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1502 Uppsatser om Digital plćnbok - Sida 22 av 101

Nyheter i förÀndning : En explorativ studie av nyhetsartikeln pÄ nÀt och papper i svensk dagspress

Title: The transformation of news - an exploratory study of digital and analog news in the Swedish daily press.Author: Annika Arnell and Sofia AmanuelTutor: Lowe HedmanPurpose: This explorative thesis attempts to study if new ways of news production and distribution created by recent digitalization processes and technical development has different impacts and effects when the same news events is published in the same daily newspaper in a digital as compared to an analog platform.Method/Material: The method used is an explorative qualitative content analysis. The articles are divided into three levels: main news, middle-sized news and notes. The material consists of 40 news articles from two Swedish daily newspapers, with a divide of 20 news articles per newspaper.Main results: This study demonstrates that there are differences in how a news article is formed in a digital as compared to an analog platform. The differences show that main news events are presented in the exact same way on both platforms. The smaller notes show vast differences in all categories and are often fuller on the digital platform, leaving information such as context and previous events out in the printed newspaper.

Publikationernas utveckling

Som grafisk formgivare a?r framtiden i ett utvecklande stadium, da?r de tryckta publikationerna o?verga?r till allt fler digitala alternativ. I detta kandidatarbete beskrivs oron fo?r tryckproduktionens framtid och hur vi med hja?lp av kommunikationssa?ttet Crossmedia kan hitta en lo?sning pa? problemet. Kommunikationssa?ttet fo?rutsa?tter inte bara fo?rdelar fo?r tryck utan a?ven andra mediekanaler i digital form, da?r mediedelarna fa?r mo?jlighet att samspela fo?r att kunna na? ut till en bredare publik.

Den FjÀrde BasfÀrdigheten

This analysis is about the fourth basic competence and how you can define it, what it includes and if it is possible to find it in the new curriculum for the Swedish high school; Gymnasiereformen -07. The analysis was focused on the following subjects; Mathematics, Social science and Swedish. The aim with this analysis has been to create a summary in the field of information literacy and to define the fourth basic competence. The analysis were focused on and delimited by the following conceptions; information literacy, digital competence and the information search process. The sources of information has primarily been taken from the field of information literacy and statements from professionals in the fields of information literacy and education.

Öppen tĂ€vling Filmfestivalens strategiska fördelar i en digitaliserad filmbransch

This paper investigates strategic opportunities for film festivals in a digital film business, with emphasis on Göteborg international film festival and the Swedish film industry. Using a theoretical framework of strategy analysis, the film value chain is examined with special regards to disruptive technology, and the film festival's unique resources are linked to industry structure. It is shown that relationships between actors and across sectors are crucial features of the film industry, and hence a network perspective is added to the theoretical framework. Barriers to entry are shown to be relatively low in all sectors except the cinema market, and it is proposed that film festival's could expand into digital distribution, taking advantage of brand strength, customer loyalty and knowledge of industry. The study adds to the mounting research on film festival practice and its significance for marketing and distribution in the film industry, and highlights the emergence of strategic openings in destabilized networks..

Mjukvarubaserad 3D-renderare

Abstrakt Produkten som jag har utvecklat Àr en mjukvarubaserad 3D-renderare. För att göra en sÄdan produkt Àr man tvungen att gÄ djupt in i omrÄdet 3D och utföra alla berÀkningar pÄ egen hand. Dessa tar annars grafikkortet hand om. Denna rapport förklarar varför jag har valt att göra en egen mjukvarubaserad 3D- renderare och vad den Àr för nÄgot och i vilka omrÄden den anvÀnds. HÀr förklaras Àven min syn pÄ programmering, digitala spel, vad programmering innebÀr för mig och hur min syn pÄ spel har pÄverkat mig med tiden.

NĂ„gra aspekter pĂ„ filmens tid : Ögonblicket och nuet i filmen och fotografiet

Abstract   Cinematic time is the most complex of all: it is composed of public time (clock), personal time (experienced) and in addition, it can run backwards, be contingent, stored and (re)created. The present study examines some aspects of cinematic time, with special reference to the instant, the moment and the present. The strictly defined instant or moment does not exist. It is a passage between the past and the future and it is impossible to record on film or a photograph. One example is the moment of death, which is an abstraction with zero duration.

Strategy for developing digital services: EHRIS digitization project

This master's thesis focuses on the development of a strategy for aninformation service in the area of digitization of cultural heritage andresearch, with a web based platform as implementation of the strategy. Viathe platform, digital collections and research are presented and shared.Services around the platform are provided. Support activities comprise thewhole chain of digitization, from digitization to archival of the digitizedobjects. The information service aims for a new approach to combine ICT andestablished research; research and industrial practice were combined andcooperation of participants from various backgrounds was enabled. Thestrategy and organization of such information service was described using a?quality management system?, standard ISO 9001.

