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7184 Uppsatser om Design sewage flow - Sida 16 av 479

Tro, vetenskap, undervisning och intelligent design : Intelligent design och didaktik ? analys av läromedel inom religionsämnet för gymnasiet

Den här uppsatsen handlar om rörelsen intelligent design, som tror att en intelligent skapare ligger bakom stegen i evolutionen. På så vis blir inte evolutionen en slumpmässig sak, utan en sedermera intelligent designad evolution. Den här intelligenta skaparen är med andra ord Gud. Uppsatsens ämnar  undersöka intelligent design och gymnasieskolan, närmare bestämt hur ID korrelerar med didaktik. Rent konkret är syftet med uppsatsen att se hur man i de centrala didaktiska frågeställningarna bemöter intelligent design i religionsläroböcker på gymnasial nivå.

Headhunting : Rätt "man" på rätt plats?

Syftet med denna studie var att undersöka unga idrottares upplevelser i en topprestation.Studiens frågeställningar var:·        Vilka upplevelser har unga idrottare i en topprestation?·        Upplever unga idrottare flow i en topprestation?·        Vilka faktorer ligger bakom en topprestation hos unga idrottare? Utifrån syfte och frågeställningar valdes mätinstrumentet Flow State Scale-2 (FSS-2). FSS-2 består av ett påståendeformulär som mäter den totala upplevelsen av flow samt var och en av de nio dimensionerna av flow.Kontakt togs via telefon och mail med ansvariga tränare vid idrottsgymnasier för att finna unga idrottare med ett tydligt minne av en topprestation. Undersökningsgruppen blev 51 stycken unga idrottare, män och kvinnor i åldrarna16-20 år som utövat fotboll, ishockey eller orientering på elitnivå.Litteratursökning gjordes i bibliotekskatalogen tillhörande Umeå Universitet. Den funna relevanta litteraturen och artiklarna har legat till grund för denna studies bakgrundsdel. Påståendeformuläret FSS-2 visar att undersökningspersonerna, i sin topprestation, hade en stark upplevelse av inre tillfredsställelse, tydliga mål, koncentration på uppgiften, känsla av kontroll och balans mellan skicklighet och utmaning.

Kategorisering av faktorer som påverkar flödeseffektivitet - En fallstudie på Capio St Görans Sjukhus

Swedish healthcare is in continuous need of cost savings and efficiency improvements in order to meet the increased demand for care. The theories of lean, developed from the industry, are applied more frequently on healthcare systems to increase effectiveness and reduce waiting times in patient processes. However, some processes seem to be more successful in their lean implementation than others. In this thesis, factors influencing flow efficiency in lean healthcare are examined. Through interviews with the top executive board at Capio St Göran's hospital, data is collected in order to analyze reasons for success.

ENERGIÅTERVINNING I GRANSHOT® - PROCESSEN

Uvån Hagfors Teknologi AB (UHT) has developed a process ? GRANSHOT® ? for quicksolidification of metals in water baths. In the process liquid metal is splintered ? granulated ?into small drops. The drops are rapidly cooled in a water bath where all the heat energy from theliquid metal is transferred into the water.

Projektering av småhus med solvärme som huvudkälla

In this report a study has been done regarding different heating systems on which are the mostcomprehensive with solar heating systems. The report has also been focusing if solar power can beused as a primary heating source for supplying more than 50 % of the buildings total heatingproduction. The University of Dalarna constructed a demo-house for this purpose and according tocalculations the total solar usage is more than 50 %. This house has been made for referenceregarding the design of the heating system of property 5:37.Further studies have been made to compare different heating systems that are compatible with asolar system, where the compared systems purpose is to be independent of direct using electricity. Asystem of this design is regarded as sustainable according to environmental as economic issues.

Designa Koncept för Spelvärlden

The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all the different parts and ideas concerning the game are brought togetherto define what the game is going to be. Though a clearly important part of the videogame production surprisingly little research have been done on the subject of conceptdesign. This thesis presents what place concept design has in the overall game productionand how the design process is handled.

Dokumenthantering i företag och organisationer: En fallstudie på Volvo Cars i Uddevalla

The aim of this thesis is to map the current internal information flow at Volvo Uddevalla, to detect obstacles in the flow and to find out how these obstacles can be avoided. The aim is also to describe how a corporation, in this particular case Volvo Uddevalla, creates knowledge and use information. The study is performed in order to create a base for the coming implementation of a new information standard. The method used is conducting an information audit investigating the current management of documentation according to the changes that have to be made to carry out the claims from the standard. The investigation is made by way of interviews with 16 of the employees at Volvo Uddevalla.

