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"Got Skills...?"

En kvalitativ studie om kompetensutveckling baserat pa? StarCraft II


The use of computer games has grown exponentially in the past few years and StarCraft II is one of the most popular e-sports today, played by millions of people worldwide. This study investigates the game?s effect on skills, as perceived by the players of StarCraft II.The study was conducted by using an empirical survey and interviews. The skills being investigated were both physical and mental in their nature. The conclusion was that the majority of players perceived that their skills regarding reaction speed, multitasking, APM, analysis and strategy were increased the most, while there was a smaller change in social skills and language skills. Additionally, people who played team games of StarCraft II did, however, feel that their teamwork, conflict management and leadership capabilities increased. 

Författare

Ellinor Denkert Erik Friberg

Lärosäte och institution

Uppsala universitet/Institutionen för informatik och media

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