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1247 Uppsatser om Desktop computer - Sida 34 av 84

Kök.Ett i ettor och nollor

Jag har gjort en webbsajt åt företaget Kök.Ett i Älmhult. Kök.Ett är en köksbutik som bland annat ritar och säljer kök. Jag har byggt upp den allra största delen av hemsidan i Flash, och kompletterat med PHP och kopplat till en databas (MySQL). Sidan är komplett med ett eget administrationssystem. Sidan har en dynamisk känsla som inriktar sig på att inspirera besökaren, och föra besökaren/kunden ett steg närmare Kök.Ett och dess anställda. I?ve built a website for the company Kök.Ett in Älmhult, Sweden.

EDI eller ebXML - för automatisering av affärsprocesser

Sammanfattning EDI är ett välkänt och beprövat sätt för företag att automatisera sina affärsprocesser. Det är också välkänt att EDI är dyrt att både inverstera i och att använda. EDI anses också som krångligt att lära sig och att förstå. Detta har gjort att EDI aldrig riktigt har slagit igenom bland små och medelstora företag. Det internationella standardiseringsprojektet ?ebXML?, som sponsras av bland annat av UN/CEFACT och OASIS, har släppt ett ramverk för hur XML ska kunna användas för elektronisk handel, även B2B.

Utveckling av Analysverktyg för GEMS PET Systems : En användningscentrerad utvecklingsmetod

The company GEMS PET Systems produces cyclotrons which is a type of particle accelerator. The cyclotrons create log files that are analyzed by the company?s employees for different purposes like troubleshooting or installation. The purpose of the project is to with a usage-centered design method create a paper prototype of a tool that will help the employees to analyze the log files in a more efficient way than earlier.The result shows how the usage-centered design method was used to create the paper prototype and how the user interface was created according to human-computer interaction (HCI)..

Alla måste duscha - en gympasalsredovisning

SourceURL:file:///Users/sofiahultin/Desktop/AMDex/Summary%20of%20essay.docI my essay I describe my master project Alla måste duscha ? en gympasalsredovisning/ Everyone has to shower ? a school gym presentation. Through my work I investigate possibilities for action and agency in a limiting space; the gymnasium. With the help of Mika Hannulas book Politics, Identity and Public Space: Critical Reflections in and through the Practices of Contemporary Art, I discuss how the stories I tell trough my project can be seen as suggestions for a possible reality. By adding my stories to the old ones (that create our society) I hope they, if only just the slightest, can influence on how we look at reality and on a possible reality.

3D PDF

This report is about Adobe Acrobat 3D and their new PDF format witch can contain 3 dimensional models that are interactive. The purpose is to find out if the program and the format work in a level that is suitable for the market. To create this PDF you need Acrobat 3D installed on your computer but it only needs Acrobat Reader 7 or 8 to open it, and the Reader is free to download on the internet.The examination is focusing on four formats: U3D, 3DS, DWG and DXF because they are the most common in the building industry seen from the architects? way. From a 3D model exported to these four formats they where converted to PDF in different settings to be compared in different points as information and size of the files.

Systemlösningsmigrationer till öppen källkod : En analys av utförda migrationsprojekt i offentliga förvaltningar sett utifrån ett riskperspektiv

Den här studien bidrar till attöka kunskapen inom området systemlösningsmigrationer genomatt ta reda på vad som går att lära av tidigare genomförda migrationsprojekt. Studien genomförs genom att utföra fallstudier på avrapporterade migrationsprojekt som har utfört en migration från att använda proprietära systemlösningar till att använda systemlösningar baserade på öppen källkod. Efter en urvalsprocess kvarstod tre migrationsprojekt aktuella för analys utifrån ett riskperspektiv. Det var migrationsprojektet LiMux i Tyskland,ett projekt inom det franska gendarmeriet och ett projekt som utfördes bland skolorna i Bolzanoprovinsen i Italien.Resultatet av studien visar bland annat att alla tre migrationsprojekten upplevde risken att inte kunna ta egna IT-beslut före den utförda migrationen. Detta berodde på att de före migrationen använde sig av proprietära systemlösningar, vilka de upplevt varit orsaken till detta.

Sara skolkar : Ett mobilt frånvarorapporteringssystem

This bachelor thesis portray a project where the main task were to develop a computer based system prototype for handling of absence report at the upper secondary school af Chapman in Karlskrona. The project has been conducted in cooperation with students from the university programs software engineering and information economy at Blekinge Institute of Technology. Our task as MDA-students have been to survey the process of absence report of today through field studies and give a proposal of a graphical user interface which later were developed by the software engineers. The thesis also handles the cooperation with other students from other university programs..

