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851 Uppsatser om Entertainment software - Sida 11 av 57
FOSS - Aspekter på fri programvara och öppen källkod i en fri marknadsekonomi
Med denna uppsats vill vi ge läsaren en uppfattning om vad Free Software och OpenSource (FOSS) handlar om och mer specifikt analyseras huruvida FOSS kan fungera ien kapitalistisk värld eller inte. Den grundläggande idén med Free Software ochOpen Source, eller fri programvara och öppen källkod, är att ge varje användare avett datorprogram rätten att fritt köra, undersöka, ändra och vidaredistribueraprogrammet.Författarna ställer i uppsatsen frågan ?Hur kan pengar tjänas på FOSS?. Uppsatsensyftar till att försöka bena ut denna frågeställning. Frågeställningen ger upphov till tvåperspektiv; dels i meningen ?på vilka sätt kan man tjäna pengar på FOSS? och dels ibetydelsen ?hur kommer det sig att det går att tjäna pengar på FOSS då det är gratis?.Uppsatsen knyter an till litteratur kring FOSS samt ekonomisk teori och är främstteoretisk till sin natur.I uppsatsen visas att gamla beprövade affärsmodeller inte kan användas rakt av förföretag som använder eller utvecklar produkter baserade på Open Source.
Chick Lit och Existentialismen. : En undersökning kring Chick Lit -hjältinnan
The purpose of this essay is to try and bring clarity to the question, what is Chick Lit and which factors make it so popular. My thesis endeavors to explain that it is not only the promise of light entertainment that draws the reader, but also the possibility that in an easy way they can read about existential questions such as self-development and life -choices.As well as mapping out Chick Lit´s specific characteristics, followed by previous research on the subject and the litterateur?s history, I have found it interesting to discuss the female characters, their personalities and life choice?s against a backdrop of existentialistic philosophy.In my research of this form of literateur I have discovered that chick lit often deals with existential universal problems, and that in order to be entertaining these books must contain a serious element..
Borta bäst? : En studie om affärsmodeller och tidig internationalisering
Syftet med studien är att undersöka vilken affärsmodell som born globals använder vid internationalisering och vilka faktorer som påverkar valet av modell. Studien har använt sig av en kvalitativ forskningsmetod och har genomförts som en fallstudie. Vidare utgörs studien av semistrukturerade intervjuer. Studien kommer fram till att born globals vid internationalisering har en affärsmodell som a?r freemium och att det resursbaserade synsättet samt bransch är viktiga bakomliggande faktorer till valet av affärsmodell. Faktorerna globalisering och entrepenören har mindre direkt påverkan medan nätverk endast har en begränsad påverkan i valet av affärsmodell för born globals vid internationalisering. .
Utveckling av ett centraliserat informationssystem
CML Data AB is a small IT-company that offers complete IT-solutions adjusted to the needs of the customers. It is hard for the employees to bring all necessary papers, files and software when visiting a customer. They also have difficulties planning their daily work and to keep track of each other, because of the lack of a shared calendar.The purpose of this report is to answer the following questions:- How do you develop a centralized information system for CML Data AB where it is possible for the employees to gain access to files, plan their days and where the customers can get access to relevant information?- How do you develop an information system that is easy to manage?- How do you make it easier for the employees at CML Data AB to update their homepage?We discussed the problems and the future information system with the employees and were able to establish a set of needs and requirements which we then used as a foundation during the software development. We used user centered system design during the whole process and focused a lot on usability and interaction design.The project resulted in a stylistically pure and user friendly portal.
Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?
In most software engineering project, users are only involved in the beginning of the project as a help to design the requirements specification but users can be involved after this phase too, but is it effective to do so? With this report we would like to investigate how effective it is to involve users after the requirements specification has been written and approved. To find out how effective it is to involve the users we try some fast and simple involvement techniques on a quite far gone project. These techniques include ethnographic studies, prototypes and surveys. We also interviewed a couple of people who work with usability and finally delivered a report with our results to them to find out if they found our result relevant.
Utveckling av ett svensk-engelskt lexikon inom tåg- och transportdomänen
This paper describes the process of building a machine translation lexicon for use in the train and transport domain with the machine translation system MATS. The lexicon will consist of a Swedish part, an English part and links between them and is derived from a Tradostranslation memory which is split into a training(90%) part and a testing(10%) part. The task is carried out mainly by using existing word linking software and recycling previous machine translation lexicons from other domains. In order to do this, a method is developed where focus lies on automation by means of both existing and self developed software, in combination with manual interaction. The domain specific lexicon is then extended with a domain neutral core lexicon and a less domain neutral general lexicon.
Spela för nöje eller spela för kunskap? : Lärares uppfattningar av IT-baserade matematikspel och dess konsekvenser på elevers kunskapsutveckling
Sveriges Radio stores their data in large archives which makes it hard to retrieve specific information. The sheer size of the archives makes retrieving information about a specific event difficult and causes a big problem. To solve this problem a more consistent use of metadata is needed. This resulted in an investigation about metadata and keyword genera-tion.The appointed task was to automatically generate keywords from transcribed radio shows. This included an investigation of which systems and algorithms that can be used to generate keywords, based on previous works.
emotional ownership and the fan fiction community
?Fan fiction writing?, or the writing of stories based upon a popular entertainment franchise, has become a topic of academic discussion. Fan fiction writers have waked the ire of movie producers, since they often write fiction that is in direct contradiction to the movie?s plot or spirit. While most academic studies on fan fiction have concentrated on his confrontational aspect of the writers? psyches, we have found that the writers actually have a much more nuanced approach to their work, and are not necessarily hostile towards the directors and producers.
