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Kvalitetsbegrepp och tv-spelsbestånd - En fallstudie av tv-spelsverksamheten på Malmö stadsbibliotek


The purpose of this thesis is to examine the quality notions used by the library personnel responsible for the video game department at Malmo City Library. Furthermore, the thesis aims to assess how these notions of quality relate to properties of the actual collection of video games. The empirical results are based on interviews with the responsible library personnel. The result is then analyzed by an interpretation of Carl Gustav Johannsen?s library adapted, theory-based, model of quality definitions. In order to assess relevant properties of the video game collection, we performed a categorization according to the genre-based framework of Andrew Rollings and Ernest Adams and, to a lesser extent, the work on video game genres by Mark J. P. Wolf. The results indicate that Johannsen?s proposed perspectives on quality correspond well to the views expressed by the interviewed personnel. However, the properties of the video game catalogue imply a collection lacking in multitude, in many ways identical to the current ratio of the commercial market. The thesis argues that the cause of this discrepancy lies partly in a lack of documentation and guidelines concerning on what grounds the video games should be acquired. A more detailed policy concerning ways of implementing the available perspectives on quality into the routines of acquiring the actual collection could perhaps identify problems and remedy the situation indicated by the thesis.

Författare

Eric Haraldsson Sandra Janrell

Lärosäte och institution

Högskolan i Borås/Institutionen Biblioteks- och informationsvetenskap (BHS)

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