Sökresultat:
4797 Uppsatser om Computer-Human Interaction - Sida 24 av 320
Design av ett grafiskt användargränssnitt-ett befintligt system i förändring för användarnas bästa
Detta kandidatarbetet är utfört på ett bolag som verkar i
telekommunikationsbranschen. Operatörerna på kundtjänst arbetar med att ta emot
samtal från Telekombolagets kunder, hjälpa dem med att lösa problem och ge tips
och råd. En viktig del av arbetet är att operatörerna gör en analys av kunden
för att kunna ge bästa möjliga råd.
Rapporten behandlar hur en del av ett textbaserat program kan omarbetas till en
grafisk applikation. Etnografiska metoder, i form av observationsstudier och
intervjuer, och designtekniker, i form av mockup- och prototypmöten, har
använts tillsammans med användarna av programmet.
Yrkesarbetarnas utveckling och framtid. En studie om yrkesarbetarnas situation och förhållanden i byggbranschen
Today more effective computer programs are in use, regarding design of geotechnicalconstructions. There is a risk that the theoretical background of the computerprograms, its limitations and the signification of the choice of soil parameter isforgotten when the computer programs become more user-friendly.This Master thesis deals with simulation and analysis regarding three computerprograms, FEM-design, with the addition Raft, Plaxis and BE-slab. Comparisons aremade for settlement and maximum moment in a concrete-plate. FEM-design is a threedimensional FEM-program, foremost created for design engineers. Plaxis is a twodimensional FEM-program, intended for geotechnical engineers while BE-Slab is aBoundary elements program in two dimensions that is mainly used by designengineers.
Användargränssnittets positiva effekter på minnet
Studies in the field of interaction design and the human memory claim there can be positive effects on the memory when information is presented for the user as a graphical pattern rather than a series of numbers. This thesis aims to influence designers to choose graphical patterns as an interface for information display. Low-fi and hi-fi prototypes of graphical patterns were constructed and tested in a variety of configurations by two users. The users showed differences in the ability to memorize a sequence of digits depending on how this sequence was presented. This study suggests that users are more easily able to recall information presented via a graphical user interface than when the same information is only presented digitally..
Näraståendes upplevelse av förändringar av pragmatiska aspekter i samtalsinteraktion hos patienter med typisk parkinsonism
The purpose of this study was to examine if atypical Parkinsonism affectsthe pragmatic ability in conversational interaction. 15 persons close to individualswith atypical Parkinsonism answered a questionnaire, "Bedömning av förändring isamtalsinteraktion", estimating experienced change in interactive skills comparedto before the disease. The study also examined if perceived change correlates withdisease duration and if perceived change differs between types of atypicalParkinsonism. The results show that at group level the participants experiencechange in many aspects of conversational interaction, particularly regardingspeech, body communication, response latency, phrase length, word finding andability to understand. There was no correlation between perceived change anddisease duration.
Design av ett grafiskt användargränssnitt - Ett befintligt system i förändring för användarnas bästa
Detta kandidatarbetet är utfört på ett bolag som verkar i
telekommunikationsbranschen. Operatörerna på kundtjänst arbetar med att ta emot
samtal från Telekombolagets kunder, hjälpa dem med att lösa problem och ge tips
och råd. En viktig del av arbetet är att operatörerna gör en analys av kunden
för att kunna ge bästa möjliga råd.
Rapporten behandlar hur en del av ett textbaserat program kan omarbetas till en
grafisk applikation. Etnografiska metoder, i form av observationsstudier och
intervjuer, och designtekniker, i form av mockup- och prototypmöten, har
använts tillsammans med användarna av programmet.
WEBBENS VINNARE : - en studie om kommunikation och konsumtion på Internet
- ABSTRACT ?Title: Winners of the Web ( Webbens vinnare)Number of pages: 35 (including enclosures)Author: Lydia KellamTutor: Else NygrenCourse: Media and Communication Studies CPeriod: Fall Semester 2006University: Division of Media and Communication, Department of Information SciencePurpose: The aim of the research paper was to see Internet and the digital techniques impact on marketing communication and consuming behavior on the Web. By understanding the relationship between marketing communication and consumer behavior my intentions were to comprehend how consumer behavior on the web could be understand. The purpose of this paper is to understand how different marketing activities on the Internet are followed by consumption.Material/Method: By using focus group interviews I wanted to study how individuals act on the Internet. How different activities such as communication and participation on the web could lead to consumption on the Internet.
Hej, kom spela med oss! (Hi, come play with us!)
People play games now more than ever before. While the digital gaming industry dominates the market, boardgaming has been living in its shadow. Board games offer a physical tangibility and a social experience that can be found in few digital games.
How do we create a tool that further builds upon those strengths?
The purpose of this study is to examine the possibility of developing a service that consists of an mobile application and board game events to promote social face-to-face interaction. Focus has been on the social face-to-face interaction in the context of a board game session.