Patogenes för prostatacarcinom hos hund : en jämförelse med människan
This thesis investigates the possibilities offered to a working landscape architect by anincreased and altered use of digital 3D environments. A basic assumption is that increased useof digital three-dimensional environments promotes the creative processes and presentationoptions of landscape architects.The thesis is based on literature studies and communication with working landscapearchitects, and includes an investigation of the visualization methods available in the Blender3D modelling software. The thesis provides a thorough survey of what it means to model inthree dimensions, as well as of what modelling methods are feasible for a landscape architectto use. As landscape architects, we work with human and unique processes, and thus it isdifficult to develop standardized and automatic software for our profession. One possiblesolution is to turn to open source development, where software and models are shared andanyone can contribute.
När kameran inte räcker till
Image editing software offers unlimited possibilities to alter an image. Provided that digitalinnovation is not altogether positive, it is important to develop knowledge of its negative sides. Thispaper examines the use of digital image processing from a critical IS perspective. Throughqualitative interviews with professional retouchers, the study provides a picture of their ethicalrelation to the software they use for retouching images in advertising. Though, it turns out that thecustomers who order the retouching holds responsibility for what is altered.
Tillämpning av Unified Process och Design Patterns vid integrering av system
The computer consultant company Create in Lund AB wishes to facilitate their invoice routines, as it at present is required that the administration finds and compares information from two different systems.The purpose of this thesis is to develop an invoice management system that simplifies the invoice management process for the administration at Create. During the development of the system, I have chosen to follow the software development process Unified Process and also tried to find design patterns that can be applied to the integration.The result of my project is a self-contained application developed using the Java programming language that communicates with the databases of the other two systems and presents relevant information to the user as a set of invoices. Of the 23 design patterns I studied, I used four of them in the invoice management system. However I couldn?t find any connection between any design pattern and the integration of systems.
Shoppertainment : "Going shopping is the new going to church" - Mackereth S.
Over the past 20 years, retailers have embraced new international trends, which created a strong economic growth. Experiences are one of the trends that will be a significant part of future retail. The purpose of this thesis is to find components that can provide a positive experience in a clothing store to the customer. We have used a qualitative method with an inductive approach and the empirical data is collected through interviews. Literature we have chosen focus on how an experience is created in clothing stores.
Digitala tredimensionella visualiseringsmetoder : ett sätt att kommunicera landskap
This thesis investigates the possibilities offered to a working landscape architect by anincreased and altered use of digital 3D environments. A basic assumption is that increased useof digital three-dimensional environments promotes the creative processes and presentationoptions of landscape architects.The thesis is based on literature studies and communication with working landscapearchitects, and includes an investigation of the visualization methods available in the Blender3D modelling software. The thesis provides a thorough survey of what it means to model inthree dimensions, as well as of what modelling methods are feasible for a landscape architectto use. As landscape architects, we work with human and unique processes, and thus it isdifficult to develop standardized and automatic software for our profession. One possiblesolution is to turn to open source development, where software and models are shared andanyone can contribute.
Proprietär-, fri- och öppen programvara : En studie av användningsmönster och attityder hos privatpersoner
Antalet programvaror ökar för varje dag och människor använder dagligen en mängd olika sorters programvara både på datorer och på andra enheter. Det finns idag programvara som kallas för fri och öppen programvara som tar upp kampen med gamla klassiska proprietära programvaror. Öppna och fria programvaror släpper sin källkod helt fri så användaren själv har möjlighet att göra ändringar i den programvara som används medan proprietär programvaras källkod är skyddad och hemlig. Dessa tre olika sorters programvaror jämförs och diskuteras utifrån tekniska likheter och skillnader i denna kandidatuppsats. Syftet med denna kandidatuppsats inom informatik är att undersöka vad privatpersoner som är tekniskt intresserade har för tankar och attityder kring proprietär, öppen och fri programvara och visa vilka tekniska aspekter som prioriteras vid val mellan dem. I undersökningen har ett kvantitativt angreppssätt bestående av en webbenkät som besvarats av privatpersoner tillämpats. Resultatet från denna enkät har tillsammans med den teori som insamlats visat vilka tekniska funktioner och skillnader som påverkar en privatperson då val av olika sorters programvara ska ske. Undersökningen har visat att det som användaren prioriterar högst i en programvara är användbarheten som handlar om hur användarvänligt användargränssnittet är och hur lättanvänd en programvara är.
Prediktering av komponenters mognad/kvalitet utifrån felkodsutfall
This master thesis has been carried out at Scania R&D at the department of Powertrain Control System Development during the winter 2011/2012. The purpose of the thesis was to produce a method that with the result of troubles codes from the field testing would be able to say something about the maturation of a component, in this case the VGT, variable geometry turbocharger. To start with, it was necessary to investigate hich information was available. After the information been summed up in tables and charts, this so that it was possible to understand the huge amount of data, the calculations started.Since the thesis was about maturation of a component the proportions were calculated of components that had a trouble code in contrast of those who passed the test without a trouble code. This Thesis includes background information about basic of statistics and about the company Scania and its testing process.