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1054 Uppsatser om Video-game reviews - Sida 48 av 71

Lärares lärande om bedömning : En aktionsforskningsstudie om konsten att ta reda på vad elever kan

Studiens övergripande syfte är att kartlägga lärares syn på bedömningskompetens. En långsiktig intention är även att synliggöra lärares kompetensutvecklingsbehov inom bedömningsområdet. Processen vägleddes av en frågeställning gällande de kunskapsbehov som synliggörs i lärares diskussioner. Forskning har visat att elever lär sig det som de blir bedömda på vilket kan innebära att bedömningen snarare än styrdokument bestämmer vad och hur elever lär. Detta betyder att kunskap om bedömningsprocesser är viktigt och studien relaterar klassrumsbedömning till forskning samt politiskt genomförda reformer.

Vattenskadesäkert byggande i badrum : Följs branschregler?

The Swedish model for developing the national infrastructure is based on increasing the cooperation between municipalities, government and businesses. The method to establish the infrastructure in Sweden is the geodatastrategin. The effort to implement the geodatastrategin has resulted in an interaction model, Geodatasamverkan. The purpose of this study is to alert municipalities and to investigate the usefulness of their participation in Geodatasamverkan. The study also presents examples of different applications where geodata can be used within a municipality. The report is based on literature reviews, surveys and interviews. Online Surveys were sent to some of Sweden's municipalities to get an overall idea of ??how they make use of geodata and their general attitude towards Geodatasamverkan.

Ergonomisk utvärdering och förbättring av monteringsstation

The purpose of this study was to examine and evaluate an assembly station at Kalmar Industries in respect to ergonomics. The study was to result in an improved assembly station with lower risk of work- related injuries. It was the study group?s expectation that the measures taken at the assembly station can function as guidance and an inspiration for other ergonomic improvements at the company. Several goals related to the purpose were established as guidance for the study.The mechanic?s work situation was mapped through a series of methods.

Gemenskap i kris: En studie av socialt kapital och krisberedskap i G?teborg

This thesis explores how the city of Gothenburg integrates and use social capital, defined through factors such as trust and cooperative networks, in its crisis preparedness strategies and how this can enhance the city's collective resilience. The study aims to contribute to the understanding of how social capital can be leveraged to strengthen crisis management and resilience in urban environments. The research analyzes existing quantitative data from the SOM-Institute regarding residents perceptions and self-reported preparedness actions and reviews Gothenburg's official civil defense plan for 2024?2027. By examining various aspects of social capital, including levels of trust and cooperative networks across different city districts and age groups, the analysis focuses on how social bonds and community contexts are considered in planning for handling and recovering from potential crises.

Den moderna komposit?ren vs. ett ljudchip fr?n 1983

I detta arbete redog?r f?rfattaren f?r en del av spelmusikens historia, vilka influenser och tekniska begr?nsningar som lett till att bit-musik, med fokus p? 8-bitars musik och med inslag av 16-bitars musik, l?ter som den g?r, samt g?r en analys av 8-bitars musik p? bakgrund av musikteori, musikpsykologi och kompositionsmetod. F?rfattaren diskuterar ?ven begr?nsningar utifr?n ett historiskt perspektiv, och redog?r f?r uppkomsten av kompositionsmetoder som anv?nts genom ?rhundradena, fr?n Bach till 1980-talets 8-bitars komposit?rer. F?rfattaren kommer fram till att det g?r att applicera samma kompositionsmetoder i 1980-talets spelmusikkontext som under exempelvis barocken, och att analysera klassisk musikteori ?r anv?ndbart f?r att f?rst? och skriva 8-bitars musik.

Fo?ra?ldrars   perspektiv   av   Super   Mario   och   WoW

Vardagen sta?ller allt fa?rre krav pa? fysisk aktivitet och stillasittande aktiviteter har blivit allt vanligare. En av dessa aktiviteter a?r tv- och dataspel som idag tros ha fler uto?vare a?n fotboll och ishockey har tillsammans. Studiens syfte var da?rfo?r att underso?ka attityder och va?rderingar hos fo?ra?ldrar med tv- och dataspelande barn.

Webbgra?nssnitt pa? pekska?rmsdatorer : En anva?ndarstudie av webbplatser pa? Ipad

Nowadays, the establishment of new touch screen technology has changed significantly the way we navigate on the Internet. The requirement to design websites that adapt to various artifacts such as touch screen computers are increasingly a need to consider. The purpose of this study is to discover - What are the specific usability requirements should be addressed in designing of websites for touch screen computers? - In order to examine the essay?s question, it presents a study where five people visiting three different websites on the touch screen computer Ipad. The study was conducted using a participant and structured interview observation in form of a think-aloud method.

Kan Hedvig lösa De mystiska tecknen? : en studie av två biblioteksdataprogram för barn

This thesis examines which function the information technology may have in thechildren's library, with the example from two library computer programmes. One is anexpert system, Hedvig, which will help children to choose and to find books, and theother is a computer game, The mysterious signs, that will teach children library user education.The main question is: What conceptions do the project-leaders, the children'slibrarians and the children have concerning the function of these two programmes in thechildren's library?The study is based upon qualitative interviews with two projects-leaders, fourlibrarians, three computer programmers and twenty-eight children.The theoretical material consists of examples on other library computer programmesfor children developed in Denmark and USA, some American studies in children'sabilities to use computerized information retrieval systems, and studies concerningchildren's relations to computers.The adult's conceptions of the computer programmes are divided into categories asfollows: Democracy, aspect of sex, complement, marketing, reading promotion,development of competence, information technology development, pedagogics, adulteducational activities, compensation and armusement, pedagogics, usefulness,effectiveness and information. These categories shall be seen as the conclusions of the thesis..

