban areas in Sweden in all 4 investigated consumptive resources.
Chef, medarbetare och kamratskap, hur hanteras balansen? - Två fallbeskrivningar utifrån erfarenheter i olika branscher
The examination is focusing on the person who is working in the supervising position in a company. Two different case studies performed with qualitative interviews. One case study is in the service industry and the other case study is in the manufacture industry. The aim with this study is to bring greater understanding to the eventual problems of identity that a supervisor canexperience because of his/her working position boarder between groups. This considering three roles of the supervisor; one role as asupervisor, one role as a colleague and one role as a friend.
Förskolebarns matematik
This report is a qualitative study on children aged three to five years who are in the Swedish preschool. The purpose of the study is to investigate how five experienced preschool teachers view the way children between three and five years acquire basic mathematical concepts, basic numeracy and geometry. The aim is also to find out whether teachers feel that the size of the group of children affects their learning.The study contains information about what preschool teachers think about the way children learn mathematics and how the size of the group of children affects this learning. From the results it can be seen that children learn Mathematics, both in everyday situations and when playing. Moreover, the group size does not seem to affect the mathematical learning of the child.
Wes Montgomery och hans förhållande till gitarrens greppbräda
Title: Wes Montgomery and his approach to the guitar's fingerboardThe purpose of this study is toinvestigate Wes Montgomery's approach to the fingerboard. It is based not only on audio but also on the visual performance. The tablature matches exactly with Montgomery's playing. The study analyzes the way he moved on the fingerboard and presents a theory why he moved in that particular way. The study leads to a discussion of various possible explanations for Montgomery's special way of playing.Syftet med denna studie är att undersöka Wes Montgomerys förhållande till gitarrens greppbräda.
Kognitiva övningar för trummisar - En studie i hur trumsetselever påverkas av expressiva samt mentala övningar och vilken inverkan mentala övningar och förberedelser har för professionella trummisar
Syftet med arbetet är att ta reda på hur trummisar kan lösa mentala blockeringar i sitt musikutövande. I mitt arbete vill jag belysa vikten av expressivt spel och vikten av mentala aspekter i musikutövandet. Det är viktigt att arbeta med mentala "övningar" precis som det är viktigt med praktiska övningar. Musiker värmer ofta upp fysiskt inför en spelning men hur många värmer upp mentalt? Mina forskningsfrågor är: - Hur kan man påverka trumsetselevers musikaliska utveckling med hjälp av expressiva och mentala övningar? - Vilken roll spelar mentala övningar och förberedelser för professionella trummisar? Jag har intervjuat två etablerade trummisar och trumsetslärare, en vid musikhögskolan i Malmö och den andra en verksam trummis i Stockholm och före detta lärare på Musikhögskolan i Malmö.
SPEL OCH DESS NARRATIV : Berättelser i digitala offline-rollspel
Det är uppenbart att narrativ används i spel, inte minst i offline-RPG:n (ORPG:n), där berättelserna är vad som står i centrum. Samtidigt som dessa är ett välkomnatfenomen har de också en tendens att passivisera spelaren och påverka känslan avfrihet. I hur hög grad de gör detta är till viss del subjektivt och därför är det av viktvad som motiverar ORPG-spelaren till spelandet. Denna studie har utvecklat tvåspelprototyper som baseras på motivationerna immersion respektive prestation föratt påvisa motivationsgruppernas preferenser. Studien har fokuserat på att ta reda påhur stor vikt de båda grupperna lägger på känslan av frihet, och haft som hypotes attkravet är högre hos prestationsmotiverade spelare.
Kvinnor och deras karriäravancemang på managementkonsultföretag - en fallstudie om varför det är svårare för kvinnor att avancera på managementkonsultföretag
The purpose of the thesis is to examine why women face greater difficulties than men in the management consulting industry when advancing as well as to identify potential success factors that enable women to overcome the existing difficulties. In order to fulfil the purpose, a theoretical framework including gender and organisational theory has been applied to a qualitative case study of two Swedish management consulting firms. A number of difficulties have been identified related to women's career advancement, which are the following: the male leader and the stereotypical male leadership, firms having higher expectations on women's performance, women's reluctance to self-promotion and to play "the organizational game", women's preference of social networks, men's tendency to promote other men, and the choice and conflict between a career and family life. The identified success factors that enable women to overcome these difficulties are: adapting the male leadership style, having an extrovert behaviour, becoming more active in professional networks, promoting one self, actively seeking to gain more attention, and prioritising one's career. These success factors can be summarised as women adapting a more male-like behaviour.
