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947 Uppsatser om Facebook Developers - Sida 29 av 64
Jag är inte ?någon? utan jag ?bara finns? - En fältstudie av en elevs parallella världar ?verkligheten? och ?den virtuella verkligheten?
Sparring, Lina (2010). ?Jag är inte ?någon? utan ?bara finns??, ?I?m not ?anybody? I ?just ?exist?. Skolutveckling och ledarskap, Lärarutbildningen 90 hp, Malmö högskola.
Syftet med följande arbete är att titta närmare på vilka slags bekräftande moment de sociala medierna, ?den virtuella verkligheten?, ger unga på gymnasiet och att ge exempel på bekräftande moment unga på gymnasiet får i sin skolvardag, ?verkligheten?.
Magasin i nya medier - Konkurrent eller komplement till pappersversionen?
Det papperslösa samhället har varit ett begrepp i över trettio år, men än läser vi tidskrifter och magasin i pappersform. Vi konsumerar dock dagligen allt mer information och mycket av denna är i digital form. Tidskriften är en produkt som liksom CD-skivan är möjlig att helt och hållet digitalisera. Kanske är det en anledning till att upplagorna minskar för många tidskrifter i Sverige? Denna rapport syftar till att nå en fördjupad förståelse för hur svenska tidskrifter möter den digitala utvecklingen i fyra kanaler; webbplats, Twitter, Facebook och applikation för iPad (digital utgåva).
Socialsekreterares kunskap om och anvädning av sociala medier i arbetet : En studie i en medelstor kommun i södra Sverige
AbstractThe aim off this study is to research social workers´ knowledge, use, risks and possibilities of social media in their work with clients. Because today the society is using social media networks in daily life and social media has become a tool in social work as well. How does social media and social work cooperate? And how does social media effect social workers? For example the website Facebook has grown huge and many people use it everyday. Where is the line between work and private life? To reach this knowledge in this study, qualitative interviews have been done with six social workers that work with children, youths and families.
Standardiserad systemlösning för mikroföretag
The thesis is about exploring possibilities for developing a standardised system solution for micro businesses, this since most of the micro business lack proper system solutions, a contributing factor of this is price and also incompatibility between the solution and the business itself. The system solutions we will refer to are solutions which task is to cover the most important needs that a micro business might have on their system. The main goal with this research is to see if this is possible, and if so, how the developers should think to take it further. We chose to do this by identifying the most significant of needs a micro business has when it comes to this type of system solution.In this thesis we will present three needs which were evaluated and brought forth through the analyses of various interviews and observations we had done during the study. The interviews took place at respective company with their employees and consisted both closed and open questions with our main focus on the open questions because we wanted to obtain as much information from the respondents as possible from several viewpoints.
Användarcentrerad design för att förbättra rapporter i kvalitetsregister
In modern health care, the quality registry is anexcellent tool to monitor everyday work. Collected data forms a foundation, presented as online reports, from which local work efforts to refine care quality can be performed. All reports are coded manually by specially trained developers. This is a tedious process and hence becomes a bottleneck in the strive for improvement.This thesis evaluates whether an extended way of dealing with reports can fit into the existing work situation, with main focus on the idea of creating custom reports directly within a quality registry. It provides a set of conclusions regarding today's usage of reports as well as the users' general and specific needs within the area.
"Man får allting gratis liksom" : En kvalitativ studie om ungas medieanva?ndning med avseende pa? samha?llsinformation
Introduction: In today?s contemporary society individuals can use multiple media- channels to find civic information. Civic information should reach all groups of society and according to previous research young people are relatively hard to reach with this type of information.Purpose: The purpose of this study is to investigate how young, highly educated individuals in Sweden are using media channels to find and take part in civic information, the expectations they have of the information and if they consider that they need to participate in public discourse.Methodology: In this qualitative study we had a hermeneutic perspective with an abductive approach. We have collected our empirical material by doing interviews with 15 respondents. The respondents are students and were chosen based on both their knowledge and their interest in media and communication since we were looking for a broad view on the subject.Conclusion: Through this study we discovered that young individuals mainly use the social-media channel Facebook to get updated on civic information.
Sociala medier som verktyg för organisatoriskt lärande och verksamhetsstyrning
Title:Social media as a tool for organizational learningAuthor:David Chaaya & Filip FischerSupervisor:Stig Sörling & Tomas KällqvistBackground:People have always used different ways of communicating. Communication hasa vital role in organizations for control when management and employees are communicatingand interacting with each other to spread individual learning. Thru this contact, individuallearning can develop into organizational learning, which will benefit the whole organization.The most modern tool of communication is social media such as Facebook, Twitter andYoutube. The potential of these social media is disputed in society, but more and moreorganizations are using these kinds of media for communication.Aim:The purpose of this study is to illustrate how social media is used to control withinorganizations and also to create understanding how significant social media are fororganizational learning.Method:The method of this study originates from the ?aktörssynsätt? and is influenced byhermeneutics.
