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Användargenererad livestreaming, nätgemenskaper & social interaktion

En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch


The popularity of video games has been boosted by the rise of user-generated live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of live streamed video games. The stream is created by a player who broadcast and streams the video game online. The video game can then be watched by a viewer that is interested in the video game. In every stream there is an implemented live chat that allows the viewer to interact with the streamer while the stream is online. Because of this new type of interaction within live streaming, community?s starts to form around the streamer which connects people with the same interests. Because of the increasing popularity on Twitch and user-generated live streaming we have recognized a problem to maintain the social interaction between the users within a streams community. A qualitative study has been applied to analyze both the viewer and streamers perspective on the importance of social interaction on Twitch, as well as the effect that growing communities has on the social interaction.

Författare

Erik Boström Mattias Öredal

Lärosäte och institution

Umeå universitet/Institutionen för informatik

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"Kandidatuppsats". Självständigt arbete (examensarbete ) om minst 15 högskolepoäng utfört för att erhålla kandidatexamen.

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