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675 Uppsatser om Interactive fiction - Sida 22 av 45
Nya gränssnitt mellan människa och hav: interaktiva teknologier för ett marint upplevelsecenter.
This thesis project explores technologies that enable people to experience the world through animals' senses in order to spark interest in and awareness about the marine environment and its inhabitants. The project is carried out as part of a planned ocean themed science center. The purpose is to explore how a greater understanding of the marine environment can be achieved using interactive technologies. The thesis is based on a theoretical framework consisting of academic works on experience, learning
in a museum context and sensory perception.
Our proposed designs are a series of, primarily, wearable devices that translate sensory experiences and principles from the marine world to humans.
read me. do you copy ? - en undersökning av litterär interaktionsdesign i utställningsrummet
We are heading for a line, and its a fine one. This project is a dialogue between you and I; about the dialogue itself. The initial interest was to use literary text to address the visitor in the exhibition space. The purpose was to make man aware of its relation to others and narrative objects. I planned for the dialectical event in every descision.
Bildning och skönlitteratur i folkhögskolan
The purpose of this thesis is to evaluate the present importance of liberal education in the Swedish "folkhögskola" by studying its expressions in the teaching of literature and fiction. I have interviewed teachers at four different schools about their opinions of liberal education, literature and cultural heritage, means of instruction, and influence of their students. Liberal education in this thesis is considered as a process. Starting from our own experiences we meet something strange to us and while absorbing this in our experiences we change. But its purpose also is to convey the canon of Western literature.
IT och flerspråkighet i gymnasieskolan
The purpose of the study is to examine the multilingual student?s use of IT in school.The study also highlights the teacher?s view of development and how they use IT in their own teaching.A qualitative approach study was conducted to acquire a deeper understanding of students' language learning by using IT. In the study, it was assumed socio-cultural perspective in which learning takes place through interaction with others.The result shows that multilingual students have difficulty understanding information available on the internet and they are either waiting to meet a teacher to get a clearer picture of what to do or doing tasks even though in some cases misunderstand the task. Language teachers also confirm student?s impression and at the same time express the concern that students are reading less.This study shows that there may be correlation between students' learning motivation and an understanding of instructions online.
betraktaren och objektet
The aim of this thesis is to study what conceptions of literature that are present in the teacher magazine Svenskläraren between the years 1985 and 2012. In other words: what is the underlying view on literature's value as a teaching aid and why should we study it in school? I relate my analysis to previous research about the use of fiction in education. A critical methodology has been used to study the material. In my results I distinguish three conceptions of literature that are present in Svenskläraren.
Twig ceiling. Emotionell design i sjukhusmiljö - ur ett barnperspektiv
To be examined in hospitals can sometimes be perceived aspainful by children. Therefore there is a need for something,which can distract children?s attention from their perceivedpain. During my graduation project, I discovered a designopportunity to work with suspended ceiling systems inexamination rooms, as there is not much to look at whilebeing examined.The result, Twig Ceiling is an interactive nature-inspiredbacklit module with colored LEDs. Twig Ceiling has onelayer of pattern that is visible when the module is not litand the second layer of pattern appears when turning onthe light.
En utvärdering av programmet Voddlers användbarhet
The purpose of this essey is through empirical methods investigate usability factors on Video On Demand applications for the Internet. More specificly we will focus on a application called Voddler. The purpose is to identify usability problems that exist in Voddler, and present the reader with suggestions on possible solutions. This could be used as guidelines to how to design for usability in this kind of system. We will use an online survey to investigate Voddler usability and use this data as a basis for our analysis.
Informationsdesign i utställningen
Detta examensarbete omfattar ett förslag på utformning av en utställning med Interactive Institute som uppdragsgivare.Syftet med examensarbetet har varit att utforma en utställning till ett antal prototyper som utvecklats i projektet ?Static!?. Prototyperna visualiserar energi på olika sätt där tanken är att uppmärksamma användandet av energi. Vi har arbetat med att skapa ett utställningsförslag med god informationsdesign som ger medvetenhet om energianvändning hos målgruppen.Vi har undersökt hur man skapar uppmärksamhet hos besökare, hur man kan göra utställningen informativ utan att någon står och berättar om den samt hur man undviker att besökare vidrör prototyperna i utställningen. För att skaffa oss de kunskaper som behövts för att genomföra examensarbetet har vi gjort litteraturstudier, genomfört flera intervjuer, gjort en enkätundersökning samt gjort fältstudier.Examensarbetet har resulterat i ett idéförslag som visualiseras med hjälp av datorskisser.
Concep Art : En praktisk studie om arbetsprocessen bakom skapandet av konstformen med dystopi/postapokalyptisk science fiction som tema.
