Sök:

Sökresultat:

10158 Uppsatser om Physically based rendering - Sida 2 av 678

Funktionshindrad sexualitet? En kvalitativ studie om personer med fysisk funktionsnedsättning och sexualitetsfrågor i vardagen med personlig assistans

Aim. The aim of this study is to analyze the living conditions of physically disabled people from the viewpoint of sexuality issues with regards to personal assistance services, identity and attitudes in society on disability and sexuality. Background. Not much research is done on sexuality issues for physically disabled people. Even though we live in a society where sexuality takes up a lot of space in the media, the culture and is acknowledged to be of great importance for every person?s wellbeing, the sexuality of disabled people is often not recognized and discussed.

Fysisk kapacitet hos fysiskt aktiva och inaktiva ungdomar

Background: During the last decade physical activity among Swedish adolescents has decreased. Changes regarding physical fitness can also be seen, for instance the cardio respiratory capacity has decreased mainly among young men while muscular capacity has decreased in both genders. Physical inactivity and impaired physical fitness are both important health related parameters. 18-year olds have fulfilled their physical development and are physically on top of their development, it makes this group interesting to examine. Objective: The aim of this study was to investigate differences between physically active and inactive young men and women, concerning cardio-respiratory fitness, muscular fitness and balance.

Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES

This thesis deals with the problems you face as a new game developer for the mobile platform Android when developing a 3D game and presents solutions to these problems. It also explores which optimizations should be made to increase performance and how well suited for game development the Android platform is. A simple 3D game for version 2.2 of Android was developed to examine this. The conclusion was that a good game structure for Android separates logic and rendering by running these separately in different threads. Solutions to rendering and updating of game logic were presented and optimizations were implemented for performance, although fewer optimizations were needed than was anticipated.

Att sticka ut i mängden : En studie av tekniker för variation av instansierade modeller

Trots den senaste tidens hårdvaruutveckling är realtidsrendering av stora folkmassor fortfarande ingen trivial uppgift. Denna uppgift beskrivs som crowd rendering. Effektiv crowd rendering bygger ofta på instansiering, men instansiering kommer med ett problem, det skapar kloner. Denna uppsats syftar till att undersöka och utvärdera ett antal tekniker som används för att skapa mångfald för instansierade modeller. Dessa tekniker kommer tillsammans att kallas varierad instansiering.

Att sticka ut i mängden - En studie av tekniker för variation av instansierade modeller

Trots den senaste tidens hårdvaruutveckling är realtidsrendering av stora folkmassor fortfarande ingen trivial uppgift. Denna uppgift beskrivs som crowd rendering. Effektiv crowd rendering bygger ofta på instansiering, men instansiering kommer med ett problem, det skapar kloner. Denna uppsats syftar till att undersöka och utvärdera ett antal tekniker som används för att skapa mångfald för instansierade modeller. Dessa tekniker kommer tillsammans att kallas varierad instansiering.

Varumärke och univetsitet - Varumärkeskapital ur tre målgruppers perspektiv

The purpose of this thesis is to outline an appropriate model in order for companies to successfully act and compete physically as wholesalers at the same time as acting on the virtual market by selling directly to the end consumer. The approach of this thesis is hermeneutical and abductive with elements of hypothetically deductive approach. Our research has a qualitative research strategy based on case studies and interviews as well as on secondary data. Interviews were conducted with the case company JaymJay Wear AB as well as with other companies, so called mini cases. The secondary data consists mainly of textbooks, web sites and journals.

Real-time rendering of large terrains using algorithms for continuous level of detail

Three-dimensional computer graphics enjoys a wide range of applications of which games and movies are only few examples. By incorporating three-dimensional computer graphics in to a simulator the simulator is able to provide the operator with visual feedback during a simulation. Simulators come in many different flavors where flight and radar simulators are two types in which three-dimensional rendering of large terrains constitutes a central component.Ericsson Microwave Systems (EMW) in Skövde is searching for an algorithm that (a) can handle terrain data that is larger than physical memory and (b) has an adjustable error metric that can be used to reduce terrain detail level if an increase in load on other critical parts of the system is observed. The aim of this paper is to identify and evaluate existing algorithms for terrain rendering in order to find those that meet EMW: s requirements. The objectives are to (i) perform a literature survey over existing algorithms, (ii) implement these algorithms and (iii) develop a test environment in which these algorithms can be evaluated form a performance perspective.The literature survey revealed that the algorithm developed by Lindstrom and Pascucci (2001) is the only algorithm of those examined that succeeded to fulfill the requirements without modifications or extra software.