Presentation av stratigrafisk information i GIS-miljö

EfterfrÄgan pÄ digital kartinformation ökar kraftigt. För en kartproducent rÀcker det inte alltid att bara förse anvÀndaren med en papperskopia. IstÀllet efterfrÄgas ofta en digital kartbild dÀr objekten Àr kopplade till en databas som anvÀndaren lÀtt kan uppdatera allteftersom informationen förÀndras. MÄlet med detta arbete var dÀrför att hitta en metod att datalagra och visualisera stratigrafisk information. I detta arbete har information frÄn gjorda borrningar och seismiska profiler frÄn ett omrÄde i SödertÀlje kommun samlats in och strukturerats pÄ ett sÄdant sÀtt att de kan anvÀndas i ett GIS-system.

En utifrÄn lyssnares preferenser jÀmförande undersökning av digital och analog inspelningsutrustning med ljud konverterat till CD-ljudstandarden

Inom den digitala ljudtekniken rĂ„der idag bithysteri. Nya ljudinspelningssystem med allt högre digital upplösning skapas. DĂ€remot dominerar fortfarande CD-skivan med sina 16 bitar och 44.1 kHz. Är tĂ€vlingen om bitarna helt i onödan i avseende pĂ„ den fĂ€rdiga produktens ljudupplevelse? Detta arbete försöker utröna om det Ă€r möjligt att höra skillnad mellan musikstycken inspelade pĂ„ olika maskiner i olika upplösning och sedan konverterade till CD-standarden.

Roligt eller lÀrorikt? : En studie om barns attityder till spel i skola och hemmiljö

This report investigates digital games with focus on differences and similarities between children?s point of view when it comes to games focusing on learning compared to those focusing on entertainment. The approached group was children, 7 years old. The study contains investigations and analysis of how these children used games in both school and home environment. The most used theory ?8 theories of fun? by Marc LeBlanc (2004) raises the most important parts making a game fun.

Publikationernas utveckling

Som grafisk formgivare a?r framtiden i ett utvecklande stadium, da?r de tryckta publikationerna o?verga?r till allt fler digitala alternativ. I detta kandidatarbete beskrivs oron fo?r tryckproduktionens framtid och hur vi med hja?lp av kommunikationssa?ttet Crossmedia kan hitta en lo?sning pa? problemet. Kommunikationssa?ttet fo?rutsa?tter inte bara fo?rdelar fo?r tryck utan a?ven andra mediekanaler i digital form, da?r mediedelarna fa?r mo?jlighet att samspela fo?r att kunna na? ut till en bredare publik. Det jag kommer fram till under min teoretiska del fo?rsta?rks i en produktion, da?r jag tilla?mpar min tidigare forskning i en prototyp av en Crossmediakampanj.

Universe-defining rules

Abstrakt I detta arbete undersöks hur konceptet lek gÄr att applicera pÄ digitala spel och hur man presenterar ett fiktivt universum och de regler som definierar det universumet. Syftet med denna undersökning Àr att öka kvaliteten pÄ digitala spel för spelare genom att öka förstÄelsen för hur sÄdana regler introduceras. FrÄgestÀllningen som Àmnas att besvaras Àr ?hur kan man introducera realistiska, semi-realistiska och fiktiva regler i ett spel??. Undersökningen baseras delvis pÄ analyser kring varför vissa introduktioner av regler ofta accepteras och andra inte, dels pÄ utvÀrdering av en gestaltning och dels pÄ tidigare forskning.

Patogenes för prostatacarcinom hos hund : en jÀmförelse med mÀnniskan

This thesis investigates the possibilities offered to a working landscape architect by anincreased and altered use of digital 3D environments. A basic assumption is that increased useof digital three-dimensional environments promotes the creative processes and presentationoptions of landscape architects.The thesis is based on literature studies and communication with working landscapearchitects, and includes an investigation of the visualization methods available in the Blender3D modelling software. The thesis provides a thorough survey of what it means to model inthree dimensions, as well as of what modelling methods are feasible for a landscape architectto use. As landscape architects, we work with human and unique processes, and thus it isdifficult to develop standardized and automatic software for our profession. One possiblesolution is to turn to open source development, where software and models are shared andanyone can contribute.

Programmerbar signalanpassning

The data acquisition system COMET developed by Saab AB contains a unit for signal conditioning and A/D conversion, called KSM. The varieties in signal conditioning constitutes of a number of specific PBAs and maintenance as well as reconfiguration of these are complicated not to mention costly. This thesis has aimed to investigating whether the signal conditioning circuits can be replaced by a general purpose, programmable solution. If so, how can this be done? The development has been carried out by evaluating ideas through the use of a laboratory environment and has resulted in an analog design for laboratory purpose.

Webben och dess nya invÄnare : Vilka krav kan vi stÀlla pÄ framtiden

The current state of our web is one where users can create and distribute information freely and without constraining limitations of knowledge. It?s as easy as making a Facebook status update or sending out a Tweet to make contributions to the web and we?re all doing it. Web-Giants like Facebook and Google deinate the web because they have such massive user amounts and therfore they control the information their users see. This is a problem because we?re hidden from the entire information amount that is the web in the 21st century.

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