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9238 Uppsatser om Video analysis - Sida 21 av 616

Persuasiva spel: Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel

This essay is about the principles and rules that control persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind of games mainly get their persuasive power by using procedural rhetoric and that games as a medium gives special conditions for procedurality.  By procedural rhetoric Bogost means an argumentation that is based on rules and choices, as opposed to texts, movies and images. (Bogost 2007). Bogost describes these procedures as quite specific for games and claims that they differ qualitatively from ?ordinary? rhetorical arguments even if they just as other arguments work by establishing enthymems.

Landskapskaraktärsanalys - ett försök i Sverige :

As the European Landscape Convention is brought into action, planning in Sweden has got to become increasingly considerate of the landscape and its character. To render this possible, a basic requirement is that we find a functional method for analysis. The Landscape is a synthesis of the interplay between place and man. It is made up of our physical environment and shows the result of our actions throughout history. Our surroundings affect us in many ways, financially as well as emotionally. This is why an analysis of the landscape has to be inclusive of many types of information. I have performed a landscape analysis, according to the British Landscape Character Assessment-method, in Svedala kommun.

Medborgarens nyhetsagenda på sociala medier

Syfte: Att klargöra vad det finns för likheter hos de nyheter som publiceras av privatpersoner på sociala medier för att sedan plockas upp och bli till nyheter i de traditionella medierna.Metod: Kvalitativ forskning.Material: Fem nyheter som skapats av privatpersoner och publicerats på sociala medier och sedan plockats upp av traditionella nyhetskanaler.Huvudresultat: De fem fall som studerats i denna uppsats indikerar att man som medborgare, med rätt sorts materiellt, kulturellt och socialt kapital, i vissa specifika fall, har möjlighet att påverka den traditionella nyhetsagendan genom att publicera text eller video på sociala medier..

Positionsindikering i bilder och video för WITAS dialogsystem

Denna rapport beskriver arbetet med en utökning av ett dialogsystem till en UAV (Unmanned Aerial Vehicle, obemannad flygande farkost). Arbetet är utfört i WITAS-projektet (Wallenberg laboratory for research on Information Technology and Autonomous Systems), ett projekt som har som mål att utveckla en helikopter som ska kunna verka autonomt i t.ex. en trafikmiljö. Syftet med dialogsystemet är att en operatör med talspråk ska kunna ge kommandon till och få information från helikoptern. Detta examensarbete har som mål att utöka dialogen till att bli multimodal, dvs.

Metoder för kulturmiljöanalys

Questions concerning the Cultural Heritage must be integrated in social planning.Therefore there is a need for adequate methods for cultural environmental analysis, toreceive knowledge that is relevant in an integrated conservation. The thesis is a review ofmethods for cultural environmental analysis and discusses the qualifications necessary fora method in order to receive adequate information as well as it discusses what kind ofinformation to be considered relevant. The thesis also analyzes a specific method forcultural environmental analysis in order to exam if it has got the qualifications concludedas necessary if it is to be used in an integrated conservation. The conclusion is that amethod for cultural environmental analysis should collect information about the entireenvironment (integrated information about nature and culture, in a historical perspectiveand how it is today), about social structures, physical remains (buildings etc) and what thecollected information tell about the history of the studied area, as well as what is importantin the landscape of today. Information about how the environment should be treated in thefuture is also of importance.

Var lägger man problemet ? hos barnet eller den omgivande miljön? : En textanalytisk studie av dokument skrivna av specialpedagogen i förskolan

The purpose with this thesis was to study the special pedagogical perspectives that stood out in documents written by the special teachers in preschool. In order to maintain the thesis research questions a text analysis was carried out on the document ?Handledningssamtal? that was used by the special teachers in their contact with the teachers in preschool. The documents were analyzed based in the special educational perspectives and the results and measures from the analysis were divided into three levels; individual, group and organizational level. Finally a study of the connection between the analysis and the measures was carried out and the result was reported in a typology schedule inspired by earlier research.

En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel

In this study, we investigate various lighting applications in a virtual environment, where we compare between light based in naturalism (natural light) and pictorialism (artistic light). The purpose of this study is to gain further knowledge in lighting, which is increasingly important for game graphics. Theory are examined to gather information and recommendations on how to use various light settings that convey different emotions. We then use this information to illuminate the environment that we have built. The environment is presented in Unreal 4 for respondents who are allowed to move around freely in the environment.

Gränser i Grödinge : Om hägnadsanläggningars funktion med utgångspunkt i en fosfatanalys av RAÄ 78 samt RAÄ 79 i Grödinge sn på Södertörn

This paper deals with the question of when hill forts ? or enclosed mountains ? were built and to what purpose, by examining two enclosed mountains (RAÄ 78 and 79) in Grödinge parish in the province of Södermanland. A phosphate analysis was conducted to trace anthropogenic activities. The analysis showed only a slight elevation of phosphate content in the soil. A histogram indicated that the elevations were not normally distributed, which could suggest that they were caused by anthropogenic activities.

