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6957 Uppsatser om Game studies - Sida 30 av 464
Transport av häst på land :
The aim of this review is to evaluate the best way to transport the horse. When it comes to transporting horses there are a number of different types of trailers and trucks that you can choose from today. The most common type of trailer is designed for two horses and the horses are transported facing the direction of travel. Studies has been performed to determine if that is the most advantageous direction for the horse to travel in, in terms of balance and levels of stress. Stress is a widely discussed subject and the definition is not fully developed.
Kan omega-3 förebygga uppkomsten av allergi?
Sahlgrenska Academy at University of GothenburgDepartment of Internal medicine and Clinical nutritionAbstractTitel: Can omega-3 prevent the emergence of allergy?? A systematic reviewAuthor: Karin Andersson and Cecilia BjörertzSupervisor: Henriette PhilipsonExaminer: Anna WinkvistProgramme: Dietician study programme, 180/240 hpType of paper: Examination paper, 15 hpDate: 2012-05-23Background Today allergy is a major public health issue and one of our most common chronic diseases. It would be most profitable if there was a way to prevent the emergence of allergies, both regarding the community and the individual. The antiinflammatory property of omega-3 influences the immune system and is thought to have a preventive effect on allergic symptoms. To investigate whether the mothers intake of omega-3 during pregnancy and lactation affects the child?s future development of allergy is therefore of high interest.Objective To examine if omega-3 supplement given to mothers during pregnancy, or pregnancy and lactation, is shown to be beneficial in children with heredity to develop allergy.Search strategy Articles were collected from the data bases PubMed, Cochrane and Scopus.
Monsterdesign
Monster fyller en väldigt viktig roll i dagens skräckfilm och skräckspel där en
av deras största uppgifter är att vara skrämmande. Denna uppsats är en studie
som fokuserar på hur man designar skrämmande monster inom spel och film. Vi
har, med hjälp av teoretiska tolkningar, tagit reda på faktorer som kan påverka
vad människor ser som monster samt hur man kan göra monstret skrämmande på en
kognitiv nivå. Exempel på sådana här faktorer är kultur, etnicitet, religion.
Även sexism och rasism har en betydelse i detta samband.
Corporate Social Responsibility i svenska textilföretag
In Sweden we have the highest rate of nontraditional students among Europe. Coincidently, we also have the highest rates of drop outs among OECD. In this particular field, drop out from higher education, there is a need fore more qualitative studies that can support the "statistics". Studies about experiences of drop outs are significant for society, university and individual. The aim of this study is to describe and understand how nontraditional student experiences drop out from higher education.
Infiltration of Waldheim
"Infiltration of Waldheim" är ett spel gjort av David Lindell (grafik), Andreas Persson (programmering) och Mathias Jönsson (ljud och musik). Målet vi hade med projektet var att ha en spelbar bana med minst en vapen typ samt fiender att eliminera, allt ackompanjerat med pampig musik och en massa ljudeffekter. Jag kommer i denna rapport beskriva arbetets gång samt reflektera över vad som har fungerat och vad som varit mindre bra under projektets gång. Mina planer för spelet var mest att lära mig mera om framförallt AI samt arbeta mera i 3d. Spelet ska mest vara för mig själv, men med lite putsning och mera innehåll eventuellt användas vid jobb ansökningar i framtiden..
Tanken om framtiden - Sociala och kulturella processer i skapandet av mentala bilder
The aim of this work is to gain understanding of how predictions and images of future are created and maintained and how they are changed in society. An interdisciplinary approach to cultural and social aspects is used to examine how collective images about future are created. The distinction between collective images and private images is problematised. The subject matter is extracted from a previous explorative examination about Do It Yourself and OpenSource culture which are concepts of collective learning. That work is described in the foreword.The question ?How is a collective image about the future created?? is central for this paper.The interdisciplinary approach is a cross reference synthesis of philosophies, educational studies, film studies, strategicstudies and future studies.
Utveckling av ny produktfamilj med handskar för användare inom street- outdoor segmentet. : En liten bit av naturen till staden, en liten bit av staden till naturen
This thesis describes the new construction of a small house and it includes studies of three heating systems: geothermal heating, district heating and pellet. The purpose of this thesis is to project a small house which can manage Building Regulations, BBR conditions and then examine three possible heating systems for the small house. This thesis is a literature study which gives an understanding of the heating systems technical structure, properties and costs. An empirical study completes the literature study by giving a deeper understanding of district heating costs and pellet costs. The empirical study contains two interviews, one of which was conducted in a district heating corporation and the other interview was conducted in a pellet corporation.