Rendering av realistiska fågelfjädrar i realtid

I den här rapporten så visas hur realtidsrendering av fågelfjäder kan implementaras. Ett lindenmayersystem (L-system) används för att skapa geometri med hjälp av ett fåtal bézierkurvor. Naturliga variationer hos fjädrar modelleras genom att introducera externa krafter som ackumuleras slumpmässigt när L-systemet genererar geometrin. Bidirectional texture functions (BTF) används för färgsättning och effektiv modellering av fjäderns finstruktur. BTF är en sexdimensionell struktur som kan representera verkliga material genom att innehålla, förutom de två vanliga texturkoordinaterna, koordinater för betraktnings- och belysningsvinklar.

Fysisk självkänsla hos barn och ungdomar med Aspergers syndrom

Background: It is common that children and adolecsents with Aspergers syndrome have impaired motor skills and are less physically active than neurotypical children and adolecsents. Studies conducted on neurotypical children shows that children and adolecsents who are regular physical active also have a good motor control and a good physical self-esteem. The purpose of this study was to investigate the physical self-esteem of children and adolescents with Aspergers syndrome. Study Group: 36 children and adolescents aged 9-15 years with a diagnosis of Aspergers syndrome was asked to participate in the survey. 18 children, 16 boys and 2 girls, responded to the questionnarie about physical self-esteem which 17 of the answers could be used in the study.

Integrating Forward by Going E-commerce - A study of the Fashion Industry and the Development Phase of an Internet Establishment

The purpose of this thesis is to outline an appropriate model in order for companies to successfully act and compete physically as wholesalers at the same time as acting on the virtual market by selling directly to the end consumer. The approach of this thesis is hermeneutical and abductive with elements of hypothetically deductive approach. Our research has a qualitative research strategy based on case studies and interviews as well as on secondary data. Interviews were conducted with the case company JaymJay Wear AB as well as with other companies, so called mini cases. The secondary data consists mainly of textbooks, web sites and journals.

Att leda och koordinera projektgrupper på distans

In recent decades, project based work form has taken a dominant role of work for many companies. Developments in the field have progressed rapidly and research has contributed to more efficient working practices. This study describes the elements that a project manager should keep in mind when he leads a project without actually being physically present, complex factors occurred and the basic approach to encounter them. The aim of this report is to examine factors that arise in the context of coordination at a distance and how companies, in their daily work, surpass these obstacles. The study does not include cultural differences, time zone differences and language differences, all very common in project management at distance.

Bildbaserad rendering : Implementation och ja?mfo?relse av tva? algoritmer

Det här arbetet har gått ut på att jämföra två algoritmer för bildbaserad rendering. Båda algoritmerna använder två bilder som spelats in med formatet MultiView plus depth för att rendera nya mellanliggande vyer av en tredimensionell scen. De tvådimensionella bilderna är kompletterade med djupvärden för varje bildpunkt. Renderingen kan då utföras genom perspektivriktiga transformationer där alla bildpunkters nya positioner projiceras individuellt. I samband med renderingen behöver bland annat mätfel i de ursprungliga bilderna samt skymda partier hanteras.

Utemiljö för motion :

New technology and urban sprawl have resulted in almost half of the population in Sweden being insufficiently physically active. The sedentary lifestyle causes heart- and vascular diseases, diabetes, high blood pressure, cancer, stress etc. in the population. One of the biggest priorities in the society is to promote more physical activity. Through literature studies and a questionnaire this paper will examine how we can design the built environment in order to promote physical exercise and if we can change the sedentary lifestyle with a outdoor environment that invite physical exercise. There are both internal and external factors that have importance for people?s physical activity.

"Att skriva livet är en annan historia": att förstå och hantera inkonsekvens, diskrepans och levande metaforer i en levnadsteckning

In the pilot study for a biography, some of the methodological and/or theoretical problems facing the anthropologist and biographer are discussed.The empirical section is based on a number of interviews I made with my grandmother over the period 1995-2001. I have come across inconsistencies in the material when rendering a historical event. Furthermore, the material makes me reflect on how the biographer or anthropologist is able to handle or interpret that she and the subject/informant has a different attitude to metaphors and how the metaphors can change over time, space and interpretation.The essay begins with a summary review of some of the central social and behavioural scientific theories that can be related to the individual and the biography.There then follows an in-depth discussion based on Paul Ricoeur's philosophy that says that your identity is created in relation to how you look at your history and future at the present time. Identities are created in an interaction between the field we are currently in, the cultural capital that includes gestures, mannerisms, symbols, our language and the area of interpretation the field allows in the culture. Consequently, the biography is also a representation that is created in time and space and between the subject and the person rendering the subject.The biography or ethnography is transient and is of necessity a historiography.Ricoeur talks about the living metaphor.

Resultatstyrning på Sida: Ett Sisyfosarbete

This study aims to examine how performance management is compatible with the operations at Sida, Sweden?s International Development Cooperation Agency, by performing interviews with representatives from Sida. The public sector is facing increased demands on accounting, which has emerged as an institutionalized social norm in society. The nature of Sida?s operations, however, proves to be highly complex, rendering results based management difficult to implement.

<- Föregående sida 2 Nästa sida ->