QR-kod och videoinstruktioner: ett mobilt lärande i industrin

Syftet med magisteruppsatsen är att undersöka om filminstruktioner ur ett pedagogsikt hänseende är bättre eller åtminstone upplevs som bättre än andra typer av instruktioner. För att få svar på det har mina frågeställningar varit: Hur fungerar utbildningsfilm kopplat till QR-kod i industrin som verktyg för lärande? Hur upplever arbetarna olika typer av instruktioner? Vad krävs för att filmade instruktioner kopplade till QR-kod ska fungera som ett medel för lärande i industrin? Hur ser arbetarna på kombinationen av QR-kod och video som instruktionsform? De metoder jag använde var av kvalitativ karaktär och bestod av observation, intervjuer, analys av filmade testningar samt experiment.Det finns för- och nackdelar med alla instruktionsformer och uppgiftens utformning, svårighetsgrad eller riskgrad styr preferens. Arbetarna i min undersökning föredrar filmade instruktioner på grund av deras effektivitet, multimodalitet, individualisering samt tillgänglighet till expert. Försökspersonerna upplever dock att tekniken tar tid.

Likvida tillgångars påverkan på lönsamhet och aktievärde : En studie av svenska företag på Nasdaq OMX Nordic Stockholm mellan 2008-2011

Objective: The study will investigate whether cash liquidity have a negative affect on profitability and share value of companies, listed on Nasdaq OMX Stockholm 2008-2011. Part of the purpose is also to show if the industry risk is of importance for treasury management of these companies.Method: The methodology for the study is key analysis through hypothesis testing and regression analysisConclusion: The liquidity ratio affects profitability in a negative direction on the entire sample. No other conclusion can be drawn..

Skada, vinst och samhällsflytt : En kvalitativ studie om hur LKAB porträtteras i Dagens Nyheter

The purpose of this paper is to examine how LKAB are portrayed in the newspaper Dagens Nyheter (DN). The methods that were used were: Critical Discourse Analysis (CDA) combined with Critical Linguistic Analysis. These were used since they help to reveal the structures and unconscious meaning and power of word. It gives the tools to see how authority, power and meaning of words are constructed during social practice of the way they are used. To complement the method the theories that?s used are discourse analysis since CDA is both a method and a theory.

Medier spelar roll - om att undervisa i medier i en åk 2-3 To teach media in school

Jag är bland de första studenterna som genomgått en utbildning med huvudämnet Kultur Medier och Estetiska uttrycksformer. Syftet är att undersöka hur relevanta mina mediekunskaper är för verksamheten ute på skolorna. Jag har gjort ett medieprojket i en åk 2-3. Min frågeställning är: Hur kan styrdokumentens direktiv om medieundervisning omsättas i praktiken? Jag har använt mig av enkät, video, intervju och dagboksanteckningar som metodunderlag.

Atypisk återkoppling vid samtalsinteraktion mellan personer med Parkinsons sjukdom och anhöriga

The aim of the study was to investigate how Parkinson?sdisease affects the individual?s ability to give feedback in face to faceinteraction with a significant other and how this affects the conversationalinteraction. The study applied a qualitative approach, using ConversationAnalysis and Activity based communication analysis with altogether fourdyads. The results showed that Parkinson?s disease may have an effect onthe ability to give feedback, shown in an atypical pattern of feedbackpreventing the fulfillment of individual goals in the interaction.

Spel som ett berättande medium : Att kartlägga narrativets utveckling inom Tv-spel

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see games as a product by itself, and therefore something to be analyzed separately, narratologists instead see games as a narrative medium alongside film, theater and books. This essay starts by taking a look at the arguments from both sides, and then introduces three questions regarding narrative in games, and how this phenomenon has changed over the past 13 years. To answer these questions, five case studies are carried out, analyzing games with the help of a new framework built on narrative theory.

Slaget om budgeten : Kommunikation inom den moderna politiken

Title: The battle of the budget ? Communication in a modern policy (Slaget om budgeten ?Kommunikation inom den moderna politiken)Numbers of pages: 39Author: Niclas KarlssonTutor: Peder Hård af SegerstadCourse: Media and Communication studies CPeriod: Autumn 2009University: Division of Media and Communication, Department of Information Science,Uppsala University.Purpose/Aim: The purpose of the paper is to see how Minister of Finance Anders Borg andthe Social Democratic economic spokesman Thomas Östros communicate their messages tothe public.Material/Method: The material is the minutes of the budget debate in the SwedishParliament. The method is rhetorical analysis and content analysis.Main result: Trust making is very important for both of them, especially when the financecrisis reached Sweden. The most common rhetorical quality is ethos.Keywords: Strategic political communication, rhetorical analysis, political trust..

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