Implementation av en renderare för Agency9
The visual complexity in real-time applications, like computer games, is increasing with customer demands on vissual apperance. This trend is supported by even better graphics cards from the hardvare industry. This must be taken into consideration when the architecture of a new graphics engine is to be designed. The engines renderer is responsible of generating a picture of scene data. The renderer must cope with increasingly more complex scenes, and must be able to render them depending on available hardvare capasity.
Framtagning av ny lager layout hos Allied Motion Stockholm AB - En studie om effektivisering av lager och intern materialflöde
This report is about the shear force design of reinforced concrete according to Europe?s common dimension rules, Eurocode. The purpose is to describe the calculation procedure and the background to the formulas and expressions that occurs. Furthermore results from different calculation methods (hand calculations and computer calculations) will be compared to see how they differ.The goal with this is to go through the parts of Eurocode dealing with shear force and that this will lead to a clear review of these. You should also be able to see how results and the calculation procedure differ between different calculation methods.
Sällskapsdjurens betydelse för människans hälsa och välbefinnande - effekten av oxytocin
Historiskt sett har djur haft stor betydelse och anses fortfarande vara viktiga för människan.
Djurens roll som sällskapsdjur i dagens samhälle har varit som familjemedlem, kamrat och sällskap. Sällskapsdjuren har också flera positiva effekter på människans hälsa och
välbefinnande. Redan i början av 1960-talet fann forskare att hundar hade en unik inverkan på människor i svåra situationer och på människor med särskilda behov. Sällskapsdjur uppfattades som icke-fördömande, tillgivna samt kärleksfulla och därför har djur använts inom vård och rehabilitering. En växande mängd internationella forskningsstudier indikerar att djur kan ha värdefulla effekter på människan och främjar individens hälsa och
välbefinnande, fysiologiskt och psykologiskt.
"Det sås ett frö där som liksom sakta gror" : Att utveckla ett empatiskt och professionellt förhållningssätt under sjuksköterskeutbildning
In human service organizations it is important to enlighten the significance of human encounters. The aim of this study was to explore nursing students experiences of developing empathy and professional relationship in encounters with patients and next of kin during their education. Interviews with five nursing students were carried out. The method of analysing content analysis was used. One main theme and five subthemes were presented.
Samspelet mellan mål och emotioner vid skapande av motivation
AbstractBackground: The factors goals, emotions and motivation are nowadays well researched. Studies that shows the interaction between these three factors does exist, but in a small amount. In all different jobs people encounter these factors, no matter what you?re working with, some experience them daily and others only sometimes.Purpose: We want to study the significance of the interaction between goals and emotions among employees in the construction business, when leaders are about to motivate their employees.Implementation: To succeed with our study and achieve the purpose, we chose to do a qualitative research. We have conducted four visiting interviews and one telephone interview, with both leaders and employees in the construction business.Results: We have through our study found out that the interaction between goals, emotions and motivation are important in the work of construction, even if it?s not something everyone thinks about.
Tvärkraftsdimensionering av armerad betong : En utredning av beräkningsförfarandet
This report is about the shear force design of reinforced concrete according to Europe?s common dimension rules, Eurocode. The purpose is to describe the calculation procedure and the background to the formulas and expressions that occurs. Furthermore results from different calculation methods (hand calculations and computer calculations) will be compared to see how they differ.The goal with this is to go through the parts of Eurocode dealing with shear force and that this will lead to a clear review of these. You should also be able to see how results and the calculation procedure differ between different calculation methods.
Human Resources i en kontroversiell verksamhet : En studie som visar vikten av anpassning till omgivningen
Background and Problem: Human Resources are considered one of the most important assets when competing with other companies. There are a lot of studies made in general on the subject while studies considering a specific context are missing. To consider the context when adapting a HR-strategy is interesting as the structure of the organization and the environment affects both the organization and the individuals within it. To study how the controversial context affects an organization is particularly interesting as the context is subject for discussion in the society.Aim: The study's purpose is to investigate how Human Resources are handled in a controversial business and to identify success factors when adapting the strategy to the controversial context.Methodology: The study started out by collecting theories connected to the subject with Fombrun, Devanna & Tichys HR-cycle. Interview questions where made based on the theories and answered by three of the case company's employees, whom all are well familiar with the case company's HR-strategy.Conclusion: We have come to the conclusion that there are no remarkable differences when handling Human Resources in a controversial context then in earlier published theories.
Buss eller spårvagn? Framtida kollektivtrafikförsörjning av området mellan Kungssten, Frölunda torg och Saltholmen i Göteborg
Today more effective computer programs are in use, regarding design of geotechnicalconstructions. There is a risk that the theoretical background of the computerprograms, its limitations and the signification of the choice of soil parameter isforgotten when the computer programs become more user-friendly.This Master thesis deals with simulation and analysis regarding three computerprograms, FEM-design, with the addition Raft, Plaxis and BE-slab. Comparisons aremade for settlement and maximum moment in a concrete-plate. FEM-design is a threedimensional FEM-program, foremost created for design engineers. Plaxis is a twodimensional FEM-program, intended for geotechnical engineers while BE-Slab is aBoundary elements program in two dimensions that is mainly used by designengineers.