
Sökresultat:
1247 Uppsatser om Desktop computer - Sida 35 av 84
Beacons & Internet of Things : A design concept for contect-aware mobile interaction with beacons
Mobile technology is developing quickly and becomming a part of daily life and communication. Bluetooth Low Energy is presented as a new way of mobile interaction. However there are not enough studies in this field on the interaction between mobile devices and the physical world. In order to understand user needs, and to encourage users to interact, we simulated an interaction process through designing and testing a prototype in a specific indoor environment. Prototype effectiveness and main characteristics for future mobile application was evaluated through a qualitative user study with 20 participants who interacted with our prototype..
Ett socialt nätverk anpassat för äldre : En studie av det sociala nätverket Modernfamilies
In this paper we analyze a social network specifically designed for the elderly, people with Dementia and people with generally low computer experience. This is a relatively unexplored use for such software, and our goal is to find out whether the technique to be used is simple enough to use for the intended user group, and generally how the whole situation is experienced by the users. To achieve this we conducted an expert evaluation and interviewed a number of users at two separate occasions during their first weeks with Modernfamilies. We came to the conclusion that this software generally is simple enough to use for the intended target group. Some of the users we came in contact with experienced the software as a positive addition to their daily lives, while some could not see any reason for a further use.
"...det gäller att kunna knepen" datorstöd för kunskapsutbyte och lärande inom ett tekniskt arbetslag
Denna rapport behandlar en fältstudie genomförd på en kommunal teknisk
förvaltning samt en analys av studiematerialet. En tekniklösning på konceptuell
nivå arbetas fram. Metoder och synsätt för fältstudien beskrivs samt relationer
till forskningsområden som CSCW och CSCL.
Problembilden som kommer fram rör en åldrande personalkår där kunskap och
erfarenhet önskas ta till vara. Kompetensutveckling och informationsspridning
ligger högt på önskelistan hos personalen.
Reporting Management för den interna rapporterings processen med hjälp av verktyget Tivoli Decision Support - TDS
Rapporten inleds med en beskrivning av WM-datas Network Management struktur och
Reporting Management behov. Därefter följer en beskrivning av de två analys
tekniker Datamining och On Line Analytical Processing (OLAP) vilka är de mest
använda databasbaserade tekniker. Verktyget Tivoli Decision Support (TDS) är
ett stödssystem som ska underlätta för beslutsfattare inom organisationen. TDS
baseras på OLAP ? tekniken och rapporten visar avslutningsvis de möjligheter
som verktyget ger avseende WM-datas Reporting Management..
Design av en webbaserad person- och släktskapsdatabas
Denna examensrapport redogör för en utvecklingsprocess av en webbasserad släktforskningsapplikation, där resultat från släktforskning kan delas av flera aktiva släktforskare. Genom att grundligt undersöka olika datamodeller och befintliga applikationer försöker arbetet säkerställa grunden till en unktionell webbapplikation. Arbetet ledde till en betaversion med begränsad funktionalitet som skall vidareutvecklas i framtiden till ett GNU/GPL projekt med öppen källkod för gratis användning och nerladdning. Målet med arbetet uppfylldes i stora drag, det frångicks dock lite på grund av tidsbrist som uppstod i samband med prototypprogrammeringen..
3d-animation i mörkrets tecken
Mitt projekt är en film i 3d med en skräckfylld underton som utspelas genom en
fiktiv persons ögon där färden går genom en skog fram till vad som ser ut att
vara en nedlagd fabrik. Men där tystheten från början råder visar sig både det
ena och det andra utav märkligheter uppstå!
Effekterna för den mörka upplevelsen är prioriterad framför en begriplig
handling, och därför finns inga övertydliga budskap som underskattar
betraktarens egna slutsatser av filmen. Filmen är ett experiment med 3d,
postproduktion och ljud som visar en blandning av konkreta spänningsmoment och
en morbid känsla av rå död!.
eSport: Den professionella sidan och vägen dit
Computer games is a growing market with over millions of players that are playing and/or enjoying the play of games on a daily basis. The nerdy gamers that once were, are now becoming professional athletes in the virtual world called eSport. We have identified a lack of studies in this area which implies that there is little data of what it is. In this paper we have focused on the phenomena that is eSport and more closely on the game series Starcraft made by Blizzard Entertainment. Our focus lies in the game series Starcraft and eSport organisations mainly outside South Korea.
