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1750 Uppsatser om Digital marknadsföring - Sida 56 av 117

Verktyg för mÀtning av tjÀnstekvalitet pÄ bredbandsnÀt

Operators and Internet service providers invest in broadband to be able to deliver new services that require higher data transmission rate. A way to make this possible is to use ADSL, Asymmetric Digital Subscriber Line, as the access technology. To be able to handle this technology, the service providers should do a pre-qualification. Methods and tools are needed to analyze the local copper lines and decide if these qualify for ADSL with respect to service availability and possible bandwidth through the lines. This report brings up some methods for pre-qualification of ADSL, the important quality parameters and how to gather them from the available services today.

Lojalitet i resebranschen : En studie om hur svenska researrangörer arbetar med att skapa lojalitet och starka relationer pÄ Internet

Dagens researrango?rer mo?ts sta?ndigt av en ha?rd konkurrens pa? resemarknaden. Homogena varor och likartad marknadsfo?ring go?r det inte la?ttare da? konsumenterna blir alltmer fokuserade pa? priser. Internets uppkomst har inneburit ma?nga mo?jligheter fo?r researrango?rerna att erbjuda sina kunder en mer la?ttillga?nglig service, men har ocksa? o?kat konkurrensen ytterligare.

Designing the Militarization 2.0 research tool

Research is a time-consuming endeavor which requires appropriate tools to manage often vast amounts of information. Militarization 2.0 is a research project aiming to explore Militarization in social media. The aim of this project is to design a user interface for supporting researchers in projects involving large amounts of data in qualitative studies. The project will follow the design process of the first version of the Militarization 2.0 research database interface. The design process involves user studies, interviews and design and testing of paper and digital prototypes.

BARNS BEHOV I CENTRUM ? EFTER IMPLEMENTERINGEN : - En kvalitativ studie om barns delaktighet, barns bÀsta och BBIC som arbetsredskap utifrÄn fem socialsekreterares perspektiv

Barns Behov I Centrum (BBIC) Àr ett utredningsverktyg inom social- tjÀnsten som har haft stor framfart i Sverige de senaste Ären. Det finns tre viktiga omrÄden som verkar inom BBIC vilka Àr "barnets behov", "förÀld- rarnas förmÄga" samt "familj och miljö". Syftet med detta arbete var att undersöka hur fem socialsekreterare upplevde att dessa omrÄden blev tillgodosedda, hur BBIC fungerat som arbetsmetod samt att undersöka vilka dessa socialsekreterare anser haft mest nytta av BBIC. En kvalitativ forskningsmetod med en fenomenologisk ansats har anvÀnts för att komma fram till resultatet. För att ta reda pÄ vad dessa socialsekreterare ansÄg genomfördes intervjuer och resultatet av studien visade att det fanns mÄnga likheter mellan de intervjuade socialsekreterarnas Äsikter och att mÄnga av deras uppfattningar var i linje med den tidigare forsk- ningen.

Digitalt vs. analogt : en jÀmförande studie av dikteringsprocessen pÄ tvÄ medicinavdelningar

Allt större och större andel företag vÀljer att presentera och förmedla varor och tjÀnster via e-handel. En viktig aspekt vid e-handel Àr att kunden kÀnner förtroende för e-handelsapplikationen och företaget. Denna rapport redogör för vilken inverkan multimediala inslag har för förtroendet av en e-handelsapplikation, vid initialt anvÀndande. En undersökning har genomförts med hjÀlp av en kooperativ utvÀrdering av fyra e-handelsapplikationer vilka innehÄller olika typer av multimediala inslag har.Resultatet av undersökningen visar att multimediala inslag inverkar positivt pÄ förtroendet för e-handelsapplikationer. DÀremot finns indikationer pÄ att för hög grad av multimedialt inslag inverkar negativt pÄ förtroendet för e-handelsapplikationer..

Matematik för spelutveckling

Matematiska kunskaper Àr en central del inom digital spelutveckling. Metoderna hur man lÀr ut matematik och dess innehÄll har dock inte utvecklats i samma takt som hur lÀr ut hur man utvecklar spel. Jag vill med den hÀr uppsatsen och mitt kandidatarbete utveckla ett unikt kursupplÀgg av tillÀmpad matematik for spelutveckling i 2-D. Detta upplÀgg baseras pÄ analys av tidigare erfarenheter av matematikstudier och samtal med övriga kursansvariga. Den be?ntliga kurslitteraturen som anvÀnds pÄ tekniska högskolor Àr vÀldigt avancerad i sin forklaring av teori.

Ljudlandskap i kulturmiljöer

This bachelor thesis aims to draw attention to sound in the heritage sector in Sweden. In particular, to thesoundscapes that can be identified in our cultural heritage environments. Sounds in an environment, here calledsoundscapes, affect our perception of the environment and how we remember it.To find out how the heritage sector uses and would be able to use sounds, I have firstly studied if audio recording iscomparable with the visual photographic image. I then present examples of sound documentation concerning theconservation of built environment. In addition, I have interviewed five key informants who all have a centralresponsibility for five cultural heritage environments.

LÀrares erfarenheter av att anvÀnda sociala medier i undervisning

This study aims to investigate how and why teachers use social media to reach their students, and how they handle different levels of computer literacy among students.The purpose of this study is to investigate the experience of teachers using social media in their teaching. I have done interviews with two teachers, who use social media in different ways. One of the teachers makes her students publish their work on the Internet on wiki-spaces, and the other one use Facebook for discussions and teamwork. This report uses the pedagogy theories laid forth by Vygotskij as a vantage point to analyze the answers from the teachers. I have also looked at some of the published student texts on the Internet.This study concludes there are students who don?t have access to computers and Internet at home.

