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921 Uppsatser om Live - Sida 1 av 62

Motiv och förutsättningar för Arbete med spänning på det svenska stamnätet

In this thesis, the conditions of using the maintenance method Live work at the Swedish TSO, Svenska Kraftnät has been analyzed. The study is limited to only include Live work on 220 and 400 kV. The Live work method is a type of maintenance that can be done, on lines or stations, even though they are still energized. The purpose of this thesis has been to map the present Live work situation at these levels in Sweden. The study is based mostly on interviews with people who have specific field competence with in Live work but also with personnel at Svenska Kraftnät.

Hur skulle hemlösa och bostadslösa människor vilja bo? : 10 intervjuer i storstadsmiljö

The purpose of the essay was to discover how homeless persons want to Live. Does it matter what it looks like? The method used was a qualitative study including literature and 10 interviews with ten homeless persons, of which seven Lived outdoors and three in temporarily residences. The central questions were the following:How do homeless people want to Live?In what sort of houses do they want to Live and where?How do they look upon their situation and their future?What obstacles can occur if they for example got an apartment to Live in?Are there any proposals to solve the problems?Most of them had been living outdoors for five to ten years, perhaps more, and they were worried and sad about their future.

Livesändningar på webben : Interaktion mellan produktion och tittare

Viewer interaction is a common part of Live broadcasts on the web and enables production and viewer to communicate with each other. The possibilities in viewer interaction make it easier for productions to create viewer engagement by involving them in the Live broadcast through chats and social media. In creating a bond between production and viewer the interaction must be carefully managed to suit both the shows and the viewer?s needs.  A qualitative study has been used to analyze the viewer interaction in two Swedish Live broadcasts on the web.

Hejoppa hejopp! : En musiketnologisk studie av musikrepertoar och dess tradering inom lajvkulturen

The aim of this essay is to study and show the contents of the music repertoire that is used in Live action role plays in Sweden and study how this repertoire is spread between participants in the culture of Live action role playing.Four informants have been chosen and interviewed, three men and one woman of different ages from different places in Sweden. They have all been practicing Live action role playing for some years.Some of the conclusions that can be drawn from this study is that the participants of this hobby culture value music that feels old and contribute to the illusion of another world and time. The music repertoire of the Live action role playing culture is filled with this music that gives the participants associations in line with the illusion. That is more important than the real age of the music. Another interesting conclusion is that the participants learn and spread the melodies verbally to each other and only the texts spread on the internet..

Simulation av Xbox Live Indie Games gränssnittet

This thesis was developed as an assignment from Ludosity Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live Indie Games test environment; excluding this developed system there is no other way to do such an analysis without actually releasing the game on the Xbox Live Indie Games marketplace and then analyze the resulting sales from the product.The finished system had to be similar to the original system to the degree that a user could see past the interface itself and use the system just as he/she would have used the real marketplace. It also had to be easy to change and add games to the system so that Ludosity Interactive easily could show the games and the data that they deemed interesting for their tests. The final product was developed using C#, XNA and XML together with an Agileinspired development method in combination with Pivotal Tracker. This report describes how this product was developed..

Användargenererad livestreaming, nätgemenskaper & social interaktion : En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch

The popularity of video games has been boosted by the rise of user-generated Live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of Live streamed video games. The stream is created by a player who broadcast and streams the video game online. The video game can then be watched by a viewer that is interested in the video game. In every stream there is an implemented Live chat that allows the viewer to interact with the streamer while the stream is online.

Adaptivt e-lärande av grundläggande programmering med Live-programmering

e-lärande handlar om hur man ska ha tillgång till lärandeinformation vart man än är, oberoende enhet så länge internetuppkoppling finns. Adaptivt test är ett test som kontrollerar användarens kunskaper för att kunna anpassa t.ex. läroinnehållet efter användarens kunskaper. Live-programmering är då användaren kodar i ett program som ger direkt feedback på vad koden gör.Problemet består utav att utforma en algoritm och en datastruktur som kan utnyttja den data som erhålls från en Live-programmerings-miljö för att kunna genomföra ett adaptivt test. Undersökningen kommer att ske i en webbläsare med hjälp av Live-programmering.Implementationen av arbetet sköts smidigt genom att programmera en hemsida där användaren får testa de olika algoritmerna.

Skapande av film med 3d-element och live footage

Jag har deltagit i skapandet av en 10 minuter lång kortfilm som heter Kylan. Det huvudsakliga arbetet har bestått av compositing, då man har kombinerat Live footage-material med renderade 3d-element. Jag har använt mig av mina erfarenheter för att besvara min frågeställning: ?Hur kan man gå tillväga när man skapar en film med kombinerad Live footage och renderade 3d-element??Vilka är de visuella byggstenarna när man matchar renderad 3d och Live footage, och hur arbetar man med dessa i compositingprogram?Arbetet är utfört under min tid på Despot Film, som ett litet filmproduktionsföretag. Projektet, Kylan, är ett pilotprojekt.

