Uppsatser om video game

63 uppsatser · sida 3 av 5

Puzzles combined with horror in digital games

Kandidatuppsats · Malmö högskola

Den här uppsatsen handlar om hur pussel och skr äck kan kombineras i ett och samma digitala spel. Hur man som utvecklare kan f å en j ämn balans mellan skr äcken och pusslen som presenteras f ör spelaren i spelet. Den typ av skr äck som den h ar uppsatsen har fokus på är genren …

DRM - utveckling, konflikter och framtid

konsumenters reaktioner på och företags användande av DRM

Kandidatuppsats · Högskolan på Gotland

With the digital revolution within video games, the need for Digital Rights Management (DRM) has increased significantly, alongside with the increasing problem of copyright pirates. To counter pirates, DRM was created to prevent illegal copying of software, this to ensure that …

Inlevelse genom narrativ i spel

Kandidatuppsats · Blekinge Tekniska Högskola

… between the two tends to arrest the participants immersion within a game. Through an interactive narrative by letting the narration take place subtly and nonlinearly, this bachelor’s thesis reports the process and result of how an interactive narrative could provoke immersion …

Vägen till framgång

En semiotisk analys av Tv3s representation av myten om det goda livet.

Kandidatuppsats · Umeå universitet

… closely linked by their meaning. Narrative talks about the fact that texts, video in this case, contain stories. Ideology is the set of visions and beliefs one person has on the world and myth makes social, historic and cultural decided power orders in to facts. All of these are …

TV-spel och folkbibliotek - nya medier, mediepanik och biblioteksdiskurser

Magisteruppsats · Lunds universitet

… thesis is to study what attitude public libraries in Sweden show towards video games. By using critical discourse analysis as both theory and method we analyse several texts emerging from a debate mainly discussed in blogs. Main topics in the debate are video games in the …

Digital Narrativitet

En analys av Zeldas utveckling som berättande medietext

Magisteruppsats · Linköpings universitet

… series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined.

Prospects of a Challenger - A case study of Microsoft and the Console Industry

Magisteruppsats · Lunds universitet

… this phenomenon we have chosen to study Microsoft’s second position in the video game console industry. In addition, we want to illuminate Microsoft’s competitive advantages, how Microsoft can take advantage from Sony’s setbacks and what strategies those are of importance for …

"Det krävs en by för att fostra ett barn"

En undersökning av sex- och samlevnadsundervisningen i mellanstadiet.

Högskoleuppsats · Södertörns högskola

… of this paper is to investigate how gender and sexuality are made in the videogames Prince of Persia and Fable II, and more specifically to look at possibilities and limitations for the construction of gender and sexuality in these games. I understand videogames as an …

Hantering av varumärken

Kandidatuppsats · Södertörns högskola

… suit football. Method Fifty plays from a Division 3 college football game on video from 2005 was divided into sequences of action for one player each from the defensive line, linebackers and defensive backs and analyzed with the video analyzing software cSwing. Every players …

Spelrörelsekrav och temporalt mönster i amerikansk fotboll

en deskriptiv studie av försvarsspelare

Magisteruppsats · Gymnastik- och idrottshögskolan, GIH

… suit football. Method Fifty plays from a Division 3 college football game on video from 2005 was divided into sequences of action for one player each from the defensive line, linebackers and defensive backs and analyzed with the video analyzing software cSwing. Every players …

Slumpmässigt genererade nivåer

Kandidatuppsats · Uppsala universitet

When a videogame is being played it is rarely a static experience. A videogame can consist of various systems that affect each other in an unpredictable manner which makes the player experience unique for every player. Throughout the years developers of games have used random …

Exploatering, kommodifiering och megaf?retag i popul?rmedia

En kvalitativ narrativanalys av datorspelet Cyberpunk 2077

Kandidatuppsats · G?teborgs universitet · 2024

… research how megacorporations are depicted in popular media by analyzing the video game Cyberpunk 2077. In this assignment I focus on how the narrative of said game discusses economic globalization, megacorporations specifically which is accomplished using a set of theories such …

Att spela heterosexuell

En studie av konstruktioner av genus och sexualitet i tv-spelen <em>Prince of Persia</em> och <em>Fable II</em>

Kandidatuppsats · Södertörns högskola

… of this paper is to investigate how gender and sexuality are made in the videogames Prince of Persia and Fable II, and more specifically to look at possibilities and limitations for the construction of gender and sexuality in these games. I understand videogames as an …

Spel som ett berättande medium

Att kartlägga narrativets utveckling inom Tv-spel

Kandidatuppsats · Umeå universitet

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see …