Om museers praktik och samhällsfunktion : en fallstudie av District Six Museum i Kapstaden
This thesis is largely about museums and their role and development in and for society. With a field/case study of the District Six Museum in Cape Town, we try to encapsulate a modern function for museums within a context of 1) the current worldwide discussion on museums and their future, and 2) the development of a new democratic nation in South Africa, and museums possible role in that process. Through analysis of interviews made with concerned people within and outside the District Six museum weintend to get a picture of the views on this particular museum and its role and function, for its community and society at large, plus for other museums, as a possible role model. We find that this museum might be close to a type of museum that has been asked for by museologists and others in recent times..
?Man ska vara slängd i käften och rolig? En kvalitativ studie om fysiskt funktionsnedsatta personers upplevelser och tankar om delaktighet i samhället.
Background Participation in the community is vital to mental health and is beneficial to individuals and society. Many studies discuss this issue in relation to the disabled, and this study investigates this further. The goal of this survey, performed in Göteborg, Sweden, is to study issues relating to the participation of people with physical disabilities, according to their own perceptions and experiences on this issue. Method Qualitative methodology was used to explore experiences of participation in twenty physically disabled adults by means of semi structured personal interviews. Results From a social constructionist view, disability is explained in terms of being socially constructed.
Föräldraroll - ett framtidsyrke? : en empirisk studie om hur sex föräldrar ser på föräldrarollen i ljuset av utbildningsidealet
Over the past decade there has been considerable debate in the media concerning the necessity of educating parents in how to be better parents, and strengthening their parental role. This question has also been debated at a national level, resulting in the state commissioning a number of official investigations into the problems that parental education could resolve. A growing body of scientific studies have shown that parental-educational programmes play a strong role in preventing behavioural problems amongst children and teenagers. Many Councils in Sweden already offer these parental courses to their citizens, but discussions are ongoing as to whether these courses should be obligatory for all parents before or near to the moment that they begin to have children. This conclusion has been supported by the official investigations commissioned to look into this issue.
Inlevelse genom narrativ i spel
Detta kandidatarbete undersöker problemet med konvergeringen av narrativ och interaktion och varför en konvergering mellan dessa hämmar deltagarens inlevelse i ett spel. Utifrån spelet Traverser redovisas i detta kandidatarbete processen och resultatet av hur ett interaktivt narrativ kan väcka inlevelse hos deltagaren genom att låta berättandet ske subtilt och icke-linjärt, där spelaren uppmanas till att vilja utforska narrativet på egen hand i form av en miljö i Traverser. This bachelor?s thesis discusses the problem of converging narrative and interaction and why the convergence between the two tends to arrest the participants immersion within a game. Through an interactive narrative by letting the narration take place subtly and nonlinearly, this bachelor?s thesis reports the process and result of how an interactive narrative could provoke immersion within the game Traverser, where the actor is urged to explore the narrative independently in the shape of an environment..
Musikelevers övningsstrategier : En observationsstudie av tre 18-åriga stråkelever
The aim of this study is to examine which strategies three 18-year-old string students (one violinist and two cellists) use when they practice on their own. The empirical data for the study come from six observations of the students? practicing on certain pieces that were handed out to them. During the observations, the students filmed themselves, and no one else was present in the room during the practicing sessions. The observations were later transcribed and analyzed, which means that its contents were compared and contrasted to results of previous research in the field of practicing.The results of this study show that all three participants first tried to gain an overview of the piece by playing it through from beginning to end.
Könsskillnader inom entreprenörskap : Samband mellan entreprenöriell self-efficacy, stress och kön
Entreprenöriell self-efficacy är en viktig faktor inom entreprenörskap som kan antas ha ett samband med stress. Den aktuella studien syftade till att undersöka sambandet mellan prediktorerna rollstress (role ambiguity, role conflict och role overload), generell stressupplevelse, ålder, stöd från omgivningen och kön samt den beroende variabeln entreprenöriell self-efficacy. Även könsskillnader undersöktes. Fyrtiotre nyblivna företagare besvarade enkäterna som skickades ut via e-post. Multipel regressionsanalys visade att ålder, kön, role ambiguity och generell stressupplevelse kunde predicera entreprenöriell self-efficacy.
Editing, Streaming and Playing of MPEG-4 Facial Animations
Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using ?talking heads?. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations.