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496 Uppsatser om Linear programming - Sida 18 av 34
Jämförelse mellan MultiScat och konventionell beräkning av intensiteter till koncentrationer vid analys med röntgenflourescensspektrometri
In this master thesis work, a new method called MultiScat, is compared with the conventional method with alfa-correction, for computing concentrations from intensities in X-ray spectrometric analysis. The conventional model is a linear model, which only takes the photoelectric effect into consideration. It doesn't consider Rayleigh and Compton scattering even though it has a great impact on the measured intensities. Here MultiScat differs a lot. MultiScat is based on a solution of the Boltzmann transport equation.
Normering av en objektiv metod för att mäta käkrörelser med 3D-videoanalys vid tuggning samt en jämförelse mellan käkens rörelseomfång vid tuggning och tuggeffektivitet hos unga vuxna
This study aims at norming a new objective method to track and measure jaw movements in 3D (three dimensional) during chewing in the young adult population (n=41, age 22-30). Norm values of the range of movements and the duration were calculated. Intra and inter rater reliability was high. Masticatory efficiency among participants was evaluated with a two-colored wax, analyzed with picture analysis software. Regression analysis was used to calculate the relationship between movement and duration variables and masticatory efficiency.
An implementation of a rational, reactive agent
We are working on the development and design of an approach to agents that can reason, react to the environment and are able to update their own knowledge as a result of new incoming information. In the resulting framework, rational, reactive agents can dynamically change their own knowledge bases as well as their own goals. An agent can make observations, learn new facts and new rules from the environment, and then update its knowledge accordingly. The knowledge base of an agent and its updating mechanism has been implemented in Logic Programming. The agent?s framework is implemented in Java.
Utveckling av system för ledighetsplanering
Vacation 2.0 är ett ledighetsansökningssystem utvecklat hos CGI i Linköping för deras Linköping- och Norrköpingskontor. Med Vacation 2.0 kan anställda boka in kommande semester, föräldraledighet samt jour. Vacation 2.0 ger HR-avdelningen en översikt över tillgänglig personal genom en sammanställning av alla arbetsgruppers ledighetsansökningar. Systemet underhålls av en administratör som har behörighet att administrera arbetsgrupper och ändra anställdas existerande ledighetsansökningar. De anställda som är ansvariga för en grupp eller är anställd på HR-avdelningen kan ges behörigheten av systemadministratören.Kraven för systemet togs fram genom intervjuer med anställda som vi sedan utvärderade.
Estimation av bostadsrättspriser i Stockholms innerstad medelst multipel regressionsanalys.
This report aims to study the condominium prices in central Stockholm and the factors thataffect these prices. A linear regression model was set up and data about relevant covariatessuch as floor area, mortgage rates and where the condominium is situated were gathered toassess if and how they influence the price. The raw data was processed and enhanced to gain asmuch relevant information as possible to the model. To determine the covariates? influence onthe final price, regressions were ran and various tests were performed on the output data.
Magnetiska egenskaper hos Öje-Diabasen, Dalecarlia
A study of paleomagnetic remanence and anisotropy of magnetic
susceptibility (AMS) has been performed on the Öje-Diabase
in Dalarna, Sweden, and on basic dikes associated with the
alkaliquartzsyenite/granite Noran-pluton in central Sweden.
Based on isolation of directions of characteristic magnetization
in the basic rocks, a division into three different groups (A,B,C)
has been made. Group Aconsists of dolerites of Jotnian origin,
both dolerites from the Öje-Diabase and dikes associated with
the Noran-pluton are included in this group, making them coeval.
Group B is suspected to show a re-magnetization from the later part
of the Svekonorwegian orogeny. Group C belongs to the
Blekinge-Dalarna-Dolerites (BDD). Thermal demagnetization of
dolerites revealed two different types of demagnetization behaviours,
one where magnetite clearly was the source of the remanence, and an
other with a linear decrease in magnetization intensity. The measurements
of magnetic anisotropy reveals a magnetic fabric with an almost
horizontal foliation and a lineation that indicates a fairly uniform NNW/
S-SE flow direction of the magma..
Metodik för robotsimulering och programmering av bågsvetsrobotar
Det finns flera fördelar med robotiserad bågsvetsning jämfört med manuell bågsvetsning. När det gäller produktivitet och repeterbarhet är robot överlägsen människa, vilket gör att produkterna håller jämnare kvalitet. I slutet av 80-talet började offline-programmering att tillämpas. Att programmera en robot offline innebär att utföra programmeringen med dator utan direkt tillgång till roboten. Genom simulering visualiseras ett robotprogram i en grafisk modell av den fysiska robotcellen utan att den fysiska roboten behöver tas ur produktion.