Elektroniska spel i tidningsfältet : En studie av recensenters förhållningssätt till dator- och TV-spel

This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ?using? of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in computers, during a time when these kinds of deviceswere very expensive. But now, the gaming culture has grown and almost anyone in oursociety can own and play a video game. For that reason, one could ask the questions ?are thegames and the people who plays them still parts of a ?technical culture??? and ?do we needsome kind of prior knowledge to fully understand the videogame critics??The critics represent ?the official idea? of what a videogame is, how it works and if it is worthplaying.

Gamers and Game Design: Incorporating Users in the Design Process

This paper deals with the difficulties of applying user-centered design practices as an independent developer, based on the visualization of a game concept in the form of a prototype. The aim is to evaluate the usability of user-centered design practices, specifically in the field of games development. Throughout this paper, I will give an account of the methods used for testing, as well as a review of previous research done in this field of study. Finally, I will end with a discussion regarding the pros and cons of user-centered design, as well as some thoughts about its importance in similar projects..

Åtkomst till affärssystem i mobila enheter - För- och nackdelar

The purpose of this study was to investigate the reason behind thedecision by a company regarding the desire to use mobile access to theirERP-system and to discover whether this will involve any loss offunctionally in comparison to using the ERP-system on a computer atthe office. In addition, the pros and cons involved in using mobiledevices for accessing the ERP-system will also be examined. Semistructured telephone interviews were conducted with companies whicheither used or did not use mobile devices in relation to their work. Atelephone interview was also conducted with a consultant who isworking with the implementation of ERP-systems and mobile solutions.The survey showed that companies with staff working in the field assellers, service personnel and construction workers want to gain directaccess to their ERP-system so as to be able to act directly and takedecisions, to have the ability to provide more efficient order processingand to send out invoices more quickly. Those companies which have notopted to use mobile devices at work within this field are those whichare unsure of the connection to the Internet and the capacities availablewithin cellphones.

Restinformation i elektroniska textdokument

Some word processing programs save information that not all users of the program are aware of. This information consists of a number of things. Example of that is who the writer of the document is, the time it took to write it and where on the computer the document is saved. Text that has been changed or removedcan also be saved. This information is not shown in the program and the user will therefore not be aware of its existence.

Utveckling av ögonstyrt kommunikationshjälpmedel för intensivvårdspatienter

Thousands of people all over the world suffer from injuries that temporary affects their ability to speak or inother ways communicate. A very common procedure for persons that suffer from some kind of breathingproblem in the higher parts of the neck is called tracheotomy. This prevents the patient from speaking whenno air passes the vocal cords. There have been many studies done to understand how these patientsexperience this period. The results are consistent, the patients often feel fear, frustration and worries aboutthe future.Tobii Technology develops a technique called eyetracking wich enables persons to control a computer with theeyes.

Med sikte på Counter-Strike : Om pro gamers val av gaming gear

Counter-Strike has established itself as one of the most popular computer gaming phenomenon the last decade with a major online community and loyal fan base. Within the world of e-sports it has also become one of the most lucrative games to compete in. In order to keep up with the competition it has always been important to use the best hardware available for the task. This thesis is about these tools that gamers use to play - gaming gear - and how pro gamers train to increase their chances of winning. We investigate various factors that might be important in their choice of gaming gear when they play, and how they train to use these artifacts more efficiently to get maximum performance.

Riskkompensation hos dysforiska bilförare : en körsimulatorstudie

Med fler än en miljon omkomna i trafikolyckor världen över varje år är trafiksäkerhet ett ständigt aktuellt område. Studier på deprimerade patienter har visat att negativ sinnesstämning medför försämrad körförmåga. Dessa effekter är i hög grad outforskade och det är därför viktigt att undersöka om de förekommer även vid en mildare grad av nedstämdhet, så kallad dysfori, vilket i så fall skulle innebära att negativ sinnesstämning i likhet med trötthet och alkoholpåverkan utgör en allvarlig trafikfara. För att bättre förstå hur sinnesstämning påverkar körförmåga är det dock också relevant att undersöka om dysfori kan bidra till riskkompensation, det fenomen som inträffar när människor kompenserar för säkerhetsförändringar genom ett förändrat riskbeteende. I denna uppsats beskrivs en del av en körsimulatorstudie kring dysfori och bilkörning, där syftet var att undersöka om dysfori kan vara en orsak till riskkompensation.

Vem räknar vad och hur? : En studie av gymnasiematematiken i yrkeslivet

This thesis tries to describe the use of mathematics in some workplace tasks. In particular the math corresponding to subjects of high school math courses B, C and D, is identified. Furthermore, the study attempts to analyze the nature of the way in which this math comes to use. This is represented by six different competences. Interviews with five (5) professionals, within different areas, are the main sources of information for this study.

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