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10923 Uppsatser om Genre-based pedagogy - Sida 11 av 729

Från pilsnerhumor till dejtingakuten : Reklamgenreutveckling under 1900-talet

The aim of this essay is to find some of the main developing tendencies in the advertisement genre during the period of 1930-2000. The analysis is based on three examples of Gevalia cinema and TV-advertisement. Research findings are the result of using theories from different but relevant sciences, which are media, linguistics and rhetoric. Media studies help to explain the influence of the society and technology development on the advertising business. Linguistics and rhetoric give the main methods and terminology for the basic as well as comparing analyses of the three advertisements in question.

Att vara mållös men målmedveten : Elevers uppfattningar av textskapande i narrativ och beskrivande genre

Elevers möte med skolan innebär ett möte med ett brett innehåll som innefattar en uppsjö av olika sätt att använda språk. Denna variation i språkande har inte alltid visat sig vara tydligt uttalat för eleven. En hel del forskning har riktats mot undersökning av de texter elever möter och de språkliga praktiker som kringligger texterna. När det däremot kommer till elevens uppfattningar av texter har forskningen visat sig vara begränsad; detta gäller i synnerhet skrivande i olika genrer. Syftet med uppsatsen är således att öka förståelse inom området.I studien intervjuades 12 elever i årskurs 5 om deras uppfattningar av skrivande.

Barn med språkstörning möter svenskämnet i skolan : föräldrars berättelser

The overall aim of this study is to clarify the situation in school for children with language disorder from the parents? perspective.Data were collected through five interviews with parents who have children of different ages and with various diagnosis within the language disorder spectra. A qualitative method based on a narrative inquiry was used and each interview was based on a interview guide with the following themes: the child?s difficulties, starting school, the school?s pedagogy, homework, action plans, participation and the future.Each story has its own themes, but there are also themes that are common in all interviews. One common theme in the parents? stories is that school has a lack of knowledge when it comes to language disorder.

Kvalitetsbegrepp och tv-spelsbestånd - En fallstudie av tv-spelsverksamheten på Malmö stadsbibliotek

The purpose of this thesis is to examine the quality notions used by the library personnel responsible for the video game department at Malmo City Library. Furthermore, the thesis aims to assess how these notions of quality relate to properties of the actual collection of video games. The empirical results are based on interviews with the responsible library personnel. The result is then analyzed by an interpretation of Carl Gustav Johannsen?s library adapted, theory-based, model of quality definitions.

Musik och ljudnivåer : En undersökning bland musiker och ljudtekniker om ljudnivåer, tinnitus och musikupplevelse

Syftet med denna studie är att undersöka hur musiker ser på begrepp som ljudnivå, musikupplevelse och relationen mellan dessa. Underlaget för studien är sex intervjuer med musiker och ljudtekniker, med och utan hörselskador. Studien byggs på sex kvalitativa intervjuer och är avgränsad till att i första hand behandla detta inom musikstilar vilka är baserade på trummor och bas ? pop/rock, jazz/blues.Studiens resultat visar att parametrar som t.ex. genre, lokal, ljudteknik, ljudtekniker och arrangör har inverkan på det ljud och den ljudnivå som uppnås vid en konsert.Vidare redovisas respondenternas syn på relationen mellan ljudnivåer och musikupplevelse.

Joharifönster och spel : att identifiera en målgrupp

This is the report on a study made to find a correlation between the Johari window and the games that the possessor of given Johari window enjoys to play. A Johari window is a graph that shows an individual?s ability to receive and give feedback. One obvious correlation was found between individuals enjoying role playing games and their possessing Johari windows showing a good ability to give feedback. The reasoning behind this is that the ability to give feedback is based on the capability to express oneself to the external environment, and that one would need to be comfortable with expressing oneself to an external environment in order to enjoy interacting with the narrative that takes place within the role playing genre..

Symboliskt kapital : hos ämneslärare i Malmös grundskolor

This bachelor thesis consists of an analysis of museum environment. In the research, case studies have been done at the, Stockholm based museums, Swedish museum of Natural history?s exhibition Natur i Sverige (Nature in Sweden) and the Nordiska museet?s (Nordic history) exhibition Modemakt (Power of fashion) and learning environment Lekstugan (playhouse). The purpose of the research was to study how cultural heritage is used and developed within the museum pedagogy aimed at children. The research is based on a multimodal approach with focus on learning resources.The research examines the museums focus on children and youngsters, what the goals for this focus looks like on respective museum and how the focus is visible in the actual museums.