Hedge Fund Style Analysis, Is an Index-Based Approach Viable?
This thesis aims to open the Pandora?s Box of hedge fund styles through an index-based style analysis. This information asymmetry is due to both less strict disclosure requirements and inherent nature of hedge funds. We employ a multiple unconditional linear regression model wherein 23 Swedish hedge funds are regressed on 10 style indices. In addition to the increased interest in hedge funds and their performance drivers, our unique approach with regressing return on return motivates this study.
Robotstyrning med metoden Sliding Mode Control
The task in this thesis is the steering of one of Saab Bofors Dynamics robots using Sliding Mode Control, a method they never used before. The robot constitutes a system which in addition to perturbations and uncertainties due to modeling imprecision, hold the difficulty of being highly time variant. In order to be able to keep required performance with uncertainties and modeling imprecision present, the use of robust control methods like Sliding Mode Control is necessary. SMC is based on the states of the system being forced to stay on or in the direct vicinity of a hyper plane in the state space which is chosen in a way that gives the system dynamics desired properties. Other advantages with sliding mode are reduced order dynamics on the switching surface and total insensitivity to some uncertainties and perturbations.
Uppföljningsverktyg för analys av användarloggar
In order to understand user behaviour and navigation patterns, user logging is today widely used in analysis and development of user interfaces. These user logs tend to be quite many and can contain a lot of different data. A big issue is how to process and display this data in a perspicuous way to the stakeholder. This study is about how to develop a prototype to handle this issue. It was solved by various methods from human-computer interaction.
Utvärdering av Mock Objekt Bibliotek : ur ett interaktionsbaserat perspektiv
Att skriva enhetstester är en viktig del i nya populära systemutvecklingsmetoder som extreme programming. Med testdriven utveckling skriver man testerna innan den källkod som skall testas. Ett vanligt problem med dessa tester är att de blir beroende av delar i systemet som inte är intressant för själva testen. Mock objekt är en teknik som gör det enkelt att isolera tester från allt som inte är relaterat till det som skall testas.Det finns två sätt att se på mock objekt. Den traditionella synen är att mock objekt skall användas som ett verktyg vid isolering av externa system.
Modularitet och objektorientering : Byggandet av ett program som kan visa en molekyl
The development of IT systems is usually accomplished by some form of system development methodology. It can be performed as the waterfall method, where each phase is completed before the next begins. One of the reasons to follow a development methodology is that the process is more structured, faster and that the product will have higher quality. One risk of not using a system development approach is that the code can be unstructured and difficult to maintain.This paper describes an alternative method in which the development occurred without the use of any system development methodology. This has been possible because there was a clear goal of the program that should be developed.
Rörelsens generativa kraft : Den kroppsliga rörelsen som varseblivningens möjlighetsbetingelse
The standard model concerning the relationship between perception and motility is linear and one-way. It depicts the flow between the two as moving from sensation to perception to representation to computation, and finally, to motility and action. According to this model, animal being is basically a bundle of reflexes. But what can correctly be considered a bundle of reflexes from a natural science point of view, doesn't necessarily have to be true. This conception does not take into consideration the more complex interactions between motility and perception that constitutes, or generates, animal and human beings.
Nåbarhetstestning i en baneditor : En undersökning i hur nåbarhetstester kan implementeras i en baneditor samt funktionens potential i att ersätta manuell testning
Denna studie undersöker om det är möjligt att införa nåbarhetstestning i en baneditor. Testets syfte är att ersätta manuell testing, det vill säga att bankonstruktören inte ska behöva spela igenom banan för att säkerställa att denne kommer kunna nå alla nåbara positioner.För att kunna utföra studien skapas en enkel baneditor som testplattform. Vidare utförs en jämförande studie av flera alternativa algoritmer för att fastställa vilken som är mest passande för nåbarhetstestning i en baneditor.Resultatet från den jämförande studien visade att A* (A star) var den mest passande algoritmen för funktionen. Huruvida automatisk testning kan ersätta manuell testning är diskutabelt, men resultatet pekar på en ökad effektivitet i tid när det kommer till banbygge..
"Hellre en bra story än en dålig" : En kvalitativ studie om framställningen av berättandet i tv-spel
Within the literature and film sciences there are clear models of storytelling and methods of creating a good story. In the game industry it's more difficult because the games are often non-linear, and games are a less established medium than the other two. With this study our purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to theories regarding the structure of videogames and an established model for creating videogames.