Uppsatser om video game
63 uppsatser · sida 2 av 5
En analys av den historiska miljön och atmosfären i Red Dead Redemption
Kandidatuppsats · Linnéuniversitetet
This bachelor´s thesis analyzes the video game Red Dead Redemption and the historical use of the environment and atmosphere in the game. The theory and method used is media research and social memory studies. Two questions were asked: how does Red Dead Redemeption convey and …
Magisteruppsats · Uppsala universitet
ABSTRACT Title: Violence and women representation in video games (Vålds? och kvinnoskildringar i TV?spel) Number of pages: 42 Author: Karolin Bodling Tutor: Göran Svensson Course: Media and Communication Studies D Period: Autumn 2005 University: Division of Media and …
En uppsats om medier, makt och moralpanik
Kandidatuppsats · Högskolan i Kalmar
Sweden. 1980. The term ”video violence” becomes public through the debates show Studio S. The show urges and obligates politicians to stop, regulate and ban video films with violent content from the market. 29 years later, the debates show Debatt raises concerns regarding a …
Kandidatuppsats · Högskolan i Jönköping
… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …
En undersökning om tv-spel som resurs inom dygdetik
Examensarbete, grundnivå · Karlstads universitet
This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …
En studie av den vanligaste spelmetodiken inom internationell basketboll
Kandidatuppsats · Gymnastik- och idrottshögskolan, GIH
… without any effect” Method To be able to answer the questions in our study we videoanalysed 2251 Pick and Roll-situations from the European Championships for Men in 2003 through video analysis. We used nine different categories to sort the 2251 Pick and Roll situations. Results …
konstruktionen av dataspel som ett socialt problem i svensk press 2000-2006
Kandidatuppsats · Lunds universitet
This essay focuses on the construction of so called "computer game addiction" or "computer game abuse" in the Swedish press during 2000-2006. During this period computer game addiction went from an obscure phenomenon to a legit reason for the involuntary commitment of a …
Kandidatuppsats · Umeå universitet
The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all …
En kvalitativ undersökning av uppfattningar om döden och livet efter detta i <em>Grim Fandango</em> <em>Remastered</em>.
Kandidatuppsats · Uppsala universitet
… different ways of thinking about death and life beyond death conveyed in the game Grim Fandango Remastered. This was done by using a theoretical framework consisting of a self invented definition of death called "Bodily death". This definition consists of common notions about …
En informationsvetenskaplig studie av tv-spel och gamers
Kandidatuppsats · Linnéuniversitetet
The purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and …
- En systematisk litteraturstudie
Examensarbete, grundnivå · Örebro universitet
… Amed, Cinahl, PubMed och Medline (via Ebsco). De sökord som använts är virtual video game, video game, computer game, rehabilitation, outcome, movement, playthings och occupational therapy. Artiklar avgränsades efter publiceringsår (2000-2010), att de blivit expertis granskade …
Kandidatuppsats · Malmö högskola
Kunskapen om TV- och datorspelmissbruk bland ungdomar är idag väldigt begränsad. Stillasittande/fysisk inaktivitet, som TV- och datorspel ofta innebär och som kan innebära negativa konsekvenser, blir allt vanligare. En semistrukturerad intervjustudie har genomförts på sju män i …
Immersion och Presence i World of Warcraft
Kandidatuppsats · Södertörns högskola
This study examines the players experience, environments and objects in the videogame World of Warcraft. The purpose of this study is to get more knowledge about the players experience in the game with the focus on factors contributing to some form of immersion or/and presence …
??????En studie om interaktionsstilarnas påverkan på spelupplevelsen
Kandidatuppsats · Södertörns högskola
… used. We studied the interaction behavior of three people through observation, video recordings and interview. Differences were observed in the patterns of behavior according to individual experiences and the various interaction styles. We could see, above all, that the …
Kandidatuppsats · Stockholms universitet
This essay will focus on video and computer game violence. We hope to uncover, with the help of semiotics, according to Barthes design, if this kind of violence can have a negative effect on youth and adolescents. How intense is the violence and how graphic is it?. PEGI is the …