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1509 Uppsatser om Online visual merchandsing - Sida 48 av 101
SAB-systemet och Yahoo! En jämförelse rörande traditionell och ny klassifikation
The aim of this Master thesis is to investigate the similarities and differences between a traditional and a new classification scheme. Two classification systems are compared, "The Swedish Library Classification System" the SAB-system - and Yahoo!. The SAB-system has been used in Swedish libraries since the beginning of the 20^th century, and Yahoo! has been online since 1994. Yahoo! has a Swedish version of its international original, which is used in this study to get a similar starting point with the SAB-system. The method used for this is a content analysis, which in this case is not a quantitative analysis.
Mjukvaruverktyg för loggning och analys avindustriella processer
This report discusses developing a software log tool for analysis of industrial processes. The target was to develop software that can help electro Engineers for monitor and fault finding in industrial processes. The tool is called PLS (Process log server), and is developed in Visual Studio.NET Framework 2005. PLS works as a client with Beijer Electronics OPC Server. The program is able to read data from PLC (Programmable Logic Controller), trough the OPC Server.
Pars sätt att interagera på sociala medier : En studie utförd ut ett performativt genusperspektiv
Denna studie visar hur kärlekspar skiljer sig i interaktion och presentation av relationen/partnern på socialamedier. Skillnaderna tycks bero på att männen och kvinnorna interagerar utifrån föreställningar om maskulinitet och femininitet. Studien visar att kvinnorna är mer aktiva än männen på sociala medier, samt att de uttrycker ett större behov av att presentera relationen online. De tolkas därför i enlighet med den rådande genusordningen som relations-orienterade i sin interaktion. Männen framstår som oberoende och autonoma i deras användande av sociala medier och tycks inte visa något intresse för att presentera relationen.
Om femfaktormodellen och elektroniska sociala nätverk
Denna studie undersöker hur människor engagerar sig med och på elektroniska
sociala nätverk (OSN). Syftet var att undersöka på vilket sätt som
personligheten påverkar hur vi använder OSN. Data från sextio deltagare
insamlades genom ett webb-baserat formulär baserat på femfaktormodellen (?Big
Five?) och instrumentet Big Five Inventory. Deltagarnas aktivitet på Facebook
uppskattades genom frågor utformade för denna studie.
Push-teknik på webben
Denna rapport behandlar push-teknik, en teknik för att skicka data i realtid inom webbapplikationer.Många gånger i dagens mer interaktiva webb kan ett behov finnas av att behandla data på ett alternativt sätt. På grund av detta kändes det valda ämnet relevant inom ramen för webbutveckling.Syftet är att undersöka hur vida denna teknik skiljer sig mot andra tekniker för att transportera data. För att kunna undersöka push-tekniken har en applikation skapats med hjälp av ett ramverk för detta ändamål. Som ramverk för arbetet valdes APE som innehåller en komplett lösning för push-teknik på webben.Som underlag för rapporten utvecklades en spelapplikation samt en utvärdering av ramverket APE och ett antal prestandatester gjordes..
Application development for automated positioning of 3D-representations of a modularized product
This thesis presents an application that performs positioning of modules automatically based on given data for every module, and the development of it. The basis of the application is from a previous thesis code. On top of that code, more features and error handling has been added, as well as fixes for various bugs. A stress test has been performed and further development possibilities are being presented.The thesis work was carried out at Toyota Material Handling Mjölby (TMH) and was made in parallel with another thesis by Fredrik Holden who was generating data for the application. For a complete understanding of the theory and background, please also read Holden?s thesis report ?Development of method for automated positioning of 3D-representations of a modularized product?, as well as the former thesis ?Analysis for Automated Positioning of 3D-representation of a Modularized product??..
Tillbaka till framtiden - om svensk filmdistribution i den digitala eran
Why is the e-revolution of the Swedish film distribution lingering? In attempting to answer that question, this qualitative study depicts the distribution market of Swedish film and its actors. Thirteen interviews with representatives of the industry have been conducted in search of an understanding of the current situation. Two important conclusions are made. One is that the strong interdependency between the actors of film distribution is inhibiting the acting space of those who seek change.
Storage stability in a milk based UHT-beverage : effect of pH, carrageenan and storage time
The different characteristics of many food products, such as aroma and texture, changes during storage time and become undesirable. The reason is instabilities within the product which become prominent as the product ages. These changes in characteristics are quality losses caused by changes in the product?s intrinsic and extrinsic environment. The stability in UHT-milk and beverages similar to it have been studied in the past decades and a certain focus have been on age gelation which is a common
defect in these type of products.
