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766 Uppsatser om Interactive environments - Sida 19 av 52
Företags användning av tävlingar på sociala medier : Hur har sociala medier förändrat livsmedelsföretags tävlingar?
This study has examined how social media has changed food companies way of holding contests. The study examines how food companies use contests with the help of social media and how they used to do the contests before the use of social media. We have also researched the users behaviours and opinions of companies contests on and outside of social media.In this study we have interviewed four people responsible for contests on the social media department on their respective food company. We also performed a survey that was published on Facebook and followed it up with interviews from two of the participants.This study has showed that contests on social media, as a technical aspect, have given new possibilities for the design of the contests. But there are still some unexplored areas around contests on Facebook and the companies do not know exactly what the users are demanding.
Sveriges kommuners turisthemsidor : En studie om var Sveriges kommuner befinner sig i webbutvecklingen i relation till web 2.0
This c-level essay examines Sweden?s municipalities? tourist sites in web development in relation to web 2.0. The study?s main purpose is to give a general overview of how Swedish municipalities use the web as a communication channel for their tourism information. The study also examines differences between large and small municipalities, because smaller enterprises have different conditions than larger enterprisers.
Sit, Eat, Drink, Talk, Laugh ? Dining and Mixed Media
Sit, Eat, Drink, Talk, Laugh ? Dining and Mixed Media, is an exploratory study of qualities in everyday life and challenges people to enjoy the qualities of mundanity. Seeking inspiration in ethnographic studies, field work was conducted in domestic settings, returning an extensive body of material to work from. The study challenges people to absorb the moment, reflect and enjoy, rather than pacing through a lifetime, with a constant focus on the future instead of the present. This work takes a starting point in food and dining as a social activity, where interactive sound and a reference to online social media is explored through two interventions.
Nike Retail Tour iBook : Interaktiv e-boksdesign med Apple iBooks Author
Denna rapport redovisar utvecklingen av en interaktiv e-bok med Apples program iBooks Author. E-boken, omna?mnd som Retail Tour iBook, a?r avsedd fo?r anva?ndande pa? Apples iPads och har skapats pa? uppdrag av fo?retaget River Cresco AB fo?r deras kund Nike. Den interaktiva e-boken besta?lldes av Nike fo?r att anva?ndas vid ett a?terkommande internt mo?te som behandlar a?terfo?rsa?ljningen av Nike-produkter i Stockholm.
Multimedia eller inte multimedia, det är frågan.
Is it possible, and suitable, to use multimedia in classic literature studies at Swedish upper secondary school? What alternatives are there? Is there any foundation in the curriculum for an expanded conception of text as in multimedia? Will the conception literacy support use of multimedia in classic literature studies, and in what ways? How do we generally look upon the definition text, is it only printed letters, or something more? To get an answer to the questions we decided to examine a number of theories, Gardner?s theory about the different intelligences, the conception literacy and the expanded text concept. In these three theories we took our starting-point for the following work. The main subjects became two interactive sights on Internet and one CD-ROM, all containing classic literature. Our previous knowledge in this subject field was very meager. This work has given us an opportunity to discover some of the multimedia that is available, and the result we have come to is that multimedia absolutely belongs in studies of classic literature as well as in other subjects.
Högstadieelever, bloggar och genus
Today's young people find themselves in an intense media traffic where many messages have a commercial nature. Some such messages are for example different types of advertising in various media and advertising often plays on the uncertainty that may be common in adoles-cence. New interactive media like blogs on the Internet has been established in recent years. Mixed types of media content, advertising with different messages, appear in blogs. Therefore, I am interested in how blogs on the Internet can influence young people's creation of their identity.
Reportrars användning av informationsresurser på en svensk dagstidning.
The purpose of this Master?s thesis is to examine the information needs of reporters at a Swedish daily newspaper, and see if they are met by the information resources provided by the newspaper. It examines if there are resources which are not used and why. The examination is based on Henczel?s model for information auditing.
Smart design för auktionsapplikationer på smartklockor : Att uppnå användbarhet på smartklockeapplikationer
This study concerns design thinking and how to achieve usability when designing applicationsfor smart watches. The study's focus is on interaction and design for online auctionapplications such as Ebay and Tradera. After studying usability and design for devices withsmall screens, guidelines and design principles for interactive systems, we developed apaperprototype for an auction application. The prototype was used for testing our intervieweeswhile observing and asking questions. After collecting the data we analyzed the responses andfeedback on our prototype and combined the results to previous studies.
Hur främjar förskollärare barns motorik i förskolan och hur viktig anser de att den är?