Spelproduktion för 2d miljö
Vi började vårt projekt med grunderna till verktyg för att utveckla spel i 2d.
Dessa ämnade vi färdigställa under projektet och med dem utveckla en speldemo.
Eftersom vi hade gemensamma visioner om
spelutveckling så bestämde vi oss för att samarbeta, och fokusera på våra
respektive områden. Med att utveckla egna verktyg ville vi få en större
förståelse för de grundläggande mekanismerna av en spelmotor
och möjligheten att påverka dessa efter våra specifika behov. Det var också för
att hålla koden fri från licensierade komponenter för att i framtiden kunna
underlätta distribution..
Säkra kommunikationskanaler i en distribuerad heterogen miljö
The systems environments of today are often distributed and heterogeneous. These kind of systems have several advantages but also disadvantages. One problem is how to keep them secure.The security problems in these environments are mainly due to the communication between the connected computers. It is relatively easy to tap these communication channels from information. There is also a need for the possibility to secure these channels from modification of sent information and to be able to verify the sender and receiver of information in a secure manner.
Datasäkerhet : Hur man skyddar sig mot interna hot
As the companies of today are good at protecting themselves against external threats, but are having problems with internal threats, we focused on how information can be protected from ending up in the wrong hands. First and foremost to protect information from employees who might steal it and sell it to another company. Since the security investments needed are connected to the financial costs of implementing them we have tried to create a balance between the investments needed and the cost of implementing them. The different kinds of protection needed are first and foremost protection to make data less accessable, passwords and traceability. While it is hard for us to estimate the amount of money a company lose by the hour when the production stands still, we have not been able to use any of the excising models to calculate the profit of installing countermeasures.
Doktorander och e-böcker ? en användarundersökning
The purpose of this thesis is to study the usage of and attitudes towards electronic books among graduate and PhD students at Karlstad University. The main questions are: How do graduate and PhD students use electronic books? To what extent are electronic books used compared to printed books? To find the answers, a user study was carried out at Karlstad University library. The results show that a majority of the respondents are aware of the possibility to use electronic books but prefer to use printed ones if they have to choose. Many respondents also complained about difficulties reading a text on the computer screen.
Datahantering vid dynamiska webbteknologier - PHP eller ASP?
The last couple of years the use of Internet has changed in the way that the
web pages can be affected of the person that uses them. Because of this dynamic
Internet technology has emerged that makes it possible for a web page to
receive information from a web browser. This information can then be used to
affect the appearance of the page. PHP and ASP are two dynamic Internet
technologies. They are integrated in HTML and are executed on the web server.
Hållbar Ö ? en analys av möjligheterna att försörja ett modellösamhälle i Stilla Havet med solel
The goal of this paper is to provide a model for a sustainable electricity system to an island, in the Pacific Ocean near the equator.The method which has been used is to model supply and demand of electricity in the computer program Stella, through the creation of a dynamic system that balances them against each other. The result from the model will then be used to calculate the electricity price per kWh for the island.The result of the work is that electricity from solar energy is comparable with electricity produced from oil, if the oil pays for all its external costs, and the potential for pumped hydro storage plants is located. It also requires that consumers of electricity can be their own producers to avoid the expenditure of tax and reducing the cost of distribution. But since oil is a finite resource and has had a rising cost in recent years, while solar energy has had a declining cost, perhaps this will be a more competitive solution in the future.
Arkivering av företagskunders grafiska riktlinjer : Design och utveckling av en arkivwebbsida med responsiv design
This report describes the process of developing a user-friendly and responsive archive website. The website is a Hi-fi prototype and was created for the company JG Communications, to serve as an archive for their customers? style guidelines. To create this website I have used HTML5 and CSS3 to make it responsive for various computer screens. I have also used PHP and some JavaScript to make some of the functions and Adobe Photoshop and Illustrator to make design elements for the prototype.
Utformning av laboration inom Fourieranalys vid Vetenskapens Hus : Musikens matematik - En matematisk förståelse av ljud- och musikinstrument
This report documents the process of designing a laboratory exercise in Fourier analysis at Vetenskapens Hus (House of Science) in Stockholm. The lab is designed for high school students studying science or technical education. It focuses on the physicalunderstanding and mathematical description of sound, in particular music. A model of such a lab is presented in this work; containing a review of the mathematical theory, summary of educational research in the field, descriptions of the design process and of the investigativework that led to the final result. The designed material for the lab includes developed computer programs, visit leader tutorial and description for teachers. .