Uppsatser om video game

63 uppsatser · sida 1 av 5

Spelindustrins Paradox

En eventstudie om lansering av tv-spels påverkan på aktiekursen

Kandidatuppsats · Södertörns högskola

Purpose: To examine how video-game releases affect the share price, and if video-game reviews have any impact on the share price of gaming corporations. Method: A quantitative deductive research approach is applied with event study methodology used as basis. The investigated …

Spelet om spelandet

En medieetnografisk studie av barns dataspelande på en fritidsklubb

Magisteruppsats · Uppsala universitet

… Title: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb. Number of pages: 46 Author: Peter Brandberg Tutor: Amelie …

Att spela ett yrke

<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>

Kandidatuppsats · Linnéuniversitetet

This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …

När stjärnor flyttar på sig

-En intermedial studie av läsprocessen som den relaterar till <em>Codex</em>, det digitala uppslagsverket i tv- och dataspelet <em>Mass Effect</em>

Kandidatuppsats · Stockholms universitet

This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. In this regard the study seeks to uncover what …

Z Excursion

Spel-bidrag till Swedish Game Awards

Kandidatuppsats · Örebro universitet

… report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games into 3D, viewed from a first-person …

Mellan digitala och fysiska världar

En utredning av immersionens och realismens retorik i kommersiella datorspel

Masteruppsats · Södertörns högskola

This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. Most of the research conducted has, however, been focused on …

Läsa spel. En analys av Alice-böckernas adaptation till spelformatet

Kandidatuppsats · Göteborgs universitet · 2014

… is to examine the consequences following an adaptation from literature to video game formatby comparing Alice's Adventures in Wonderland and Through the Looking Glass with American McGee's Alice and,primarily, Alice: Madness Returns. In order to answer this, aspects of both game …

TV-spel i nöjesjournalistiken

En undersökning om tv-spel och recensioner utifrån ett genusperspektiv

Kandidatuppsats · Umeå universitet

This study is about how videogamecompanies and Swedish newspapers represent masculinity and femininity in the covers of the games Assassins Creed 3, Grand Theft Auto 5, Bayonetta and Tomb Raider along with the reviews being done in conjunction with the game. The reviews has been …

Assassin’s Creed 2

- <em>En analys av spelets historiebruk och dess skapande av historiemedvetande</em>

Kandidatuppsats · Linnéuniversitetet

This essay analyses the use of history in the video game Assassin's Creed 2. How have the developers used history in their game? The paper also analyses how the game can stimulate, arouse and mobilize the historical consciousness of the player. The essay presents a theoretical …

Så mycket på spel. En studie om spels narrativa förmåga och funktion i skolan

Kandidatuppsats · Göteborgs universitet · 2014

The purpose of this essay is to investigate and discuss the current state of game research and its potential usage in didactic situations. The essay is divided in two parts. Part one consists of an attempt to comment preceding contemporary game research and address possible …

Ett medium som alla andra?

Folkbibliotekens marknadsföring av TV-spel mot ungdomar

Magisteruppsats · Högskolan i Borås · 2009

… aims to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric …

"Hellre en bra story än en dålig"

En kvalitativ studie om framställningen av berättandet i tv-spel

Kandidatuppsats · Södertörns högskola

… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …

Elektroniska spel i tidningsfältet

En studie av recensenters förhållningssätt till dator- och TV-spel

Magisteruppsats · Linköpings universitet

… newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in …

Användargenererad livestreaming, nätgemenskaper &amp; social interaktion

En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch

Kandidatuppsats · Umeå universitet

The popularity of video games has been boosted by the rise of user-generated live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of live streamed video games. The stream is created by a player who broadcast and streams the …