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496 Uppsatser om Linear programming - Sida 17 av 34

Prestandautvärdering av koppling mellan C#.NET och Pitch Runtime Infrastructure

Denna rapport dokumenterar arbetet med att utreda hur C# och Pitch RTI fungerar tillsammans, och vilka prestandaeffekter som resulterar av denna koppling. Motiveringen kommer från att kunder till företaget Pitch har efterfrågat stöd för C# som programmeringsspråk när de använder Pitch RTI. Metoden gick ut på att successivt lära sig använda de tekniker som finns tillgängliga, för att sedan implementera lösningar på hur kopplingen ska ske. Resultaten visar hur övergången går till och prestandan som uppnåddes med hjälp av indexnotation. Tekniken IKVM hade högre prestandaindex och gick snabbare att komma igång med jämfört med tekniken C++/CLI.

Transportsfordon för rullstolsburna

A vehicle that carries a person sitting in a wheelchair has been rebuilt. The original vehicle was provided with a petrol engine, hydrostatic drive and a mechanical steering rod, making it noisy and hard to maneuver. The purpose with this project was to convert the vehicle to make it more environmental and easier to drive.A new design has been proposed where an electrical drive has replaced the noisy combustion engine and an electrical motor with joystick control has replaced the manual steering.The project was divided into two parts. One mechanical part where the construction of the drive and steering were to be decided. The other part involved programming the microprocessor and implementation of all the necessary electrical for the control system of the vehicle.

Processuell generering av oändliga spelvärldar : Praktiska problem och optimering

Enligt oss så är det största problemet med att processuellt generera en pseudo-oändlig spelvärld i realtid är att få genereringen att ske så sömlöst som möjligt samtidigt som världen upplevs som konsekvent. För att finna lösningar på detta problem så analyserar vi andra studier och spel som utnyttjar processuell generering. Vi använder sedan de metoder och tekniker vi funnit för skapandet av en egen applikation för att få en djupare förståelse för hur dessa fungerar i praktiken och hur mycket varje metod påverkar prestandan. I vår slutsats beskriver vi de problem vi fann, deras orsak och ger förslag på lösningar. På grund av studiens tekniska karaktär så riktar den sig främst till programmerare.

Framtidens Teater finns inte. En beskrivning av ett icke-linjärt projektarbete

This is a non-traditional examination paper written after three years of studies at Malmö University and the Kaospilot Program. It is written in Swedish and in the spring of 2009. It describes a non-linear project based on a process-orientated theory called Theory-U by Otto C. Scharmer (2009). The project aims to investigate the changing conditions of Stage Theatre and deals with non-linearity as phenomena.

Vilsna tankar ? en studie i relationen mellan abstrakt och figurativ illustration

The reason for, and objective of, this project has been to research the relation between abstract and figurative illustration and how, if at all possible, one can bring them together and make them act as a whole.As a starting point for this project I used fragments from texts I?ve written during the past years. The texts deal with the thoughts and emotions that describe the state of melancholy or mania, two psychological conditions that are widely spread in our society. By illustrating these text passages in pencil drawings I?ve been given the possibility to investigate how to combine figurative illustration with the abstract alike.

Upplevelse av uppmuntran, självbild, människosyn och stress på arbetsplatsen

That we have a great need to be encouraged is coated in a variety of motivational theories. Despite our awareness of this need, studies show that Swedish employees feel a lack of encouragement in the workplace. The purpose of this report is to examine the factors that affect our ability to give others encouragement.Empirical data were collected through questionnaires from 91 people in the workplace. Correlation between the experience of giving and receiving encouragement, self-image, outlook on mankind and stress in the workplace are examined using a linear Multiple Regression Analysis. Correlation between the experience of giving and receiving encouragement is examined using Pearsons test of correlation.The results show that there is no significant correlation between the experience of giving and receiving encouragement, self-image, outlook on mankind and stress.

Captr.net - Utveckling av iPhone-applikation och hemsida

Within the literature and film sciences there are clear models of storytelling and methods of creating a good story. In the game industry it's more difficult because the games are often non-linear, and games are a less established medium than the other two. With this study our purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to theories regarding the structure of videogames and an established model for creating videogames.

Går det att förbättra barns matematiska förståelse inför skolstart? : En studie om tidig matematisk stimulans av sexåriga barns förståelse för tallinjen 1-10.

Studie är baserad på Siegler & Ramani (2008) ?Playing linear numerical board games promotes low-income child­ren´s numerical development?. Syfte är att undersöka om det med intensivträning (i form av ett linjärt tärningsspel) går att stimulera sexåriga barns talförståelse inom talområdet 1-10. Metoderna som valts är fältexperiment och observation. Fält­experimentet påvisar att intensivträning med ett tärningsspel, utfört under 4 stycken 15 minuters lektioner under en tvåveckors period, tydligt kan förbättra barns talförståelse medan observationen visar att utfallet påverkas av pedagogens olika yrkesverktyg samt undervis­ningens organisation (en-till-en undervisning).

