Uppsatser om video game
63 uppsatser · sida 1 av 5
En eventstudie om lansering av tv-spels påverkan på aktiekursen
Kandidatuppsats · Södertörns högskola
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have any impact on the share price of gaming corporations. Method: A quantitative deductive research approach is applied with event study methodology used as basis. The investigated …
En medieetnografisk studie av barns dataspelande på en fritidsklubb
Magisteruppsats · Uppsala universitet
… Title: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb. Number of pages: 46 Author: Peter Brandberg Tutor: Amelie …
<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>
Kandidatuppsats · Linnéuniversitetet
This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …
-En intermedial studie av läsprocessen som den relaterar till <em>Codex</em>, det digitala uppslagsverket i tv- och dataspelet <em>Mass Effect</em>
Kandidatuppsats · Stockholms universitet
This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. In this regard the study seeks to uncover what …
Spel-bidrag till Swedish Game Awards
Kandidatuppsats · Örebro universitet
… report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games into 3D, viewed from a first-person …
En utredning av immersionens och realismens retorik i kommersiella datorspel
Masteruppsats · Södertörns högskola
This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. Most of the research conducted has, however, been focused on …
Kandidatuppsats · Göteborgs universitet · 2014
… is to examine the consequences following an adaptation from literature to video game formatby comparing Alice's Adventures in Wonderland and Through the Looking Glass with American McGee's Alice and,primarily, Alice: Madness Returns. In order to answer this, aspects of both game …
En undersökning om tv-spel och recensioner utifrån ett genusperspektiv
Kandidatuppsats · Umeå universitet
This study is about how videogamecompanies and Swedish newspapers represent masculinity and femininity in the covers of the games Assassins Creed 3, Grand Theft Auto 5, Bayonetta and Tomb Raider along with the reviews being done in conjunction with the game. The reviews has been …
- <em>En analys av spelets historiebruk och dess skapande av historiemedvetande</em>
Kandidatuppsats · Linnéuniversitetet
This essay analyses the use of history in the video game Assassin's Creed 2. How have the developers used history in their game? The paper also analyses how the game can stimulate, arouse and mobilize the historical consciousness of the player. The essay presents a theoretical …
Kandidatuppsats · Göteborgs universitet · 2014
The purpose of this essay is to investigate and discuss the current state of game research and its potential usage in didactic situations. The essay is divided in two parts. Part one consists of an attempt to comment preceding contemporary game research and address possible …
D-uppsats · Högskolan i Borås · 2008
… examine the quality notions used by the library personnel responsible for the video game department at Malmo City Library. Furthermore, the thesis aims to assess how these notions of quality relate to properties of the actual collection of video games. The empirical results are …
Folkbibliotekens marknadsföring av TV-spel mot ungdomar
Magisteruppsats · Högskolan i Borås · 2009
… aims to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric …
En kvalitativ studie om framställningen av berättandet i tv-spel
Kandidatuppsats · Södertörns högskola
… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …
En studie av recensenters förhållningssätt till dator- och TV-spel
Magisteruppsats · Linköpings universitet
… newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in …
En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch
Kandidatuppsats · Umeå universitet
The popularity of video games has been boosted by the rise of user-generated live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of live streamed video games. The stream is created by a player who broadcast and streams the …