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341 Uppsatser om Lighting designer - Sida 3 av 23
Grafisk Design Identitet : Grafisk identitet + min identitet som grafisk designer.
Ett undersökande av min identitet som grafisk designer, genom det praktiska arbetet med att ta fram en grafisk identitet..
Hur dagsljusinsläppet påverkar upplevelsen av ett rum
The background to this report is based on how architectural art through timesbeen treating daylight with greatest precision to take advantage of its good quality,and how the technical revolution with artificial lighting affects our way of workingwith daylighting today.The purpose of the study is to contribute to the knowledge how the daylightopening affects the perception of a room. The aim is to clarify how proportionsand placement affects how the incident light occurs in the room and how thataffects on how the room is perceived. The study is meant to be used by lightingplanners, and in terms of pleasantness, be able to create the best possible daylightenvironment..
Samspelet mellan grafisk design och ljusdesign i utställningssalen "Vägen till det förflutna"
The purpose of this study was to develop recommendations for using more efficient lighting and better graphic design to create a more uniform structure in the exhibition hall ?Road to the past? in Jönköping County Museum by answering the following questions at issue:1) How are the objects in the exhibition hall ?Road to the past? exposed today?2) How can you use lighting and graphic design to create structure in the exhibition and strengthen the expression in the exhibition?Our work is based on observations and open group interviews. We observed the exhibition hall ?Road to the past? during day and evening. In the same hall, we observed a guided tour that we followed up with open group interviews.
KRÄDD Konsten att balansera Ekonomiskt och Kulturellt Kapital
This thesis aims to describe how a fashion designer should balance art and commerce in order to succeed in the fashion industry. We aim to define the Swedish term KRÄDD, and sort out how a designer or CEO in the fashion business should relate to the term, as well as the balance between cultural and economic capital. We present theories of the origins and fluctuations of fashion, as well as social studies on cultural capital, and brand building. The study is made in a qualitative manner where the empirics consist of interviews with 13 respondents that have different positions in, and experience from the fashion industry, including designers, journalists, buyers, a CEO and a PR-professional. In our conclusion, we emphasize the need for a balance between cultural and economic capital in order to succeed as a fashion designer.
Grafisk design med kreativitet som främsta resurs : Reflektioner över en designprocess
Denna rapport beskriver vårt projektarbete på ComOpt i Helsingborg. Uppgiften har varit att göra presentationer av företagets produkter. Det centrala i arbetet har varit grafisk design, i det här fallet gränssnittsdesign till de presentationer vi har gjort. I vår rapport reflekterar vi över den designprocess vi har genomgått och ställer frågor som: Vad gör en designer till en bra designer? Och: Var får vi kreativitet och inspiration ifrån? Det vi har kommit fram till är att en bra designer kännetecknas av förmågan att kunna prestera bra trots bristande resurser.
Svanenmärkning av lamparmatur
This degree project has been performed on commission by Örsjöbelysning AB. The task has been to study alighting armature and compare it to the demands of The Swan Ecolabel. The task was also to recommend adjustments to improve the environmental adaption of the product to meet the demands of The Swan Ecolabel. Furthermore the task has been to gather documentation on the elements of the lighting armature. Such documentation is required to obtain The Swan Ecolabel.
Vetlanda i nytt ljus - förslag till förändring av torg - stadskärnan :
This is a degree project that takes up history, present-day
situation and analyzes these, that in turn becomes basis for
cunning, both for shape and lighting, plus gives a eye-opener
through entire the work.
Vetlanda municipality acquires alter Stortorget that lies my
in downtown. The area is not so used and has a fairly dreary
appearance. Here are potential and a lot of possibilities for
development.
When working with a task as Vetlanda center, it is easy to take
water over your head, so it is important to limit yourself. History,
a description of today?s appearance and work area limit
to the design proposal has been given different weight for the
job.
