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4881 Uppsatser om Human-computer interaction Sofie - Sida 9 av 326

Ordförråd och läromedel En studie om ordförråd hos högstadieelever och ord i läromedel

Magisteruppsats, 15 hpinom Magister-/masterprogrammet i Svenska som andraspråkSvenska som andraspråkVt 2012Handledare: Sofie Johansson Kokkinakis.

Granulatmatad prototypmaskin

The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.

Utveckling av poleringsmodul

The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.

Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?

In most software engineering project, users are only involved in the beginning of the project as a help to design the requirements specification but users can be involved after this phase too, but is it effective to do so? With this report we would like to investigate how effective it is to involve users after the requirements specification has been written and approved. To find out how effective it is to involve the users we try some fast and simple involvement techniques on a quite far gone project. These techniques include ethnographic studies, prototypes and surveys. We also interviewed a couple of people who work with usability and finally delivered a report with our results to them to find out if they found our result relevant.

The Orb

Allteftersom forskningen inom Human Computer interaction (HCI) fortskrider konstrueras det allt fler innovativa sätt att interagera med spelkonsoller. Då fler sätt att interagera med spelkonsoller utvecklas förbättras även förutsättningarna för spelbranschen att öka interaktionen i spelen. Den senaste generationen av spelkonsoller har kommit fram med egna lösningar och innovativa sätt att öka spelupplevelsen och interaktionen. Nintendo Wii har t.ex. en rörelsesensor som reagerar på rörelserna av handkontrollen, och Xbox Kinect reagerar med hjälp av en kamera som läser av kroppens rörelser och Playstation Move reagerar på en kombination av en kamera och en kontroll med sensorer. Handkontrollens design har inte förändrats mycket under de senaste konsol-generationerna om man bortser från Nintendo Wii som formade sin kontroll som en stav.

Arbetskraftsförsörjning i offentlig sektor: En studie av strategisk kompetensförsörjning

The study was conducted at a business in the social service. The purpose was to examine how the business works with human resource planning. In order to answer the purpose two questions was formulated, which human resource planning strategy does the business use? And, how do businesses need to act according to the theory of strategic manpower to achieve human resource planning? Survey data collection was done through a qualitative research design, where interviews with five employees in the business took place.The study shows that the business is using a own made strategy in order to achieve human resource planning. The strategy consists of two steps, in step one they do an background analysis and step two a needs analysis where a goal- and responsibility description are designed and then a set of requirements.

Akademiska ord i kemi ? en studie om högstadieelevers förståelse av akademiska ord i kemiläroböcker

Magisteruppsats, H2SVA 15 hpSvenska som andraspråkVT 2014Handledare: Sofie Johansson Kokkinakis.

Att leva med AutoCorrect : en studie om uppfattningen om AutoCorrects inverkan

The smartphone is part of our daily life. Smartphone users type on a screen area that is no larger than the palm of a hand. To help with this endeavor the software known as AutoCorrect was created. However little is known about how AutoCorrect actually change the language and if AutoCorrect users at all perceive the impact it has. This study aims to find out if our test subjects are aware of AutoCorrect?s presence and how much it influences them.

Webbdesign för iPhone

Detta kandidatarbete utgår ifrån vilka aspekter som är viktiga att tänka på när man anpassar av en webbsida till en mobil enhet och de problem som uppstår när en webbsida skalas ner till en låg skärmupplösning. Vi har behandlat användarvänlighet, designprinciper, grafiska element och tekniska aspekter för att svara på problemformuleringen. Slutsatsen vi kommit fram till är ett antal punkter inom områdena ovan..

Korrelationen mellan användares effektivitet och subjektiva uppfattning på world wide web

Inom Human- Computer Interaction är användbarhet ett mycket centraltbegrepp. Användbarhet kan i sin tur delas upp i effektivitetsmått ochsubjektiv uppfattning. Det råder idag delade meningar i forskarvärlden huruvida det existerar en korrelation mellan dessa två mått. Om denna korrelation existerar kanske vidare forskning visar att någon av de två inte utgör en nödvändig del av användbarhetsbegreppet. Om så är fallet skulle detta kunna leda till enklare och billigare design och utvärderingsprocesser.

Bestämmelsen om utvidgat förverkande och dess gränser

Abstract Many researchers in social work believe that in today's society require the interaction between organisations takes place on social problems. This study examined the interaction between the police, social services and schools.The purpose of this study are as follows; the aim is to investigate the interaction between social services, the police and schools about young people aged 12-18 years who are at risk for abuse and crime.My questions are: How do the different professions interact regarding young people at risk for abuse and crime? How do they meet young people in their daily work? What obstacles can the different professions see in interaction? What effects do the different professions see in interaction?The study is a qualitative study conducted with semi-structured interviews. Respondents have been two from each organisation.The theory used in the analysis of empirical data is new-institutionalismen. New-institutionalism is a theory developed from organizational theories.

Säkerhet och integritet i närfältskommunikation

Context. In today?s society we use smart cards in many areas, NFC is a smart card technology that allows contactless interaction between a reader and the tag, the tag is often in the form of a card. NFC can be used for various payment methods or as access card to a building which makes life easier. In previous studies, the technique has proven to be weak to attacks using an NFC reader connected to a computer.

What can change the nature of a grade? : A study of computer games and how they affect English grades.

The purpose of this study is to establish whether or not there is a connection between a highincidence of computer gaming and English proficiency in Swedish 9th-graders. The study also takescomputer game genres into account, attempting to see if there is a link between frequent playing ofcertain genres and high English grades.According to this study, there is a clear correlation between the gaming habits of Swedish 9thgradersand the grades they receive in English, with a higher frequency of gaming corresponding toa higher grade. The study also suggests that the Strategy, MMO (Massively Multiplayer Online) andCRPG (Computer Role-Playing Game) genres have a higher representation amongst students withgood grades in English..

Samverkan ? Det svenska välfärdssamhällets nya arbetsform. : En kvalitativ undersökningsstudie om samverkan mellan socialtjänsten, polis och skola.

Abstract Many researchers in social work believe that in today's society require the interaction between organisations takes place on social problems. This study examined the interaction between the police, social services and schools.The purpose of this study are as follows; the aim is to investigate the interaction between social services, the police and schools about young people aged 12-18 years who are at risk for abuse and crime.My questions are: How do the different professions interact regarding young people at risk for abuse and crime? How do they meet young people in their daily work? What obstacles can the different professions see in interaction? What effects do the different professions see in interaction?The study is a qualitative study conducted with semi-structured interviews. Respondents have been two from each organisation.The theory used in the analysis of empirical data is new-institutionalismen. New-institutionalism is a theory developed from organizational theories.

Stereotyper i den virtuella världen. Hur visuella intryck påverkar deltagares uppfattningar av virtuella agenter

The purpose of this study is to examine how participants perceive virtual agents shown on a computer display. In particular, it is explored to what extent participants transfer gender and attraction stereotypes that are commonly applied in the physical world to virtual agents. Previous related studies have often explored only text or voice interfaces, without any visually appearing agents, and here indeed found evidence for a transfer of gender stereotypes. Our hypothesis was that the addition of a visual agent interface would reinforce this effect. The results support our hypothesis that participants transfer human gender and attraction stereotypes onto virtual agents, as well as that these processes are affected by the visual representations of the agents..

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