AbstractThis work is about children?s motor activity. You can often hear in media about sedentary children, and that one of the factors which contributed to this is computers and things like that. The main goal with this work is to find out how preschool teachers take care of children?s joy of movement and how they work to promote children?s progress of motor activity.
Riskuppfattningar kring spårspring : Fokus på lokförare och personal på Trafikverket
Learning Management Systems (LMSs) hold great potential to support learning activities, for example by providing teachers and students with new and extended spaces for interaction and collaboration. However, this potential appears to be difficult to realize, and despite their perceived learning benefits, the reality is that LMSs are being used primarily for administrative purposes. Meanwhile, external pedagogical tools are successfully put into practice to improve learning outcomes, and the aim of this study is therefore to identify and discuss benefits and disadvantages associated with the LMS as a concept. By interviewing secondary school teachers, we disentangle the idea of integrating administrative and pedagogical aids into a single platform, providing detailed insight into the use of digital tools in secondary education. The study contributes to a deepened understanding of integrated learning environments, and we conclude that there is a conflict between structure and flexibility that needs to be addressed before determining the design of a digital learning space..
Optimera för användarmedverkan - Designlösningar med spelmekanik för interaktiva funktioner. Optimize for User Participation - Design Solutions with Game Mechanics for Interactive Functions
I denna uppsats underso?ker vi hur principer fo?r spelmekanik pa?verkar anva?ndares bena?genhet att bidra med inneha?ll pa? interaktiva webbplatser. Genom en empirisk studie av kvalitativ art ja?mfo?r vi tva? versioner av en testsajt, med spelmekanik implementerat i den ena versionen.
Vi kommer fram till att spelmekanik fo?r att motivera anva?ndare att skapa inneha?ll kan designas utefter tre huvudsakliga delar; regler/struktur, ma?l och delma?l samt vinster. Regler och struktur a?r vad som a?r mo?jligt eller tilla?tet att producera samt kvalitetskrav pa? inneha?llet.
Intelli-lamp, ett intelligent ljussystem som kommunicerar trådlöst
Interactive Institute?s Power Studio i Eskilstuna har ett projekt som heter AWARE. AWARE är ett designorienterat forskningsprojekt som syftar till att öka människors medvetenhet om hur elenergi används i vardagen, speciellt i hemmen. Målet är att uppmärksamma människor om deras elanvändning samt ge de ett medel att kunna kontrollera och göra deras elanvändning mer effektiv.Som en del i AWARE ska en intelligent bärbar armatur som är batteridriven tas fram som ska få människor att tänka på att elenergi inte är något konstant och outtömligt. Det ska finnas visuella effekter som på ett bra sätt kan väcka dessa tankar.
Optimering av informationsinsamlingvid prototyptillverkning
This report discusses a method to detect divers in harbour environments usingpassive acoustic detection. The goal was to achieve as high detection as possiblewithout having too high false alarm rate. A short execution time was also desirable.By using the characteristic of an inhalation a band-pass filter was applied to the signalto improve the signal to noise ratio. After the filtering an energy estimation of thesignal was made. This energy estimation was later used in a frequency analysis, whichcould tell us if there were enough energy in the frequencies that correspond to adivers breathing frequency.
Översättning av självutvecklat skriptspråk till Lua i spelmotor.
I dagens växande spelindustri är det vanligt att abstrahera ut delar av kodbasen till ett så kallat skriptspråk. Genom dennaskriptdel är det vanligt att det programmeras "in-game"-nära handlingar som kan utvecklas av rena skriptare istället förprogrammerare som istället kan koncentrera sig på att utveckla själva spelmotorn. Det finns en uppsjö av olika skriptspråksom alla har sina för- och nackdelar. Ett av de mest kända språken inom spelindustrin än Lua. Paradox Interactive har själva utvecklat ett eget skriptspråk som de använder. Deras önskemål var att undersöka hurvida detär möjligt att idag använda Lua istället.
Parkplan för Kungälv med förutsättningar för sociala värden :
To work with environments outdoors for people, animals and plants is the main topic for the landscapearchitect.
On several occasions the work is about public places that is to be in relation with other parts of the town. It is about the activities and the life that take place.
The physical environment and the interpretation of it gives possibilities or obstructions
for people who moves around or spend time in it.Since public places, parks and places for movement are used in daily life they strongly effect the people who use the places. The concequences of this effect can be positive or negative experiences.A positive example is a passage over a brook on the way to school while a negative one is to be afraid while passing a tunnel when it is dark outside. Other examples of concequences are stress effect from traffic noice or calming environments with twitter of birds.
The physical environment is also a part of the total interpretation of a town.