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1114 Uppsatser om Virtual reality - Sida 11 av 75
Varför bestiga berg?
This essay will focus on the people using and are involved in, and have a large interest in the horror film genre. The purpose of this essay is to find what urge these people to continuously watch horror movies and how they believe to be acknowledge by the society in a modern sense. Our study is mainly based on two separate interviews and therefore, mainly from the users perspective. This essay is also complemented by earlier research on this topic. In context of stigma, violence debate, exclusion we found that the users truly can be found in a rare type of alternative sphere, besides the public sphere.
Elevråd : Elevrådsarbete i två skolor
The purpose of this thesis is to determine whether the student councils at two schools really have the power to influence, or if it is a matter of mock democracy. I wanted to determine how the student councils work in reality. I conducted my investigation through personal and qualitative interviews with the board of the student council, a social studies teacher and the principle/school management at both schools. After the interviews I compared an analysed my findings. The results show that the two schools work very differently when it comes to studentdemocracy, and even have very different levels of ambition when it comes to the degree of influence that the student council should have at their respective schools.
Blond och bystig, eller brunett och busy? : En inneha?llsanalytisk studie kring genus, makt och media
Medierna a?r en oerho?rt viktig del i den ra?dande sociala och kulturella miljo?n. De framha?ver att det a?r verkligheten de avspeglar, vilket go?r att hur kvinnor framsta?lls i medierna bidrar till fo?resta?llningar om hur man bo?r vara och se ut fo?r att bli en del av den verklighet som va?rderas som sa? viktig att den fa?r utrymme i medierna. De kan da?rmed verka som ett ideologiskt verktyg, da? dessa fo?resta?llningar bidrar till bibeha?llandet av sa?dana ko?nsroller, stereotyper och ideal som samha?llet a?nnu inte lyckats frigo?ra sig fra?n.Det mediala genus som alltsa? ba?de skapas och uppra?ttha?lls ha?r, fann vi ho?gaktuellt och intressant att studera na?rmare.
Värdet av en Virtuell Relation : Aktivitet i förhållande till kontext ? Spotify ur ett praktikperspektiv
The increased interest in relationship marketing and the potential of the Internet as a platform for relationship building activities have given rise to new ways for companies to interact with their customers, such as services based on a freemium pricing model. Based on the premise that relationships are processes consisting of interactive moments of value-creating activities, value is considered subjective, relative and dependent on the context in which the activity takes place. Value is therefore variable given its context and cannot be pre-defined without nuances being lost. Despite the Internet's given role in societal development, our understanding of what contributes to customers' intentions to build relationships with online services is yet to mature.As the music industry is well established on the Internet, alongside the change in how music is consumed, it is thus appropriate to examine activities in accordance with a freemium based service that distributes music online, since it still lacks in academic understanding.This study aims to provide insights about virtual relations and how online services that provide cultural content should relate to there users as well as contributing to the ongoing academic discussion regarding value and how it is manifested by highlighting contextual impact on relational activities. For a rapprochement of relations to online services in cultural industries, this study assumed a practice perspective.
Dokusåpor - nästa generations Bolibompa? Barn, TV och dokusåpor i skolans värld Reality TV ? the Next Generations' Childrens Programme? Children, TV and Reality TV in the School Environment
Media spelar stor roll i vårt samhälle. TV är det massmedium vi använder i störst utsträckning. 90 procent av barnen som är mellan nio och fjorton år ser på TV dagligen. Det är inom denna åldersgrupp (närmare bestämt 11-12-åringar) vi valt att göra vår undersökning. Undersökningen berör frågor som vilka TV-program barnen ser på och om barnen kommer i kontakt med dokusåpor? Vi kommer även att se närmare på vem barn tittar på TV med och om det finns någon skillnad mellan pojkars och flickors TV-tittande.
"Here comes more drama! #RHOBH" : En undersökning i hur publiken uttrycker känslor på Twitter i relation till realityserien The Real Housewives of Beverly Hills
Denna studie undersöker hur känslor uttrycks på Twitter i relation till reality-serien The Real Housewives of Beverly Hills. För att kunna göra detta har en metod valts som fungerar bra på att undersöka kulturer på internet, Netnografi. 125 tweets har tematiserats efter känslor och operationaliserats med hjälp av det värdeobjekt som känslorna kretsar kring. Tweeten delades först in som positiva, med kärlek och glädje som känslor. De negativa delades in i äckel, avundsjuka, irritation, ilska och hat.
Hyperverklighet och gränssnitt : Gymnasieungdomars verklighets- och identitets- konstruktion i gränssnittet mellan varandra, internet och skolan
This study investigates the internet habits of students in the Swedish gymnasium. The part that internet plays in their lives and their attitude towards the educational system is reflected upon the philosophical background that stretches from Kant to postmodern philosophers such as Baudrillard. The aim is to create knowledge about how the social aspects of the internet affects their concepts of reality and their own and others identities. The method used for the collection of empirical data has been semi-structured interviews, preformed with students in a Swedish gymnasium. The data is then interpreted against the theoretical and philosophical background.