Utfodring av föl före och efter avvänjning :

Swedish horse breeders have generally very few mares producing a few foals a year and the breeders have relatively few traditions, little knowledge and experience to breed foals successfully. It is therefore important to provide adequate information about new findings in horse nutrition. However, there is not much research about feeding the suckling foal to ensure a sound growth. Current feeding recommendations in the literature seems to be different. This gives a confusing message and the information is difficult to apply. This paper reviews some publications in the area of feeding the suckling and weaning foal. Most authors stress that it?s important to start feeding the foal early in life.

The Game of Flow : En studie över spelandets effekter på reaktion, minne och perception

I denna studie är syftet att belysa vilka effekter som underhållningsspel kan ha på motivation och koncentration samt även undersöka om spel kan användas för att förbättra den kognitiva prestationen. Konkret ställs frågan vilka förändringar som sker i reaktion, korttidsminne och perception efter att ha spelat Gradius 3 samt vilka orsaker som ligger bakom dessa förändringar. Resultatet pekar entydigt mot att spelandet har en positiv effekt och förbättrar den kognitiva förmågan. Särskilt när det går bra i spelet och man får ett flow kan prestationen maximeras, vilket överensstämmer med Csíkszentmihályis flowteori. Det flow som uppstår i spelet ger en euforisk känsla av tillfredsställelse som stimulerar motivation och koncentration, vilka båda är förutsättningar för bättre prestation.

"Got Skills...?" : En kvalitativ studie om kompetensutveckling baserat pa? StarCraft II

The use of computer games has grown exponentially in the past few years and StarCraft II is one of the most popular e-sports today, played by millions of people worldwide. This study investigates the game?s effect on skills, as perceived by the players of StarCraft II.The study was conducted by using an empirical survey and interviews. The skills being investigated were both physical and mental in their nature. The conclusion was that the majority of players perceived that their skills regarding reaction speed, multitasking, APM, analysis and strategy were increased the most, while there was a smaller change in social skills and language skills.

Den ok?nda e(s)tniska sidan av svensk litteraturhistoria. Om den exilestniska litteraturen i Sverige

At the dusk of the Second World War, when the Red Army was approaching Tallinn and the second Soviet occupation of Estonia could be foreseen, almost a tenth of the population left the Estonian coasts to seek refuge in the West. About 30 000 of those ended up in Sweden, among which were some of the most prominent Estonian novelists and poets. Sweden would become the literary center for the worldwide exile Estonian diaspora. However, the fact that a few dozens of Estonian authors published some 2 000 titles in Sweden, where most of the authors as well as the main publishing houses resided, was and has remained unknown to most Swedes as it has gone fairly unnoticed to the field of Swedish Literary Studies. From the perspective that the exile Estonian literature written in Sweden is actually part of our history of literature, this thesis aims to find out what factors have had impact, and how, on the authors? opportunities to gain recognition by the Swedish literary establishment and eventually being included in the Swedish literary historical works.

Effektivare elanvändning på avfallskraftvärmeverk : Förslag till handlingsplan för minskad elanvändning på Renovas anläggning i Göteborg

This thesis has identified and studied measures to allow for reduced use of electricity in a waste incineration plant in western Sweden. The energy extracted from the waste at the powerplant is utilized and sold in form of electricity and heat. Technical and environmentally the combined heat and power plant is by today's standards among the leading waste incineration plants in the world. The owners are constantly striving to improve the efficiency of the waste incineration plant. They have seen the opportunities for savings in reducing internal usage of electricity.

Ergonomisk utvärdering av NAFC- linorna: Med konceptförslag och genomförda delåtgärder

This paper presents the result of a master thesis project at 30 Hp, master of industrial engineering at Luleå University of Technology. The project was performed during 20 weeks, spring 2014, in collaboration with ABB Control Products in Västerås. The aim of the project was to evaluate two half-automated assembly lines for a new generation of contactors, the NAFC assembly lines (New AF Conductor). The aim and purpose of the project was achieved by answering the following questions:? How are the ergonomic working conditions at the NAFC assembly lines during spring 2014?? Which areas at NAFC assembly lines can be improved for the work environment?? How can the ergonomic work conditions improve at the NAFC assembly lines?Literature reviews were performed from earlier research papers and articles of the ergonomic, musculoskeletal and work environment subject, from where a number of chosen methods and tools were used to perform the ergonomic evaluation.

Förstudie av MMS-tjänster för bildöverförd trafikinformation

Vägverket har ett önskemål om att distribuera trafikinformation till trafikanter. Vi fick uppdraget att undersöka om MMS skulle kunna användas i detta syfte. Eftersom MMS är en ny teknik med multimediala egenskaper som kan leverera stora textmängder, bild, ljud och video, beslöt vi oss för att koncentrera oss på de bilder som kommer från Vägverkets trafik- och väglagskameror som finns längs våra vägar.Det finns en stor mängd av möjliga tjänster som kan utvecklas, riktade till olika målgrupper och som strävar till att ge trafikanter ett beslutsunderlag vid val av färdsätt, färdväg eller starttid. Vi valde i arbetet en storstadspendlare som kan få en insikt om hur det ser ut längs vägen till arbetsplatsen. En annan tjänst är till landsvägspendlaren som kan beställa en bild från en känslig vägsträcka under vintertid.

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