Det moderna biblioteket inätverkssamhället : En studie över kulturpolitikers och bibliotekariers åsikter om bibliotekens användande av sociala medier
?The modern library in the network society?A study of cultural politicians and librarians opinions about libraries' use of social mediaSocial media is becoming more and more interacted in our daily lives and Carlsson (2013) argues that today's libraries have undergone major challenges in the digital information technology's entry in the library arena. The new technology has led to sum up in one question: how a library should relate to the digital information technology, the issue has applied in particular the social communications media, such as Facebook, Twitter and more. The purpose of this paper is to examine the culture of politicians and librarians 'perceptions of public libraries' use of social media linked to the libraries and their democracy promotion efforts. This is analyzed from Castells theories about the network society and the digital divide.In summary, the study concluded that the majority of the culture politicians and librarians believe that social media is a part of the future of the library.
Sociala Medier : Ännu en kommunikationsform inom marknadsföring
Titel: Sociala Medier - Ännu en kommunikationsform inom marknadsföringBakgrund: Marknadsföringen har många ansikten, det vill säga den ser olika ut och har genomgått förändringar genom tiden. Den förändring som vi uppmärksammar är att marknadsföringen tagit ett steg ifrån transaktionsmarknafsföring till ett relationsperspektiv gentemot sina konsumenter. Den digitala arenan som Internet hjälper företag idag att sprida sitt meddelande och det som uppsatsen fokuserar på är de digitala plattformarna som benämns som sociala medier, plattformar som exempelvis: Facebook, Twitter och YouTube.Forskningsfråga: Hur kan sociala medier användas som marknadsföringsverktyg, med fokus på kundengagemanget och dialogen med företagen?Syfte: Syftet med uppsatsen är att skapa en förståelse för sociala medier som verktyg inom marknadsföring genom att föra fram och analysera:1. Marknadsföring på Internet och genom sociala medier2.
Karneval på Internet : En studie kring bilder av döda på sociala nätverk
Denna uppsats behandlar publiceringen av bilder av döda på sociala nätverk. Forskningsfrågan är vad som karakteriserar publiceringen av dödsbilder på sociala nätverk vad avser just framställningen av bilderna. Den teoretiska bakgrunden är i huvudsak David Campbells teorier kring hur publicering av bilder av lidande och död styrs genom tre etiskt normativa regulatorer. Metoden är semiotisk analys och i tre fallstudier fastslås att publiceringarna är otypiska främst för att de förekommer medan det är mycket ovanligt att se publiceringar av denna typ i traditionella medier. Bilderna uppfyller inte rådande standard i medieindustrin vad gäller smakfullhet och anständighet.
Framgång på sociala medier för företag i utsatta branscher.
Social media is a relatively new phenomenon that has had a huge impact in the way we communicate in recent years. Today it is used daily by almost everyone and has become a billion dollar industry where corporate existence is increasing by every day. But there is not entirely safe to work with social media since customers and visitors can make comments and investigate what others are writing about the brand and form their own opinion. The purpose of this study is to explain the potential advantages and disadvantages for organizations in vulnerable industries with a focus on insurance companies who works with Facebook. The paper takes its starting point in the convergence culture that explains a cultural shift where consumers are encouraged to search for new information and combine content from different media.
Dold marknadsförings effektivitet i sociala media
In this paper the authors examine three questions: 1) Is stealth marketing messages posing as status updates on Facebook a more effective way of advertising than traditional web banners? 2) What impact has learning about stealth marketing practices in social media on consumer attitude and post purchase behaviour? And finally 3) Will different generations respond differently to these questions?Our findings show that stealth marketing in social media is not more effective than traditional web banners. Furthermore, the result indicates that when consumers find out about stealth marketing practices it will have a negative impact on future purchase intensions and brand image. Most consumers will also have strong feelings of being deceived, which could instigate harmful post purchase behaviour such as negative word-of-mouth and possibly, based on some earlier cases, boycotts.The result of our research shows that the brand perceptions and future purchase intentions of Generation Y, persons between 18 and 30 years of age, are affected in a less negative way than the brand perceptions and future purchase intentions of older generations when finding out about stealth marketing practices in social media. However Generation Y:s reaction is still negative and they do consider traditional web banners to be more credible than status updates on Facebook.
Publish on-the-go : en studie av mobilt socialt nätverkande hos early adopters
Detta arbete undersöker mobilt socialt nätverkande med smartphones som verktyg och har som syfte att belysa subjektiva värden i användandet hos en grupp så kallade ?early adopters?. Vi tittar närmare på hur samhället förändras i takt med att tekniken utvecklas, och ser till vilka konsekvenser och behov denna utveckling skapar. Vidare analyserar vi en grupp yrkesverksamma personer inom IT ? och Mediabranschen, som ligger i framkant vad gäller teknikanpassning.
Skapande av animationer för interaktiv spelmedia genom motion capture
In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game industry, they are not of public knowledge and dissemination of information is hindered by the severe NDA (non-disclosure agreements) imposed on the studios and artists. I will therefore use my experience with game production and as a student, to research and propose an optimal pipeline for developing in-game animation that may be used by other students, researchers and independent game developers. The methodology used to test the pipeline will be a case study based on the student project Synergy, which I am developing with other third year students also attending the Game design Education at Gotland University..
Att utveckla en modern webbplats : A?r responsiv design framtiden?
The IT industry is constantly evolving and it's more or less a requirement today for web developers to be familiar with and to be able to develop for all platforms. A technique that has taken hold and is now widely used is responsive design. Developing responsive design means adapting the layout to the viewing environment; the screen size. Another useful method when developing for different devices is the mobile first theory, which means developing for the mobile screen first. This is done to scale down the site and to clear unnecessary information in order to provide a better user experience.