Med mitt examensarbete vill jag förklara vad FMT-metoden är. Jag berättar kort musikterapins historia och jag ger också en förklaring på metoden. Förklarar kort Rett syndrom och autism. Jag beskriver vidare mitt praktikarbete där jag valt att undersöka vad det är i metoden som gör att det känns meningsfullt för adepten. Trots att jag inte kunnat se några större förändringar efter 15 gånger har adepterna ändå tyckt det varit roligt att komma till sessionerna.
Cleanbox : Flashbaserad Produktpresentation
Cleanboxen som den kallas är en flashbaserad2 produktpresentation. Simply Quality är ett företag som gör analyser och mäter renhet hos olika föremål på partikelnivå. Ett exempel på detta kan vara att ett företag som tillverkar bildelar skickar en del efter produktion för att få en analys på hur mycket partiklar/smuts som sitter kvar efter tillverkning. Vårt arbete var att ta fram en produktpresentation för deras mobila labb som säljs till företag som vill kunna göra sina analyser på plats. Behovet var att på något sätt kunna presentera Cleanboxen visuellt för sina kunder..
Lojalitetskapande genom distribution : Att skapa lojala kundrelationer på en överetablerad konfektionsmarknad
This essay reviews the situation for small actors in the Swedish clothing industry. In this essay we assume that loyalty is a requirement for survival on the competitive clothing market. Four small actors have been analyzed up on theories on loyalty, brand equity, relationship marketing, service marketing, quality, interactive marketing, distribution and value creating activities. The chosen actors are Fifth Avenue Shoe Repair, Boutique Sportif, Jenny Hellström and Ida Sjöstedt. The conclusion of the essay is that it is possible for small actors on the Swedish clothing market to build loyal relationships with their customers.
Interaktivitet på YouTube : En kvalitativ användarstudie av interaktivitetens roll på YouTube
This essay is an investigation of the level- and importance of interactivity on YouTube for the active user. YouTube is a great example of a user-friendly Internet environment which enables the users to take part in a virtual community where they can create the content and, with the various functions the site has to offer, interact with each other. With Uses and Gratifications as a tool for this research we look at the motivations and needs of the user and how they come into play on the most popular video distribution site in the world today. Qualitative interviews on Swedish respondents give us insight in how the YouTube-users with their own words perceive this relatively new highly interactive era. We focus on a narrow group of the most popular age-group of YouTube-users to go deeper - not to expand.
Library anxiety: en undersökning av psykologiska aspekter kring studenters upplevelser av sitt universitetsbibliotek
This essay investigates the psychological aspects in students' experiences of their university library and the information seeking process. Focus of the investigation is library anxiety, a kind of fear towards the university library with cognitive, affective and behavioural aspects. Twenty students at Uppsala university, who was about to conclude or recently have concluded an academic essay, were interviewed about their experiences of the university library, Carolina Rediviva. Five respondents stated experiences of fear, anxiety and apprehension in the library and it is on these informants that the greater part of the analysis and discussion draws. The essay suggests a model of library anxiety where outer environmental aspects of the library, such as the library environment, roles and routines of the library and library staff, interacts with inner personal aspects of the individual such as personal experiences, intellectual capacity and sensitivity to stress and anxiety.
Växtdatabas med sökmotor :
My work has resulted in an interactive search engine for plants that can be found at www.plantit.se. In the work process I have searched for which search criteria is most important when doing searches on woodland plants. I have done this by an analysis of existing databases and with an survey where leading plant expertise answered questions about woodland plants.
I analyzed three search pages that are on the internet today Havenet.dk, Backyardgardener.com and Den virtuella floran. I concluded that there are several flaws but also many positive aspects that I have used when developing the interface of my page.
The survey resulted in the basis for my search criteria the answers listed the most important factors when planting woodland plants. From this information I developed a system with five values on every criteria.
Motivations- och prestationshöjande undervisning för elever med autismspektrumdiagnos : användning av digitala verktyg i elevgrupper med autism och utvecklingsstörning
This is a study about how different digital instruments can be used in education for pupils with autism and intellectual disability. The questions formulated to research this chosen area was: ?What does teachers think about digital instruments and interactive teaching materials when it comes to benefits and disadvantages in the classroom?, ?In what ways is digital instruments used as teaching materials in the specific school context? and ?From a perspective of teaching and learning, what kind of problems and opportunities can be gained from using digital instruments and teaching materials?. To gather this information interviews was done with three specialist pedagogues working with the chosen group of pupils at three different schools. The material shows that the specialist pedagogues have positive attitudes towards working with digital instruments in this specific group of students..