Flaggskeppsbutiker som marknadsföringsstrategi. : -En undersökning ur ett kundperspektiv.

The purpose of this study was to examine customer attitudes towards flagship stores and how they perceive them. To ascertain this, and obtain answers to the research questions covering the study's main issues, we decided to turn to the customers who recently visited a flagship store.Our background theory is based upon literature from previous research done on the subject in the form of scientific articles and books. We present the theoretical concept that explains how flagship stores are used as a marketing tool and what impact they have on the new market. These will be helpful in answering our questions when we evaluate our results.!A theoretical framework, consisting of three value dimensions, was used as a support throughout the implementation of the study. These three values; hedonic, practical and social, should give us a better idea of what customers experience and what they value when they visit the flagship stores.!The method used in our investigation is of quantitative form, so that it can be feasible on a large crowd to thus contribute to a quantitative result.

Komprimering av eBooks enligt Open eBook Publication Structure

I denna rapport undersöks hur elektroniska böcker (eBooks) enligt standarden Open eBook Publication Structure kan komprimeras pÄ ett effektivt sÀtt. Anledningen till att omrÄdet valts Àr att en vÀlanvÀnd standard för eBooks inte finns för tillfÀllet. Standarden Àr relativt ny och senaste versionen av specifikationen har kommit ut under 2002. Med i utvecklingen av standarden finns mÄnga stora företag som exempelvis Adobe Systems Inc. och Palm Digital Media.

Gamification av digitalt lÀrande : En studie av attityder om spelelement i lÀrplattformar

Society today is characterized by the transforming effect IT has had, the majority of the activities we perform on a daily basis involves one way or another digital technology. One area which has not yet seen the positive effects of IT is education. Despite the progress of technology, the school education has barely changed since it first saw the light of day. Our goal with this study is to investigate the possibility of implementing Gamification elements in educational environments and examine whether it could increase our young students learning motivation. We believe that this kind of implementation will have a positive effect for these young people since they have been interacting with games since they were small and are familiar with the driving force of a reward system.With this study we want to examine the opportunities and challenges that Gamification implementation brings out in a learning environment and therefore encourage and motivate our young ones to study even harder..

Vad Àr ?rÀtt? gjutkvalitet? Hur uppnÄs det?

Ever since ABB has begun diecasting their rotors instead of permanent mold casting it,variation in the quality of the cast has arisen. Diecasting is performed in three differentmachines, M1, M2, M3 with 400, 660 respectively 800 tons of die locking pressures.The aim of this thesis is to answer the following questions:What is the ?right? cast quality? How is the right quality achieved?For sizes 160-180 solutions will be proposed that consider eccentricity between thelaminate and the short circuit ring as well as elimination of the thin Al film that appearson the outer periphery of the rotors.Through considering the statistic material the most often diverging rotor type has beenidentified and one of the actual rotors has been sent to a laboratory to be analyzed inorder to establish the current defects. The result of the analysis shows that there areplenty of gas- and oxide-porosity.It has been proved that every time the dies temperature decreased below 120°C thecontent of gas porosity increased. It is due to rapid solidification of metal that flowsthrough the ?cold? laminate.It has confirmed that enhanced porosity in squirrel cage causes high impedance in therotors.

Den andra arbetsplatsen : möbler för möten i offentliga miljöer

Idag vÀljer mÄnga att sitta pÄ caféer och andra offentliga platser för att arbeta eller ha möten, men fÄ caféer Àr anpassade för detta. I mitt examensarbete jobbar jag med möbler för dessa platser och behov.Denna rapport som Àr en del av examensarbetet beskriver vÄra nya arbetsvanor och varför de har uppkommit. Det handlar om förÀndringar i arbetsorganisation, digital utveckling och olika faktorer som gör att mÄnga dras till platser mellan jobb och fritid.Ett designprojekt genomfördes i samarbete med arkitektbyrÄn Code Concept Development riktat mot restaurangen Urban Deli och deras utökade verksamhet pÄ SveavÀgen 44 i Stockholm. Resultatet blir ett förslag med bord och stolar som bygger pÄ flexibilitet och möjlighet till förÀndring pÄ en plats dÀr mÄnga aktiviteter pÄgÄr..

Lever 80-talister som de lÀr - en studie av 80-talistchefer pÄ Swedbank

Few generations have gotten as much media attention as Generation Y. Growing up in the digital age Generation Y has become very different from previous generations. An interesting topic is if this is reflected in the way Generation Y act as leaders. The purpose of this study is to describe what kind of leadership Generation Y prefers, to explore how individuals belonging to Generation Y act as leaders and finally to investigate if there is a discrepancy between these two perspectives and if so try to understand it. By reviewing existing research and conducting depth interviews with employees and managers at a Swedish bank we recognize preferences in a number of categories, which Generation Y require from leaders.

Provtryck pÄ skÀrm

This Degree Project is carried through in association with Fototext in Guthenburg. The firmsees benefits using?Soft Proof? technology for both economic and time-saving. The reasonfor ?Soft Proofing? for internal/ external production is to estimate and controll documentswithout using digital or chemical printing output.The different technical solutions to ?Soft Proof?, knowledges and facts aboutColorManagement together with PDF-workflow is going to pattern for a correct succesfull?Soft Proofing? on the monitor.Acrobat 5 in association with Photoshop 6 are effectively used in ?Soft Proofing? technic.The advance and capacity of the graphical softwares which are explained in this reporthelps the users to begin to experiment with ?Soft Proof?.

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