Sökresultat:
974 Uppsatser om Online magazine - Sida 2 av 65
Tidskriftens väg till framgång : framgångsfaktorer för specialtidskrifter ur ett marknadsorienterat perspektiv
Our main purpose with this paper was to figure out what makes a magazine successful. We wanted to analyze and examine factors of success for magazines, with a focus on music magazines, from a marketing perspective. Also, we wanted to see specific factors of success for the music magazine Groove. To do this, we interviewed seven people from different areas within the business with different kinds of expertise. We interviewed two people from Groove Magazine, two people from other music magazines and in addition to this, two people from a grand publishing company and also one person from a soccer magazine.
Analys av fyra svenska företags kundtidningar : Kundrelation och varumärke byggs när redaktionellt material anpassas för både tryck och webb
This paper aims to clarify how four customer magazines and digital versions of the magazines are being used by their target group. It focuses on the Ikea customer magazine specifically. After the analysis the conclusion is that out of the four companies customer magazines only one, Ikeas Live magazine, fully re-used the editorial content from the printed magazines on their digital platform. The interviewees were six readers of Ikeas customer magazine Live and two experts from a Stockholm based content firm. After the conducted interviews it became clear that none of the interviewees read the digital version of Ikeas magazine Live.
Den virtuella dejtingvärlden : En studie om användandet av nätdejtingsajter
The purpose of this study has been to investigate the virtual world that people are part of on online dating sites. To do this we have investigated two different research questions, which are the following: What functions do the online dating sites provide? Why and how are the online dating sites being used by their members? In order to gather information about these matters, we have used a qualitative method consisting of participating observation, scrutinizing and single person interviews. Our results indicate that people have different goals with their usage of online dating sites; some are looking for love, a long-term relationship while others are looking for sexual contact. There are many different online dating sites to choose from depending on the users? objective.
En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online
Ragnarök Online en plats på nätet, ett online-spel, där människor från hela världen möts och samverkar. Det är i detta möte personer emellan som den virtuella miljön Ragnarök Online skapas. Målet med denna uppsats är att visa på hur människor interagerar i, och skapar denna plats på nätet. Varför spenderar folk tid i virtuella miljöer? Är det annorlunda att agera i en virtuell miljö? Dessa är några av de frågor vi kommer att möta i texten.
VeckoRevyn ? din bästa vän i vått och torrt? : En kvalitativ undersökning om innehåll och tilltalssätt i VeckoRevyn.
?VeckoRevyn ? your best friend in good times and bad?? is a BA thesis based on a weekly lifestyle magazine, VeckoRevyn, with a female demographic aged 18-25. Issues of the magazine, published in 2009 and on, is analyzed and dissected to better understand and be able to get answers for the questions of issue. What is said in the magazine, and how does the message reach the audience? Furthermore, the message, as well as the tone used to convey it, is reviewed as part of the discussion about consequence.
Från TV-TV till Social-TV : En studie av strategier för Webb-TV och Sociala Medier
This study explores how online television works and how it is integrated with social media such as Facebook, Twitter and blogs. Through three qualitative interviews with representants from different fields of work regarding online television, we have concluded how online television is being used in Sweden today and concludes with examples of what the future of online television could look like. Representatives from the following companies have been interviewed: SBS Media Group Sweden, Strix Television and Mediamätning i Skandinavien. The use of social media for marketing of online television is a fact for the companies in this study. However, the result of the study shows that theres room for development in the integration between online television and social media.
Spelets språk : Hur används det engelska språket i onlinespel?
This study aims to research how upper secondary pupils interact while playing online games, how the English language is used within each game and what attitudes these pupils have towards language in school and online gaming respectively. Online gaming sessions have been recorded to analyze the methods of interaction by which people communicate with each other while playing online games. Furthermore, the text-based communication occuring in online gaming is analyzed on a lexical level to find words not defined in legitimate English dictionaries. Interviews with students have been conducted to understand the attitudes held by students towards language in school and online games..
Lek och allvar : Om pokerspelande på nätet
This study explores the relatively new phenomenon of online poker. More specifically, it elaborates on who the online poker player is, why s/he plays online poker, what the fascination of the game is, why s/he continues to play, and what the experience is. The study is delimited to focus on individuals who mainly play Texas hold?em online. The empirical material is based on semi-structured interviews with active online poker players, as well as on secondary data such as articles and literature.