Musikens betydelse i TV-reklam : En analys av jingel, bekant och obekant musik
This essay examines the communication value of music in television advertising. It studies different forms of music and whether these forms contribute positively or negatively to how television advertising is perceived and remembered. The forms are jingle, familiar song and unfamiliar song. 100 high school students participated in the study through a questionnaire. The study shows that music is an important tool that complements television advertisings visual aspects. Music creates feelings, emphasizes aspects of the image and clarifies the advertised message.
Användbarhet och turism, är det lätt att kombinera? : En studie om turismsajters användbarhet
In this essay we discuss the broad area of website usability from a tourism perspective. Our goal was to investigate the usability in smaller and bigger tourism websites. We have declared what website usability means and the importance of involving the users when designing a user interface. In a pilot study, we conducted three interviews with people who work with usability and then used the information we got to form questions to use in a focus group interview. In this focus group, we asked three people to assess two Swedish tourism websites, one bigger and one smaller, to find out if they were considered usable and if there was any difference in usability depending on the size of the site.
Informativa strukturer och egenskaper som stöd för automatiska processer i människans informationshantering
The purpose of this thesis is to create opportunities for an efficient interchange of information between humans and technology, especially for the skilled user, and put the designprincipal for informative structures and features into practice. Informative structures and features in a large number of information items helps the peripheral visual system to automatically capture knowledge through logical patterns.A field experiment was done to evaluate if informative structures and features, implicate efficient human information-processing, even in a small study. The results was ambiguous because the quantitative part of the investigation didn?t show any significant differences, whereas the qualitative showed that people prefer a dynamic document with a high degree of informative structures and features over a dynamic document with a low degree of informative structures and features. Even if this study was inconsistent, probably because to few subjects where used, the implication of the research that?s behind it is solid.
Lärares bedömning av bildämnet vid en lärarutbildning i Sydafrika : En minor Field study
Bedömning av estetiska ämnen har varit ifrågasatt gällande dess kvalité, rättvisa, funktion och hur det påverkar ämnet och individen. Studien syftar till att beskriva bedömning av det estetiska ämnet Visual Arts vid en lärarutbildning i Sydafrika presenterat ur ett lärarperspektiv. Forskningsfrågorna utgår från ämnesdidaktikens teori gällande Vad bedöms, Hur kommuniseras bedömningen och Varför görs bedömningen. Metoden som använts är ett två månaders fältarbete vid en bildlärarutbildning där jag följt tre lärare och deras arbete genom deltagande observation, samtal, intervjuer och insamling av vissa dokument.Det empiriska materialet har analyserat från de tre didaktiska frågorna. Resultatet visar att lärarna, som var utbildade konstnärer lade ned mycket tid och engagemang på bedömning.
En ny Upplevelse - En studie i formgivande av interaktioner på webben och effektivisering av arbetsflöden
We?re all aware that technology progresses forward with giant leaps on a daily basis. In
one-way or another this affects us in our everyday life. It can affect us in the way we?re shopping, communicating, researching, planning future events or how we choose to
be entertained.
That the web is an increasingly stronger tool for communicating in more or less every
type of business is becoming more evident for people.
Flerspr?kiga elevers l?rande i matematik: strategier, resurser och undervisning
This study?s aim is to investigate how multilingual students learn mathematics and teaching strategies used to support the students? development of knowledge. A total of eleven scientific articles were selected for analysis and comparison. The results showed that visual representation, multimodal forms of expression and the students? whole linguistic repertoire constitute central resources for learning.
Scenografi, min käre Watson! : En studie i scenografiska teknikers påverkan på spelare
This study explores Environmental Storytelling techniques and whether these can beused in combination with each other to lead a player through a game scene in aspecific pattern, affect the player?s narrative and exploratory view and explorewhether Self-paced Exploration can be combined with these techniques.It is a qualitative study conducted by six gaming sessions with accompanyinginterviews in which six people get to play one of three versions of the same gamescene. The only differences between the scenes are the different guidance techniquesused. The informants' movement patterns are identified and interviews recorded byaudio, as well as screen recording. The results shows that Environmental Storytellingtechniques can very well be used to control the player's exploration patterns, bothnarratively and navigation purposes and Self-paced Exploration can be utilized to agreater efficiency in combination with these..