Digital delaktighet : folkbibliotekens undervisande roll i kampanjen Digidel

In this thesis the pragmatic pedagogy as formulatad by John Dewey is applied to theswedish national campaign Digidel and its work to spread the digital participation among thegeneral public. The purpose of the thesis is to visualize and problematize that differentunderstandings of a problem, lead to different solutions, as lifted in John Dewey´s pedagogy, thatconstitutes the thesis' theoretical framework. The term digital participation is used by the Digidelcampaign, where public libraries take active part to spread digital participation througheducational efforts. By qualitative interviews with four librarians this thesis examines howunderstandings of the term may vary and in turn lead to differenent educational goals, designsand executions. The result shows that basic computer- and Internetskills are seen as either equelto or prerequisites for digital participation and that the digital participant is seen as either apassive recipient or an active participant.

?Läser science fiction utan att skämmas?: Om kvinnors läsning av science fiction

The purpose of this Master?s thesis is to investigate the female reader of science fiction literature, a genre by tradition dominated by men. Through qualitative interviews with seven female science fiction readers, the relation between the reading and the readers? lives, as well as their concepts of the science fiction genre and the community of science fiction readers, was examined. The main theoretical framework used for the analysis was Yvonne Hirdman?s gender theory, Judith Butler?s concept of identity and Louise M.

En actionberättelse : en analys av de narrativa delarna i actiondatorspelet Halo

This essay is a narrative analyze of the computer game Halo. The purpose of the essay is to see what function the narrative elements have in a computer game of the action genre. The analyze is done with a neo-formalistic approach according to the theory of David Bordwell and Kristin Thompson. The choice of game was based on it's positive reviews mentioning the story. The essay tries to give a picture of research in the field and researchers views on narratives and computer games.

Ta rast! : En sociokulturell studie om rastverksamhet

The purpose of this study is to highlight play and learning in the lower school ages in organized and non-organized break actives. The premise is that the break is a part of the schoolday and that the school has responsibility to live up to the goals and guidelines of the curriculum even in recess. Leisuretime-pedagogy and the professional competence the pedagogs possess about games and the social relations of children are also in focus in this study. The study is a qualitative study where the empirical material consists of observations in a schoolyard environment during one week and interviews with children. The material has then been interpreted and analyzed using Lev S.

Ledartexten ? En genre för alla?

Denna studie undersöker läsbarheten i ledargenren i morgontidningarna DN och SvD med hjälp av läsbarhetsfaktorerna; meningslängd, bisatsfrekvens, personliga pronomen och personord, LIX samt OVIX. Hypotesen som prövas i uppsatsen är att ledargenren, liksom skriftspråket i allmänhet, har gått mot ett allt ?enklare? och mer läsbart språk med mer inslag av talspråklighet. En annan hypotes är att DN som är en liberal tidning har ett enklare språk än SvD som är konservativ/moderat. Materialet består av sammanlagt 12 ledartexter från åren 2004, 2008 och 2012.

The very short story. Undersökning av en genre mellan novell och poesi

The very short story, på arabiska ????? ??????? ??? och på svenska Den mycket korta berättelsen är en genre som är ny i sin nuvarande utformning men har rötter långt tillbaka i tiden. I denna uppsats begränsar jag mig till mycket korta berättelser på arabiska. Jag undersöker de kännetecken som enligt Ibrahim Taha (2000) karakteriserar denna genre genom att jämföra dem med några mycket korta berättelser i boken Ritualer för den olyckliga kvinnan ( ?????????? ?????? ) av den palestinske författaren Mahm?d Shuqayr (1994).

Tolerans eller normkritik? : och en analys av användning av lärarhandledningen Någonstans går gränsen

This study deals with how the Swedish school system handles questions concerning sexuality and normality. It is also an analysis of how the guidance material Någonstans går gränsen from RFSL Stockholm is used and could be used in teaching.The study consists of two parts. The first part is a study of literature that portrays how teaching concerning these issues is performed in schools, what methods that are recommended and what methods are actually used in teaching. The second part consists of interviews with people dealing with these issues in school and in organizations.My results show that schools often use a ?pedagogy of tolerance? while the guidance material and the research and theories concerning sexuality and normality advocate a more ?queer pedagogy?.

En studie i informationsgrafik : Designstrategier och principer för det animerade formatet

In the media richness of everyday life, the encounter with information graphics ishappening on a daily basis, whether we are aware or not. With the development andeasy access of technologies, new ways to create and display information graphics hasemerged. Among them, the animated information graphics, which in the few pastyears appears to have increased in popularity on video sharing websites such asVimeo and Youtube. In the genre of animated information graphics, there seems to bean inherent diversity regarding the design characteristics. In this study we exploredliterature and research on information graphics and related subjects.

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