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People play games now more than ever before. While the digital gaming industry dominates the market, boardgaming has been living in its shadow. Board games offer a physical tangibility and a social experience that can be found in few digital games. How do we create a tool that further builds upon those strengths? The purpose of this study is to examine the possibility of developing a service that consists of an mobile application and board game events to promote social face-to-face interaction. Focus has been on the social face-to-face interaction in the context of a board game session. We have through the use of service prototyping and low-fi prototypes created a small-scale context in which we have conducted our research in. This study has been conducted with the use of observations of board game events and with the use of low-fi prototypes. The thesis treats theories and methods that have been used throughout this project. We can also find the documentation of our research data, read about the following design process of creating the service and results of usertesting. Finally in the conclusion we present the results of our research, our final design and suggestions on further development. Keywords:

Författare

Samanta Miszkiel Alan Cheng

Lärosäte och institution

Malmö högskola/Kultur och samhälle

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