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512 Uppsatser om Interactive engagement - Sida 12 av 35
Att skapa en multisensorisk sinnesupplevelse : En marknadsföringsstrategi för detaljhandelsföretag
Uppsatsens syfte är att analysera och diskutera varför och på vilka sätt ett detaljhandelsföretag bör erbjuda kunden en multisensorisk varumärkesupplevelse. Uppsatsen kommer att ge företag ökad förståelse för Sinnesmarknadsföring och vad det får för konsekvenser vid utformandet av servicelandskapet.Vi har använt oss av både en kvantitativ och en kvalitativ metod. Den kvantitativa metoden innebar ett experiment där vi undersökte doft- och ljudets påverkan på kundbeteendet. Experimentet utfördes på en utvald yta på EM Kalmar Severins i samband med den specifika produktgruppen soffa. Den kvalitativa undersökningen genomfördes med observationer, 15 kundintervjuer samt en intervju med varuhuschefen..
Granulatmatad prototypmaskin
The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.
Utveckling av poleringsmodul
The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.
Nya gränssnitt mellan människa och hav: interaktiva teknologier för ett marint upplevelsecenter.
This thesis project explores technologies that enable people to experience the world through animals' senses in order to spark interest in and awareness about the marine environment and its inhabitants. The project is carried out as part of a planned ocean themed science center. The purpose is to explore how a greater understanding of the marine environment can be achieved using interactive technologies. The thesis is based on a theoretical framework consisting of academic works on experience, learning
in a museum context and sensory perception.
Our proposed designs are a series of, primarily, wearable devices that translate sensory experiences and principles from the marine world to humans.
read me. do you copy ? - en undersökning av litterär interaktionsdesign i utställningsrummet
We are heading for a line, and its a fine one. This project is a dialogue between you and I; about the dialogue itself. The initial interest was to use literary text to address the visitor in the exhibition space. The purpose was to make man aware of its relation to others and narrative objects. I planned for the dialectical event in every descision.
Project Garden
Denna slutreflektion beskriver mitt arbete med mitt kandidatarbete samt mina tankegånger under och efter projektet samt hur jag arbetat, de problem jag stött på och hur jag löst dem. Delarna av denna reflektion är först en beskrivning av vad jag gjort, därefter en beskrivning av hur detta projekt var tänkt att fungera. Den tredje delen är en beskrivning av hur jag arbetat under projektet, baserat på mina veckorapporter. Den fjärde delen är själva reflektionen och den beskriver mitt arbete i mer detalj samt mina tankar och funderingar och hur jag löst de problem som uppstått. Den sista delen är ett slutord där jag sammanfattar mina tankar om utbildningen och mitt projekt jämfört med de liknande spel som finns idag samt mina tankar kring genren i allmänhet..
IT och flerspråkighet i gymnasieskolan
The purpose of the study is to examine the multilingual student?s use of IT in school.The study also highlights the teacher?s view of development and how they use IT in their own teaching.A qualitative approach study was conducted to acquire a deeper understanding of students' language learning by using IT. In the study, it was assumed socio-cultural perspective in which learning takes place through interaction with others.The result shows that multilingual students have difficulty understanding information available on the internet and they are either waiting to meet a teacher to get a clearer picture of what to do or doing tasks even though in some cases misunderstand the task. Language teachers also confirm student?s impression and at the same time express the concern that students are reading less.This study shows that there may be correlation between students' learning motivation and an understanding of instructions online.
Ungdomars synsätt på politik : - former, innehåll & uttryck
Abstract Youths and adolescents have for a long period of time, and at a high degree, beenabsent from the party political stage. The causes for this have been discussed inthis essay through a quantitative survey made in an upper secondary school class,consisting of some 19 subjects in the municipality of Kalmar. Tied together withrelevant literature and discourse on the subject, the essay has dealt with thepossible societal-, system- and individual barriers for political interest andinvolvement. Central questions for this essay has been for instance; age, gender,social background, geographical domicile, as well as the decline of ideology, theforms of current party politics, political interest, political engagement and soforth. The concluding remarks contain not only a mix of these barriers existing,not exclusively, for young and adolescents but different ground for them as well.On the one hand, there exist barriers which exclude youth from the conventionalpolitical life, but on the other, the more individualised youth of today, prefer to agreater extent not to participate under the conventional circumstances that partypolitics has to offer.