Lan File Share : Ett fildelningssystem åt Försvarsmakten

The Swedish Armed Force has a need to streamline the preparation of an exercise in tactical training for soldiers because the preparation of an exercise is currently laborious and time consuming when commanders manually share files to each computer that will be included in the exercise. The degree project was to create a file sharing program within the internal network of the Defence Forces? international centre (Swedint). The program is used by the training management to effectively start up an exercise where soldiers train tactical training in a simulated combat environment. The training management use this program to upload files to a server which notifies all the computers on the network to download these files.

Analys och framtagning av algoritm för rodermätning

Arbetet är ett utredningsarbete som går ut på att försöka lokalisera felkällor och göra förbättringar på en testutrustning som mäter rodervinklar på akterdelen på en robot. Rapporten innehåller en översiktlig bild över den tidigare metoden och dess felkällor som hittas vid test av den tidigare metoden. Utredningen utmanar också många utav antagandena som är gjorda för beräkningarna av den tidigare metoden. Detta utförs för att kunna bekräfta eller dementera antagandena. Detta görs i form av matematiska modeller som testar olika delar av metoden.

Reglering av veka strukturer med multipla sensorer

In this master thesis, control algoritms using arm side sensors are investigated for an industrial robot. The sensors can be position encoders placed after the gearbox and accelerometers on the robot arms. Control strategies are discussed and evaluated for different models of the robot, after which chosen strategies are applied to a realistic model. Control algoritms using arm side sensors (LQ, dual-loop and PD-PID) are compared to a PID-controller that only uses measurements of motor position for feedback control. The comparison are done with respect to disturbance rejection, oscillation damping, robustness and tracking performance of a reference trajectory.

Kronunionens återkomst : En empirisk underso?kning av konjunkturscykler, arbetskraftsro?rlighet och handelsintegration fo?r att avgo?ra mo?jligheten att info?ra en gemensam valuta i Norden

This paper is an assessment of whether the Nordic countries constitute an optimum currency area (OCA) or not. Hodrick Prescott-­?filtered data of real Gross Domestic Product (GDP) and rate of employment are used to investigate the similarity of business cycles between the target countries through a series of correlation analysis with Sweden as the base reference country and also by using a linear regression model. Additionally there is an evaluation of trade volume and labour mobility between the countries. Our results indicate that Iceland had the least similar business cycles within the Nordic countries and that the area should therefore possibly comprise Denmark, Finland, Norway and Sweden. .

Standardisering av funktionsblock for PLC

Automationscenter & Bråvalla Elteknik AB is a company that offers the market completed total solutions where the customer can operate and monitor their production from the terminal. In these total solutions they lack standard circuit which are developed by the company and which could manoeuvre/control/monitor controlled process objects. This report defines the work of developing the most common standard circuits.The report is initiated by a short theoretical part about PLC and the PLC system, with a connected terminal, which has been used. Thereafter, the turnout of the demands of specification is reported, after discussing with the supervisor in the course of the project. The report concludes with a disclosure of how the programming, the documentation and the testing have proceeded and a final discussion concerning the project and proposals on continuation.The result is a CD with the documentation of standard circuits and how they are implemented in a new project.

Bolibompa-draken behöver inte springa hem längre : En studie i hur anställda på Barnkanalen upplever anpassningen till det nya medielandskapet

Today?s media consumption and viewing behavior has led to an expansion in the marketand resulted in a media convergence. The competition gets fiercer with each player andthe outcome for the linear TV channels has to be to change in some way. This is aqualitative interview study with producers at Sweden?s leading children channel?Barnkanalen?, how they experience the adoption to this new media landscape.

Optimal spelstrategi för yatzy

This report intends to analyze the difference between the original rules and a modification of the rules for the Scandinavian version of the world famous dice game yatzy (yahtzee). Several works are made previously existing strategies for yatzy and Yahtzee.The study was conducted using the optimal strategy calculated and implemented in the programming language Java. The execution of the application to create the file containing the optimal strategy was running on leased powerful servers from Amazon and took just over six hours each.A simulated player played 100,000 games based on the strategy, to obtain data which then was used to plot graphs and analyze the expected score and its standard deviation. The expected value (mean) and standard deviation of the score for the possibility of three or four throws were 233.00 ± 44.82 and 280.07 ± 41.25.In view of the results drawn the expected conclusion that the four possible throws provides increased probability of getting a high score, unlike the case where the player may only be able to throw the dice three times. The fact that the variance is lower in the case of four throw session is equivalent to that the likelihood to get close to the expected value increases..

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