Utveckling av skola och lärare : ? en fenomenografisk studie om lärares förutsättningar för skolutveckling och professionell utveckling
This study investigates the internet habits of students in the Swedish gymnasium. The part that internet plays in their lives and their attitude towards the educational system is reflected upon the philosophical background that stretches from Kant to postmodern philosophers such as Baudrillard. The aim is to create knowledge about how the social aspects of the internet affects their concepts of reality and their own and others identities. The method used for the collection of empirical data has been semi-structured interviews, preformed with students in a Swedish gymnasium. The data is then interpreted against the theoretical and philosophical background.
Nyexaminerade lärares första år som yrkesverksamma
This essay is about how newly graduated teachers experience their first year in teaching. The main focus is linked to the theory about the pedagogy triangle of Bermuda. It involves two dimensions with six main aspects. The first dimension is the psychosocial-, including, ambition, demands and the possibility to achieve ambition and demands. The second dimension is the didactic-, including the what-, why- and how-qustions. The results of the study shows that teachers experience their first year in teaching different, depending primarly of the ascpets of the psychosocial dimension.
Navigering, sensorfusion och styrning för autonom markfarkost
The aim of the Master?s Thesis work is to study and develop algorithms for autonomous travel of a UGV (Unmanned Ground Vehicle). A vehicle for the mounting of sensors has been constructed in order to perform the work. Since the UGV is to be used outdoor in urban areas, GPS can be used. To improve precision and robustness, inertial navigation is used in addition to GPS, since GPS reception is likely to be diminished in such areas.
The Zeitgeist Movement : ?Allt kanske inte är som mamma och pappa sa?? EN SOCIALPSYKOLOGISK STUDIE MED FOKUS PÅ ETT ANTAL DELTAGARE I THE ZEITGEIST MOVEMENT
This study´s focus was a group of participants of a social movement called The Zeitgeist Movement. The purpose of this study was to understand and convey what causes participants of this movement to engage despite that the prevailing culture teaches them otherwise.With qualitative methodology of participatory observation and semi-structured interviews with ten participants, our objective has been to answer the following questions: What are the driving forces that make these people act, which approach do they have to ?reality? and how do they relate to it, and what are the potential consequences with this approach?The study has shown that their critical and questioning attitude towards their perception of reality and their social constructivist view of it lead to conflicts between them and their fellowmen. The data was then analyzed with Alfred Schütz phenomenological theories in synthesis with Zygmunt Baumans critical societal analysis and theories.The study's focus was on the Gothenburg chapter of the Swedish Zeitgeist Movement. We did not make any comparisons with other national or international chapters of the movement..
Morgan på lagret : En Multimodal Kristisk Diskursanalys av karaktären Morgan i programserien Ullared ur ett klassperspektiv
Studien använder sig av en Multimodal Kritisk Diskursanalys (MCDA) för att analysera vanliga människor i reality-TV ur ett klassperspektiv. Syftet är att undersöka huruvida programmet Ullared reproducerar idéer om klass och hur detta gör sig synligt genom konstruktionen av karaktären Morgan. Studien använder sig av ett teoretiskt ramverk bestående av vanlighet, klass, diskurs och skratt. I analysen undersöks utvalda sekvenser där semiotiska resurser granskas för att se hur de arbetar för att konstruera Morgan. Resultatet visar på att musik och videoredigering är två viktiga resurser i konstruktionen av Morgan, dock har allt som ses och hörs i bild en komplex samverkan med varandra som bidrar till slutkonstruktionen.
Miljö- och Handelsgåtan : Intellektuella egendomsrätter och dess implikationer i en globaliserad verklighet
This paper seeks to discern the political factors that determine the results of negotiations in international cooperation. On the one hand, it makes a contribution to the broader theoretical debate on international regimes by combining regime theory and theories on globalisation into an integrated framework for the analysis of international policy results, or in this case treaties (theoretical objective). More generally, globalisation theory will help us understand why it has become important to initiate international cooperation, and regime theory to elucidate how these international cooperations emerge. To many observers, it is the large transnational corporations of the rich North, which have done best out of free trade. Through the huge influence they wield over governments at the WTO (World Trade Organisation), these corporations have won the freedom to move around the globe without restriction, making use of cheap labour, and locating wherever they can best tap into the largest and most lucrative markets.
Flykten : en tolkning av exil
The main purpose of this thesis is to discuss what exile writing is and who can be seen as an exile writer. If the word ?exile? is related to forced dislocation, like Paul Tabori and Sopia A. McClennen describes it, who can be viewed as an exile writer? Is Anders Olsson?s definition of an exile writer acceptable or not? Could the The Escape, a future story about exiled Northern Europeans in Myanmar, be classified as exile literature?Another purpose with this text is to describe how a story about exile can be made realistic and tangible to a reader who has not experienced exile.
Prototyping of a mobile, Augmented Reality assisted maintenance tool
The purpose of this thesis work is to create a prototype for an augmented reality application that isaimed to support service technician when performing service and maintenance of machines andengines. The prototype will be used for investigating what technical limitations there is and toestablish basic usability for the user interface. The method that is used is user studies and analysis toevaluate use cases and user stories. An iterative work process is then applied for design and theprototype is continuously user tested.The resulting prototype uses a Samsung Galaxy Tab 2 running on Android operating system. Theframework used for augmented reality is NyARToolkit which handles marker recognition andconnections to Android.