BARA FÖR ATT PLOCKA POÄNG? : ? En studie kring konsumenters syn på Max marknadsföring av sitt CSR-arbete
This study investigates how consumer attitudes toward a company are affected by the company?s Corporate Social Responsibility work and their marketing efforts thereof. The Swedish fast food chain ?Max? provides the empirical setting. The theoretical framework for the study is based on Vanhamme and Grobben?s (2009) model regarding CSR?s effect on a company?s reputation, which is connected to perceptions? effect on attitude based on Fishbein and Ajzen?s (1975) theory.
Twig ceiling. Emotionell design i sjukhusmiljö - ur ett barnperspektiv
To be examined in hospitals can sometimes be perceived aspainful by children. Therefore there is a need for something,which can distract children?s attention from their perceivedpain. During my graduation project, I discovered a designopportunity to work with suspended ceiling systems inexamination rooms, as there is not much to look at whilebeing examined.The result, Twig Ceiling is an interactive nature-inspiredbacklit module with colored LEDs. Twig Ceiling has onelayer of pattern that is visible when the module is not litand the second layer of pattern appears when turning onthe light.
Misslyckandedekonstruktion - en metod att analysera tidigt entreprenöriellt misslyckande
Entrepreneurial failure is probably a subject that is not well understood. This might have to do with the methodological difficulties of screening out failed entrepreneurs. In this thesis a tool is developed for analyzing supposed entrepreneurial failure. In this model entrepreneurs are surrounded by different stake holders. By using the failure deconstruction model to analyze my own entrepreneurial effort I find that it has neither been a successful project nor a disastrous one.
En utvärdering av programmet Voddlers användbarhet
The purpose of this essey is through empirical methods investigate usability factors on Video On Demand applications for the Internet. More specificly we will focus on a application called Voddler. The purpose is to identify usability problems that exist in Voddler, and present the reader with suggestions on possible solutions. This could be used as guidelines to how to design for usability in this kind of system. We will use an online survey to investigate Voddler usability and use this data as a basis for our analysis.
Informationsdesign i utställningen
Detta examensarbete omfattar ett förslag på utformning av en utställning med Interactive Institute som uppdragsgivare.Syftet med examensarbetet har varit att utforma en utställning till ett antal prototyper som utvecklats i projektet ?Static!?. Prototyperna visualiserar energi på olika sätt där tanken är att uppmärksamma användandet av energi. Vi har arbetat med att skapa ett utställningsförslag med god informationsdesign som ger medvetenhet om energianvändning hos målgruppen.Vi har undersökt hur man skapar uppmärksamhet hos besökare, hur man kan göra utställningen informativ utan att någon står och berättar om den samt hur man undviker att besökare vidrör prototyperna i utställningen. För att skaffa oss de kunskaper som behövts för att genomföra examensarbetet har vi gjort litteraturstudier, genomfört flera intervjuer, gjort en enkätundersökning samt gjort fältstudier.Examensarbetet har resulterat i ett idéförslag som visualiseras med hjälp av datorskisser.
Project Garden
Denna slutreflektion beskriver mitt arbete med mitt kandidatarbete samt mina
tankegånger under och efter projektet samt hur jag arbetat, de problem jag
stött på och hur jag löst dem. Delarna av denna reflektion är först en
beskrivning av vad jag gjort, därefter en beskrivning av hur detta projekt var
tänkt att fungera. Den tredje delen är en beskrivning av hur jag arbetat under
projektet, baserat på mina veckorapporter. Den fjärde delen är själva
reflektionen och den beskriver mitt arbete i mer detalj samt mina tankar och
funderingar och hur jag löst de problem som uppstått. Den sista delen är ett
slutord där jag sammanfattar mina tankar om utbildningen och mitt projekt
jämfört med de liknande spel som finns idag samt mina tankar kring genren i
allmänhet..
Miljövård på förskolan : Förskolans arbete med att göra barnen delaktiga i att värna om sin miljö.
AbstractThe aim of the present study was to investigate if and how pre-school teachers reach the objectives in the national curriculum concerning the environmental issues.Another angle of this study is to find out if there are any involvement amongst the preschools regarding the environmental issues and if the teachers encourage the children to join in and make them a part of discussion.I have randomly chosen 10 preschools throughout Sweden and interviewed one staff-member from each school. Most of the preschools were well aware of the goals to follow according to the national curriculum.After comparing the answers my conclusion is that preschools act quite differently concerning environmental issues. Some worked almost exclusively with the children involved. Others occasionally involved the children whereas a few didn?t include the children at all.In every case the teachers would want to dedicate more time to environmental issues.