Den konstruerade verkligheten : En studie om porträtteringen av män och kvinnor i filmtidningen Cinema
There are many researching studies to be found that describes how media relates to men and women differently. Even if it?s a newspaper research or a magazine research they all display the same information. That there are differences in the way that women and men are described or portrayed in articles and pictures. Most of these gender studies are made on a basis of magazines that are mainly intended to men or to women.
Dikten i "den nya fredens värld" : Litteraturdebatt i tidskriften Samtid och Framtid 1944?1949
This thesis analyses the literature debate in the overlooked Swedish magazine Samtid och Framtid 1944?1949. The magazine was first published at the end of World War II on the initiative of publisher Johan Hansson. After an interesting start, the terms of the debate in the magazine were changed after a power struggle on the editorial level. Thus, the magazine never became the influential arena for literary discussions that it first had potential of becoming.
SECOND LIFE: SECOND CHANCE - A netnographical study of the online virtual world Second Life as a place of...
Our study illustrates the nature and characteristics of the virtual world Second Life. We have identified that the online community aims to satisfy hedonistic needs through social and conspicuous consumption, for online use only, concentrating on socially accepted identity construction..
En strävan efter kundlojalitet : -En visuell retorikanalys av Mercedes-Benz Magazine
Syftet med denna uppsats har varit att försöka kartlägga vad Mercedes-Benz argumenterar för genom sin tidning Mercedes-Benz Magazine och till vilken publik de då vänder sig till. Frågeställningarna har varit: 1.Vilken tes eller teser driver Mercedes-Benz Magazine? 2.Vad kan Mercedes-Benz retoriska val innebära då det gäller identifikation och åtskillnad? För att kunna besvara frågorna har de topiker och premisser Mercedes-Benz Magazine nyttjar i sin argumentation studerats. De teoretiska utgångspunkterna har varit ethos och identifikation. Studien föreslog att de övergripande teserna i Mercedes-Benz Magazine var: 1). Merceeds-Benz bygger exklusiva, eleganta och snygga bilar.
Vecko-Revyn : En studie av en ungdomstidnings tilltal till läsaren, dess reportage och intervjuer samt definition av kvinnlighet under en period av 20 år.
AbstractTitle: Vecko-Revyn, A study of how a women?s youth-magazine speaks to its readers, the content of the articles and interviews and the papers definition of femininity during the years1984-2004. (Vecko-Revyn En studie av en ungdomstidnings tilltal till läsaren, dess reportage och intervjuer samt definition av kvinnlighet under en period av 20 år.)Number of pages: 63Author: Anna WidénTutor: Göran SvenssonCourse: Media and Communication Studies CPeriod: Spring 2006University: Division of Media and Communication, Department of Information Science, Uppsala UniversityPurpose/aim: The purpose is to see how the women´s youth-magazine Vecko-Revyn speaks to its readers, what the content of the articles are with a special view at the articles that contains interviews and articles with the theme sex and relationships. The study will also see how the magazine Vecko-Revyn defines femininity and how that difference through the years. The investigation will study those different subjects over a timeperiod of 20 years, 1984 ? 2004.Material/method: The study is done with a combined qualitative and quantitative text analysis using five numbers of the magazine Vecko-Revyn from each of the years 1984, 1994 and 2004.Main results: The magazine Vecko-Revyn has a very open text to it?s readers.
Metalheads och Moralpanik : En undersökning kring Hårdrockens självpresentation, värde och kulturella etablering genom Close-Up Magazine
Uppsatsen granskar det spänningsförhållande som existerar mellan Hårdrockens uttryck och den oinvigda allmänhetens moralpanik. Genom självpresentation och smakdistinktioner undersöker den också hur Hårdrocken idag har positionerat sig som en etablerad kultur med ursprung och tradition. På så sätt behandlar uppsatsen vad och vem som definierar Hårdrockens kulturella värde och position. Undersökningen görs genom en textanalys av den svenska hårdrockstidningen Close-Up Magazine. Uppsatsen granskar även hur tidningen positionerar och presenterar sig som betydande aktör inom Hårdrockens verksamhetsfält..
Sms-lån - Färdigreglerat?
Ragnarök Online en plats på nätet, ett online-spel, där människor från hela världen möts och samverkar. Det är i detta möte personer emellan som den virtuella miljön Ragnarök Online skapas. Målet med denna uppsats är att visa på hur människor interagerar i, och skapar denna plats på nätet. Varför spenderar folk tid i virtuella miljöer? Är det annorlunda att agera i en virtuell miljö? Dessa är några av de frågor vi kommer att möta i texten.