Uppsatser om video game

63 uppsatser · sida 2 av 5

Förmedling och framställning av historia i Tv-spel

En analys av den historiska miljön och atmosfären i Red Dead Redemption

Kandidatuppsats · Linnéuniversitetet

This bachelor´s thesis analyzes the video game Red Dead Redemption and the historical use of the environment and atmosphere in the game. The theory and method used is media research and social memory studies. Two questions were asked: how does Red Dead Redemeption convey and …

Våld- och kvinnoskildringar i TV-spel

Magisteruppsats · Uppsala universitet

ABSTRACT Title: Violence and women representation in video games (Vålds? och kvinnoskildringar i TV?spel) Number of pages: 42 Author: Karolin Bodling Tutor: Göran Svensson Course: Media and Communication Studies D Period: Autumn 2005 University: Division of Media and …

”Känsliga tittare varnas”

En uppsats om medier, makt och moralpanik

Kandidatuppsats · Högskolan i Kalmar

Sweden. 1980. The term ”video violence” becomes public through the debates show Studio S. The show urges and obligates politicians to stop, regulate and ban video films with violent content from the market. 29 years later, the debates show Debatt raises concerns regarding a …

Captr.net - Utveckling av iPhone-applikation och hemsida

Kandidatuppsats · Högskolan i Jönköping

… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …

Tv-spel som resurs för religionskunskap

En undersökning om tv-spel som resurs inom dygdetik

Examensarbete, grundnivå · Karlstads universitet

This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …

Är Pick and Roll övervärderat?

En studie av den vanligaste spelmetodiken inom internationell basketboll

Kandidatuppsats · Gymnastik- och idrottshögskolan, GIH

… without any effect” Method To be able to answer the questions in our study we videoanalysed 2251 Pick and Roll-situations from the European Championships for Men in 2003 through video analysis. We used nine different categories to sort the 2251 Pick and Roll situations. Results …

När spelen blev farliga

konstruktionen av dataspel som ett socialt problem i svensk press 2000-2006

Kandidatuppsats · Lunds universitet

This essay focuses on the construction of so called "computer game addiction" or "computer game abuse" in the Swedish press during 2000-2006. During this period computer game addiction went from an obscure phenomenon to a legit reason for the involuntary commitment of a …

Designa Koncept för Spelvärlden

Kandidatuppsats · Umeå universitet

The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all …

Döden och livet därefter enligt en berättelse om liemannen

En kvalitativ undersökning av uppfattningar om döden och livet efter detta i <em>Grim Fandango</em> <em>Remastered</em>.

Kandidatuppsats · Uppsala universitet

… different ways of thinking about death and life beyond death conveyed in the game Grim Fandango Remastered. This was done by using a theoretical framework consisting of a self invented definition of death called "Bodily death". This definition consists of common notions about …

Gaming och informationsanvändning

En informationsvetenskaplig studie av tv-spel och gamers

Kandidatuppsats · Linnéuniversitetet

The purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and …

Virtuella tv- och dataspel som medel inom rehabilitering

- En systematisk litteraturstudie

Examensarbete, grundnivå · Örebro universitet

… Amed, Cinahl, PubMed och Medline (via Ebsco). De sökord som använts är virtual video game, video game, computer game, rehabilitation, outcome, movement, playthings och occupational therapy. Artiklar avgränsades efter publiceringsår (2000-2010), att de blivit expertis granskade …

Spelarupplevelser i Azeroth

Immersion och Presence i World of Warcraft

Kandidatuppsats · Södertörns högskola

This study examines the players experience, environments and objects in the videogame World of Warcraft. The purpose of this study is to get more knowledge about the players experience in the game with the focus on factors contributing to some form of immersion or/and presence …

"Jag kände mig som en pilot"

??????En studie om interaktionsstilarnas påverkan på spelupplevelsen

Kandidatuppsats · Södertörns högskola

… used. We studied the interaction behavior of three people through observation, video recordings and interview. Differences were observed in the patterns of behavior according to individual experiences and the various interaction styles. We could see, above all, that the …

En kategorisering av våld i dator och tv-spel

Kandidatuppsats · Stockholms universitet

This essay will focus on video and computer game violence. We hope to uncover, with the help of semiotics, according to Barthes design, if this kind of violence can have a negative effect on youth and adolescents. How intense is the violence and how graphic is it?. PEGI is the …