Sök:

Sökresultat:

845 Uppsatser om Medium - Sida 3 av 57

24 - timmars ungdomar : ständig uppkoppling och stress?

The purpose of this study was to understand what the professionals experiences are of stressed youth. We did a qualitative study with interviewing three school nurses, one welfare officer and two recreation leaders. Research is saying that stress is increasing among the youth and that girls are more stressed than boys. It also says that Medium is a big consequent for that (ex. Brun M.

Synen på internkommunikation i större organisationer : Att förmedla information eller att skapa ett budskap

According to science internal communication is a complicated, yet very important, issue of organizations today. An organization with a successful internal communication shows better results both economically and in terms of coworker satisfaction. The two main theories on communication are sensemaking and transmission. After a century with a transmissionary point of view, researchers stress the importance of sensemaking internal communication.Main question of this thesis is ?Which of the two main theories is the most useful when anchoring important messages in large organizations??According to the results of this study, conducted by interviews, neither one is more useful than the other.

Dags att hålla för näsan? : - en studie om doft som marknadsföringsmedium

SAMMANFATTNINGTitel Dags att hålla för näsan? ? en studie om doft som marknadsMediumTime to keep your nose shut? ? a study about aroma as marketing Medium.Seminariedatum veckodag den xx/1 2008Författare Madelene NordströmHandledare Magnus RodellProblem: Genom att problematisera begreppet ?Medium? vill jag undersöka om doft är ett sådant. Jag studerar även på vilket sätt doft som ett Medium kan påverka människans konsumtion?Syfte: Jag vill påvisa att stimuli där jag har ?doft? som exempel, används som ett Medium för att locka till konsumtion. Därför vill jag på en kritisk basis ge förståelse och insikt i hur doft används som marknadsföringsmedel i Sverige då det inte är ett självklart marknadsföringsmedel.

Kommunikation mot bättre motivation : En studie som undersöker hur kommunikation kan påverka motivation på arbetsplatsen

På senare tid har allt större fokus lagts på vikten av motiverade anställda på arbetsplatsen. I denna uppsats undersöks hur kommunikation kan påverka motivationen på arbetsplatsen. Detta sker genom en fallstudie med en kvantitativ undersökningsmetod i form av en enkätundersökning på byggföretaget NCC, där de fyra kommunikationsfaktorernas (feedback, öppenhet, språk och Medium) eventuella påverkan på de fyra motivationsfaktorerna mål, meningsfullhet, utveckling och trivsel, undersöks. Sammanställningen visade att alla motivationsfaktorer samt alla kommunikationsfaktorer förutom feedback ansågs som positivt bland personalen på NCC. Detta gav ett resultat som säger att det främst är kommunikationsfaktorerna öppenhet, språk och valet av Medium mellan ledningen och de anställda som kan påverka motivationen på arbetsplatsen..

Optimization of Western Blot for detection of cellspecific localization of DNA binding protein fromstarved cells (Dps) in Nostoc punctiforme

Cyanobacteria belong to the oldest organisms of our planet. They use photosynthesis to produce ATP and gain biomass from carbon dioxide. The cyanobacteria Nostoc punctiforme is a filamentous bacterium that consists of two different types of cells, vegetative cells and heterocysts. The type of cell it differentiates into depends on the media they grow in. In an ammonium-rich Medium, the N.punctiforme consists of vegetative cells that differentiate into heterocysts when in the Medium is changed to a low-concentration ammonium Medium.

Bibliotek, Finkultur och TV-spel : En diskursanalys av debatten kring TV-spel och bibliotek

This bachelor´s thesis analyzes the debate in a number of Swedish media regarding the introduction of video games as a new Medium in the public libraries. The theory and method used is discourse analysis. Three questions were asked: how the introduction of video games as a new media in libraries is discussed, how is it motivated and in what way the authors of the articles analyzed are speaking about new media and the mission of the library. The selected articles were divided into four themes and the analysis resulted in the identification of two main discourses, one which is positive to the introduction and integration of new media in the libraries? collections, and one which has a more negative approach and uses quality and culture as an argument. The conclusion is that video games are a Medium so widely used that librarians have to decide whether or not they want to include it in the libraries? collections, and by deciding this they reveal their attitude towards the mission and purpose of the public library..

Bloggen - socialt medium med makt potential : En kvalitativ studie om konsumtionsideal bland svenska och internationella bloggar

Today, we live in a consumption society. We buy products to soothe our needs and desires. Thru material things we can express our own personal identity and shopping is seen more as a pleasure than a need to survive. With the background media- and communication studies, the reason of this study was to explore how blogs as a social Medium can influence the consumption ideal in society. With dialogical analysis and semiotic analysis we wanted to see if we could find a specific consumption culture in the content of six blogs we did our studies on. We found that the blogs showed us that there is normal to have everyday luxury and spoil oneself with expensive things.