Varför Klass? Att studera ojämlikhet ur ett statsvetenskapligt perspektiv
This thesis contains a wider discussion on the analytical framework of classstudies in political science. The purpose is to put class into the light of a usefulmethodological and theoretical tool when it comes to studies on inequality and political,as well as scientific approaches and explanations to why people have awide range of differences in how they pursue their lives. It is my ambition to discusshow class relations can be theorized and explained within a given context, aswell as in society as a whole. I see the complexity of this field as a resource to enhancethe epistemological as well as the empirical discussions within the politicalscience scholars..
Kontext, utvärdering och användarupplevelse : En studie om kontextens påverkan på användarnas respons vid utvärdering av användarupplevelse
In this paper we explore the relations between context and feedback generated in three user-centered evaluations of a flash-based game. Whether it?s the social context, the physical context or the degree of intrusion from the evaluator, they all contribute to the quality of the feedback received. The selection of test subjects is a narrow process, which gives the above mentioned factors different meaning. Contextual factors have shown to influence the feedback given within both usability and user-experience.
Google Bilders användbarhet : Gränssnitt, sökfunktioner och återvinning
This essay explores to what extent the Swedish language version of Google Images meets the usability requirements of average everyday users. Previously published studies on user behaviour and users? interface and search option preferences define the usability requirements, which are matched against Google Images? actual interface and search options. The retrieval method of Google Images is also briefly discussed, and users? opinions about Google Images too, as they come across in the previously published user studies.The findings are that Google Images lack some of the things that users ask for, but it still seems to be the most used image search engine among average internet users and more appreciated than other search engines.
Myten om nudlarna : Hur ser bilden av studenten ut?
This study is based on interviews with six students from Stockholm that have shared their feelings/opinions about how they experience their identity as a student. The aim of this master?s thesis is to examine how the identity of students is constructed but also how the post modern society affects the life that the students are living. With a higher demand on education and responsibility of making the right decisions, the student?s main concern is not only her studies, but also the goal to succeed in her life.
FLYKTEN FR?N VARDAGEN. Om fantasy, eskapism och verklighet
This paper investigates the relations between the fantasy genre and the phenomena of escapism. It also delves into the factors which motivates consumption of various fantasy mediums. This is done through interviews with six different fantasy-consumers, along with two observations; of which one is performed at a science fiction convention and the other at a table-top role playing game. The study resulted in a basic understanding of escapism ? it is not limited to the fantasy genre, and fantasy consumers do not deny that fantasy is a form of escapism.
Uttorkning av lera : Orsaker och följder
When building a house or similar the stress on the ground increases and deformations can arise. The deformations create a foundation that the building is not constructed for and damages on the building arise. The increased stress on the ground can be derived back to the building, but it is possible that the increased stress may well derive from different sources such as other buildings or trees. The building is an older property, built in the late 19th century alternatively early 20th century, and is today used for rental housing and has suffered severe damages due to subsidence. The goal of the thesis is to find possible causes for these subsidences. The thesis was executed as a combination between literature- and casestudie. After careful studies it has been found that a probable cause for these subsidences is trees. Through field- and lab studies it has been found that the trees has effected the ground through there accumulation of water.
Utveckling av terräng och partikeleffekter med Lightweight Java Game Library (LWJGL)
Denna rapport är resultatet av ett examensarbete som har utförts vid institutionen för informationsochkommunikationsteknik, Kungliga Tekniska Högskolan (KTH), och omfattar 15 hp. Rapportenpresenterar ett arbete där examensarbetarna har utvecklat en terräng med höjdskillnader ochljussättning, partikeleffekter (CPU-GPU implementering) som liknar ett fyrverkeri, partikeleffekter(GPU implementering) som visar olika mönster samt en kamera för att kunna observera spelvärldenfrån alla möjliga olika vinklar i 3D med API:et Lightweight Java Game Library (LWJGL).LWJGL är ett lågnivå-API som riktar sig mot nybörjare och professionella spelutvecklare iprogramspråket Java. Flera tekniker exponeras istället för att mappa lågnivå-funktioner iobjektorienterad programmeringsparadigm som många javautvecklare är vana vid. LWJGL hanterarsin egen grafik, ljud och styrkontroller enbart för att få en solid grund för moderna spel och enbättre användarupplevelse. Den grafiska renderingen sköts med OpenGL.Syftet med det här examensarbetet var att utvärdera LWJGL om den är kompetent nog att användasi samband med spelutveckling.
Bilden i bilderboken
In this thesis I investigate aesthetic preference for picture books among children aged 3?6 as well as criteria for preference among parents. Through my design project: illustration of a picture book, I aim to put my research on preference in the context of illustration and design. By using the design project as an applied method for research I have sought to answer how one as an illustrator can apply knowledge regarding preferences of the target groups when illustrating for picture books. I have primarily based my research within the field of cognitive developmental psychology, with primary focus on stage theory, and the field of literature.