Live streaming : En kvalitativ undersökning om streaming av datorspel

Vad a?r det som go?r att en miljon ma?nniskor la?gger tid pa? att streama datorspel? Live streaming har funnits sedan 1920-talet, da? i form av musik i hissar. Pa? 1990-talet bo?rjade hemdatorer utvecklas ha?rdvaruma?ssigt tillra?ckligt fo?r att kunna streama film och ljud. Med en kvalitativ enka?t publicerad pa? na?tet underso?ker vi i den ha?r uppsatsen varfo?r en miljon personer idag va?ljer att streama na?r de spelar dator eller tv spel.

Live eller Dator? : Ett konstnärligt projekt om liveinspelning i studio.

Syftet med detta projekt har varit att se om det går att efterlikna en modern popproduktion gjord i dator Live med ett helt band i studion. Det skriftliga arbetet tar inte upp låtskrivning utan handlar om den tekniska procesen vid inspelning och mixning. Två låtar har arrangerats och spelats in helt och hållet i en dator för att sedan spelas in Live med ett helt band i en studio. Dessa olika versioner av låtarna jämförs sedan med hjälp av sex mätpunkter. De olika versionerna är lika varandra, men är inte exakta kopior. Datorinspelningarna är välstädade och exakta medan Liveinspelningarna är mindre välstädade och stundvis grötigare. .

Hur väl skogsägare följer åtgärdsförslagen i skogsbruksplanen : en enkätundersökning

This rapport is about how often private forest owners follow the measures proposed in their forest management plan. The survey is made in cooperation with the forest-owners association Norrskog. The private forest owners are relatively satisfied with the forest management plans and with the measures proposed. There are some differences between those who Live on or near their property and those who Live many miles away. The forest owners who Live on their property are those who follow the proposed measure of precommercial thinning to the largest extent. That group also values precommercially thinned stands higher than thinned stands. The complete opposite is the case for the group that Lives far away from their property. Almost all of the respondents thought that the forest management plan would be or had been a good help in the decision making about the forest..

Uttryck och intryck : En studie om skillnaderna mellan avsikt och uppfattning på Windows Live Messenger

Face-to-face communication is always complemented with non-verbal signals that give us clues as to how a message shall be interpreted, but as communication is moved online the possibilities to express oneself becomes more limited.This paper focuses on the instant messaging client Windows Live Messenger and three of the non-verbal functions that it provides (nudges, winks and emotes). The purpose of the paper and its underlying study is to compare the senders' intentions with the receivers' conceptions when it comes to these functions.The study was done as a questionnaire with two different versions of the questions, one looking at the senders' intentions and the other at the receivers' conceptions.The results were then compared in order to look for tendencies. The results showed that the most common intention among the senders was also the most common conception among the receivers, but that the rest of the attitudes didn't match at all. The functions that are supposed to help the conversation flow often create ambiguity instead and lead to vagueness, misconceptions and annoyance..

?Man får uppskattning om man skriver kreativt men inte om man stavar kreativt? : en litteraturstudie om fenomenet dyslexi

The aim of the study was to study the phenomenon of dyslexia on the basis of a literature study. I did a thorough exposition of what dyslexia is and its history and previous research in the area. Further I assumed two questions at issue which were What testimonies are there from the literature of how it is to Live with dyslexia? and What learning styles are there for people with dyslexia? I have taken part of testimonies that are to be found about how it is to Live with dyslexia according to the people themselves that Live with it. In the second question at issue I move on to present a couple of learning styles that are used.

En plats - En identitet

We Live in a society where we are not bound to one place. We are encouraged to be mobile and constantly moving between different locations. The life in a convent is a contrast to this; nuns Live at a specific place they are bounded to by vows and can not leave. The sisters in the convent of St. Birgitta, Pax Mariae have promised to stay at the same place and Live by the rules of the convent.

Akustiskt åtgärdsprojekt av en rockmusikklubb där live-musik spelas. Vad kan en audionom bidra med?

Introduction: The number of hearing impairments in Sweden is increasing. The largest increase is seen in ages 25-44. There are reasons to believe that these impairments are noise induced. Leisure time noise is not controlled in the same manner that industrial noise is. An ongoing conflict between city council officials and rock club owners, musicians and music event organizers about sound levels at smaller Live music clubs exceeding the national sound level restrictions created the need for an acoustic intervention project.

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