Genusaspekter på föräldraledighet i svenska små och medelstora företag

The main intention with this study was to explore how parents, employed in three Swedish small- and Medium-sized companies, experienced their combination of work and parental leave. The investigation was carried out by a questionnaire, and the 21 participants estimated the attitude from and the treatment by mainly the management and the colleagues. The answers were analyzed both from a perspective of gender and in the aspect of high- and low utilizers of parental leave. The results showed that although both men and women generally estimated the attitude from the management and the colleagues towards parental leave to be positive, the parental leave was divided traditionally and unequally between the parents..

Design comparison between HiperLAN/2 and IEEE802.11a services

This paper is a study and comparison between the two Wireless LAN (WLAN) standards HiperLAN/2 and IEEE 802.11a. WLANs are used instead or together with ordinary LANs to increase mobility in for example an office. HiperLAN/2 is an European standard developed by ETSI and the IEEEs standard is American. A WLAN-card consists roughly of a Medium Access Control (MAC), Physichal layer (PHY) and an antenna. The antenna is the same for the different standards.

Does it matter?

Swedish: Det här kandidatarbetet undersöker om karaktärer med icke-normativ sexualitet finns representerade i digitala spel och hur dessa framställs. Arbetet har även fokus på de reaktioner samhället har visat i samband med att spel som behandlar ämnet icke-normativ sexualitet kommit ut på marknaden. Syftet är att uppmärksamma och ge insikt om icke-normativ sexualitet som ämne och hur diskussionen av detta kan leda till en utveckling inom spelmediet. Informationen som användes för att undersöka ämnet och dess reaktioner finns sammanställt under ett forskningsmomentet, vilket sedan utvecklas till flera noveller. Dessa noveller har sedan användes i en undersökning som genomfördes av 11 stycken deltagare.

Does it matter?

Swedish: Det här kandidatarbetet undersöker om karaktärer med icke-normativ sexualitet finns representerade i digitala spel och hur dessa framställs. Arbetet har även fokus på de reaktioner samhället har visat i samband med att spel som behandlar ämnet icke-normativ sexualitet kommit ut på marknaden. Syftet är att uppmärksamma och ge insikt om icke-normativ sexualitet som ämne och hur diskussionen av detta kan leda till en utveckling inom spelmediet. Informationen som användes för att undersöka ämnet och dess reaktioner finns sammanställt under ett forskningsmomentet, vilket sedan utvecklas till flera noveller. Dessa noveller har sedan användes i en undersökning som genomfördes av 11 stycken deltagare. English: This bachelor thesis investigates if characters with non-normative sexuality are represented in digital games and how these are portrayed.

Sand pits as habitat for ground beetles (Carabidae) : does the area affect species number and composition?

Sand pits are a valuable habitat which can hold many sand living species including several endangered ones. As many sand habitats with exposed sand are declining, sand pits have a potential as a substitute habitat. This study was conducted to see what effect the area of a sand pit has on species number and composition of ground beetles (Coleoptera: Carabidae). Also, the effects of other environmental variables were tested, for example the proportion open sand, vegetation cover, sun exposure and tree cover. The study was conducted in the county of Uppsala in 2008 and included 13 sand pits with areas between 200 and 180,000 m2.

Annonseringsmediet Spotify - Nya möjligheter för mindre företag

The use of streaming media such as Spotify has increased rapidly in recent years. Although the consumption side of Spotify is well established with over 10 million users, the Medium might provide new unexploited opportunities as an advertising channel. The purpose of this thesis is to increase knowledge about advertising through streaming media and in particular via Spotify. To contribute to such knowledge we have conducted a case study to investigate how Spotify can be used and serve as an advertising Medium for a smaller firm, Hasseludden Yasuragi, so that it may reach its target group. To examine the medial effect, a quantitative as well as a qualitative study was carried out using the ARF Model as a basic framework.

Med kunskap i fokus: En kvalitativ studie av knowledge management på mellanstora svenska managementkonsultföretag

Background: Knowledge management is a concept that is considered of increasing importance in the developing knowledge society. Previous research in the area has to a large extent been based on large multinational companies. Purpose: The thesis aims to clarify how middle-sized Swedish management consultancy companies work with knowledge management. The thesis intends to use existing theories about knowledge management to explain the effect of size and area of operation on management consultancy companies? knowledge management.

"TV-spel är inga konstigheter!": En enkätundersökning om tv-spel på folkbiblioteken

The aim of this bachelor thesis is to investigate the lending of video games at the public libraries in Sweden. The thesis focused around a web survey, which was sent out to all public library directors, as its research material. The results were compared with those found in a master thesis by Olle Berg and Thomas Nyström from 2008. This was done to gain a better understanding of why the libraries provided video games. The other results of the survey were analyzed with a quantitative method.The results indicate that half of the responding libraries provide video games for borrowing.

<- Föregående sida 3 Nästa sida ->