Form och design i frisörutbildningen

This essays purpose is to accentuate the meaning of the knowledge of the design elements color, formand texture in the hair design education. Both the Bauhaus school and Pivot Point educationcampaign close knowledge in color, form and texture. In my study of the literature I compared theBauhaus school with Pivot Point International Inc, study material for hair design education. From thesimilarities in this material I develop a project in color, form and texture. This was a teaching test forstudents in the hair design education at the upper secondary.

Att formge en receptbok - är könsneutral design möjlig? / Designing a recipe book - is gender-neutral design possible?

The aim has been to investigate and describe how gender-neutral design, concerning typefaces and colours, can be created. Based on my results I?ve designed a cover for a recipe-book to make it appealing to both women and men. I have been doing my research based on questions such as; Does feminine and masculine design, concerning typefaces and colours exist? And if so what characterizes it? Does gender-neutral design, concerning typefaces and colours exist? And if so what characterizes it? Is it possible to design a cover for a recipe-book in a gender-neutral way, concerning typefaces and colours? The first part of my research consists of a literature study based on keywords such as gender, graphic design, gender theory, typeface, androgynous, visual communication, colour, shape, feminine, masculine, and book design.

Översvämningsmodellering av ett dagvattensystem

Storm water management has become a more important matter as urban areas are expanding and natural areas are being exploited. As nature landscapes are being converted into hard surface areas storm water flow is affected both in terms of velocity and size. A flow increase can easily result in a flooding if the dimensions of the pipeline system are inadequate. Considering predicted upcoming climate changes, flooding?s may become more common in urban areas in the future.

Upplevelse genom navigation : Hur användarens förväntningar påverkar upplevelsen

Navigation är ett centralt begrepp i spelanvändning, trots att det ofta ses som ett nödvändigt ont. Det här arbetet intresserar sig för upplevelsen av navigation i två typer av programvara ? spel och nyttoprogram. Detta arbete går ut på att granska hur upplevelsen av navigation i programvara är beroende på användarnas förväntningar ? om användarna tror sig använda programvara för nytta eller för nöje.

Design av verklighetsanknuten matematikundervisning

The aim of this study was to design short interventions based on the literature study, which will change the pupils? posture on mathematics and connections between problem-solving in mathematics and everyday life. An experimental group of 17 pupils in fifth grade participated in the study and were educated in everyday mathematics 20 minutes a day during four weeks. The intervention was measured in a pre- and after questionnaire, in order to control the design and discover possible changes in the pupils? posture on mathematics and connections between problems and everyday life.

Designerrollen i en webbdesignprocess

This study investigates if, and in that case, how design theory is applied in practice in the web development field. Prior research has focused on methods used in the web development field. We wanted to study the designers role in a web design process by comparing existing designer roles with design theory literature. We did qualitative interviews with two practitioners at two different communication agencies in northern Sweden. Based on our qualitative data and literature review we have concluded that a designer has to devote a lot of energy on requirements engineering in order to develop a clear understanding of the design situation..

Utformning av rollator : Ett produktutvecklingsprojekt där ett rollatorkoncept genomgick förbättringar

Detta examensarbete syftade till att utveckla ett koncept på en Rollator, ett gå-hjälpmedel för människor vars gång är funktionsnedsatt. Målet med arbetet var att förbättra utgångskonceptet med en smartare och mer tillverkningsvänlig design samtidigt som rollatorn får ett enhetligt design/formspråk. .

Sketching a set of multi-touch design principles

Today multi-touch technology is the basis for many new techniques designed to improve interactions with computers and mobile devices. It seems that multi-touch screen interface makes the user handling very natural in the sense that there is no need for a manual in how to interact with the object on the screen. The aim with this paper is to establish a fundamental set of design principles intended specifically for large multi-touch interfaces. To reach this goal we have implemented a couple of sub-goals beforehand: It was essential that we acquired a good understanding of the current state of the multi-touch interface and the different implementations that exist today. To make this possible we constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will help us understand the limitations and also the possibilities of the design implementations today and in the future. We also needed to devise a sound interaction design process that conveys the modern designers work.

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