Grafisk design med kreativitet som främsta resurs : Reflektioner över en designprocess
Denna rapport beskriver vårt projektarbete på ComOpt i Helsingborg. Uppgiften
har
varit att göra presentationer av företagets produkter. Det centrala i arbetet
har varit
grafisk design, i det här fallet gränssnittsdesign till de presentationer vi
har gjort. I vår
rapport reflekterar vi över den designprocess vi har genomgått och ställer
frågor som:
Vad gör en designer till en bra designer? Och: Var får vi kreativitet och
inspiration
ifrån? Det vi har kommit fram till är att en bra designer kännetecknas av
förmågan att
kunna prestera bra trots bristande resurser.
Dagsljusdesign för en god visuell miljö
During our education to become Lighting designers at Jönköping University, the artificial lighting has been in focus. Therefore we wanted to learn more about daylight. We chose to do this from a visual approach in open plan offices. Since daylight is part of the architects´ responsibility to master, we wanted to examine what architects think of when they plan daylight environments in open plan offices and how this is expressed in the buildings with focus on the visual factors.Our questions at issue are:What knowledge do architects have concerning daylight planning, and how do they use this knowledge in their practice?How well do the chosen daylight environments meet the end-users need of a good visual environment? The study consists of three case studies, carried out in the same way.
PLUG-IN : small scale design process
This degree project is a realization of a strategy for collaboration between an industrial designer and employed workmen of a producing company. The collaboration aims to engage everyone involved in the co-authorship of a products design and manufacturing history. The realization has taken place in an open dialogue where the designer no longer owns the design process by himself. The project has been carried out in cooperation with the company Iris Hantverk. The company is owned by the Swedish body for visually impaired and has their main production facility in Stockholm.
Designerrollen i en webbdesignprocess
This study investigates if, and in that case, how design theory is applied in practice in the web development field. Prior research has focused on methods used in the web development field. We wanted to study the designers role in a web design process by comparing existing designer roles with design theory literature. We did qualitative interviews with two practitioners at two different communication agencies in northern Sweden. Based on our qualitative data and literature review we have concluded that a designer has to devote a lot of energy on requirements engineering in order to develop a clear understanding of the design situation..
Lysande rör, rörligt ideal : belysningsbranschens introducerande av lysröret i Sverige
During the 1930´s the hot potato for the Swedish lighting associations were how to create the most suitable light for every situation, either for industries, offices or homes. The light bulb were the most frequently used source of light but due to limitied luminous intensity, big halls sometimes required up to hundreds of light bulbs to produce the right amount of light. Two kinds of different lights, by different reasons, can be titled the predecessors of the fluorescent lighting during the 1930´s: The volfram-filament tube light due to its estetic similarities and the electric discharge (mercury- and sodium-) lamps due to its technical resemblance. Even though they came in quite wide use (the volfram tube in public halls (e. g.
Frihet i datorspel
A game designer has to consider several aspects when he or she is designing a game. One of those aspects is the perceived freedom in the game by the player. There exist several methods to facilitate this perceived freedom in the design phase of the game. This thesis presents, in a qualitative methodology, a number of these methods a game designer might utilize to give the player a heightened sense of freedom for an improved gaming experience. Included herein are such elements as indirect control, linearity, storytelling and level design..
Att läsa eller inte läsa en "guideline" : En aktionsforskningsstudie angående externa riktlinjer i ett interaktionsdesignprojekt
As part of an Agile developing team I have in my role as interaction designer also tried to evaluate the ?iPhone Human Interface Guidelines?. With action research I have taken actions to change the workflow and to see what there can be done to make the guidelines more motivating to use. Action 1 tried to make the iPhone components more available and it suceeded, action 2 tried to make the guideline more available in whole and did not work as it was designed to do. The guidelines did not work as a source of inspiriation and I and my fellow designer distanciated us from it.
External thoughts
External Thoughts is a studio based project with its purpose to throughworkshops establish contacts and create a dialouge about the content of contemporarygraphic design. The project also aims to apply a design curaticalmethod where the designer is both client and contractor, client and designer.We also wanted to investigate the design content as open-source and examinethe school versus the Internet?s future role in the design and for thedesigner. The project is a collaboration with Rasmus Östgård Ohlson fromBeckmans..