Sökresultat:
1667 Uppsatser om Creative community - Sida 48 av 112
Slimmade möten, en undersökning av Leans påverkan på mötesprocesser
Lean has been studied intensely since the 1980s and it has been tested and successfully implemented in a wide variety of businesses. This thesis aims to examine the potential effects of a Lean implementation on meeting efficiency, a topic that has gotten little attention in the research community. First, a number of meeting problems are introduced, as they are perceived from the company that is the subject of the study. Second, the potential of introducing Lean in a meeting process is evaluated using the Lean Thinking principles. Third, the wastes that are generated from the meeting problems are identified.
Glaset i Centrum : En fallstudie på New Wave Group
Seen in many trends and studies, consumers of today feel a growing desire to experience the uniqueness in products and services. This is forcing companies be more innovative and creative in their marketing, in order to distinguish and differentiate themselves and their products/services. We believe that creating a top-to-bottom experience strategy is one way that a company can succeed in this.The purpose of this thesis is to analyze and clarify how a business can reinforce their product experience through a complete experience strategy. In order to demonstrate this we have made a case-study research for the New Wave Group, advising them on how they can place blown glass art at the heart of the town of Kosta.The authors have used qualitative methods and an abductive approach. Four interviews have been completed with executives from the New Wave Group, including the project manager, hotel manager, head of the Kosta Boda smeltery and head of guides and visitors at Kosta museum.
Care Of Haus - Ett varumärke, en uppfattning?
AbstractLevel:Bachelor thesis in Business Administration/Marketing Title:Care Of Haus, "Kan Reklam. Förstår Annat". Ett Varumärke, En uppfattning? Problem:When it comes to building a strong brand it is important that their brand identity, which means how they want to be perceived coincide with how their customers sees them (Melin 1999). Purpose:The purpose of this thesis has been to find out if and how these two aspects coincide with each other.
Kreativa lösningar : En kvalitativ undersökning om att polisanmäla hedersrelaterat våld mot barn inom socialtjänsten
The purpose of this study has been to investigate how socialworkers describe their attitudes towards reporting childabuse to the police and if they make different decisions when they believe the violence to be honour related and how they handle these questions. The main questions are; How does socialworkers describe their and their colleagues attitudes towards reporting childabuse to the police and when do they believe they should report? Do they describe honourviolence as a specific kind of violence that should be lifted and in what way does it affect their work? The study is written from a legal sociologist perspective with a qualitative approach. Four socialworkers were interviewed and the interviews were analyzed with an anti-racist theory and with the theory about freedom of action.The conclusions is that the socialworkers mostly report childabuse to the police when the violence is physical. This means that children who describes to be subjected to psychological violence, including honourviolence, has poor legal security.
Upphovsrätten i det generella intellektets era
This text examines the ideological positions, as they appear in texts of central importance, of four Swedish protagonists ? Antipiratbyrån, Konstnärliga och litterära yrkesutövares samarbetsnämnd, Creative Commons i Sverige and Piratbyrån ? in copyright issues. The critical analysis is focusing on three themes ? economy, culture and civic rights and responsibilities ? and poses the questions of how the ideology of the protagonists relates to the changing processes between culture and economy in the society of today, and which interest of classes, understood in Marxist terms, they favour. Before defining the theory and method of the inquiry the authors give their understanding of the changing processes between economy and culture.
EN MILJ?STUDIE OM DE GEOKEMISKA F?RH?LLANDENA I SK?RHAMN, SVENSKA V?STKUSTEN
The following study aims to investigate the environmental conditions of the harbor of Sk?rhamn, a small fishing community on the west coast of Sweden. The interest to do so rose as a newly built apartment residence failed to connect the sewage pipes of 18 apartments, causing the untreated sewage running into the sea. The parameters accounted for are the C/N ratio, total organic carbon (TOC) as well as total nitrogen present (TN) and ?13C in the top ten centimeters of a sediment core retrieved in the Sk?rhamn harbour.
Vad gör innehåll bra i sociala medier? : En studie med framtagna rekommendationer för hemsidan Wallyfy
Wallyfy is planned to be a social webmagazine with a focus on good content, with a quality check and moderation of the published content. The author of the study provides Wallyfy with thoughts and ideas about the website content and functionality. The main problem of the study was to explore what makes good content in social media for the potential users of Wallyfy, also using this insight to provide Wallyfy with directions for making decisions regarding both functionality and content. The theory of the study is being used as a starting point for understanding the phenomenom social media and to easier grasp the problem. The method of the study is based on user- centered thinking in design, where the author seeks to understand the participant?s emotions, values and dreams.
Kreativa aktiviteter som intervention inom arbetsterapi: erfarenheter från arbetsterapeuter och klienter
Syftet med studien var att beskriva de erfarenheter som arbetsterapeuter och långvarigt sjuka klienter har av kreativa aktiviteter som intervention inom arbetsterapi. En deskriptiv kvalitativ metod valdes för att besvara syftet. Data samlades in via semistrukturerade intervjuer med arbetsterapeuter samt genom en skriftlig frågeställning till klienter. Utifrån en latent innehållsanalys analyserades insamlad data vilket resulterade i ett övergripande tema, ?Kreativa aktiviteter används som ett medel och ett mål inom arbetsterapi? samt tre kategorier, ?Ett medel som är avledande och underlättar samtal med klienten?, ?Ett medel att observera och träna klienters funktionsförmåga?, samt ?Ett medel att hitta strategier som kan överföras till vardagliga aktiviteter?.
Välbefinnande och Kognitiv Prestation : En experimentell studie om positiv sinnesstämning främjar kreativitet och flexibelt tänkande
The purpose of the study was to investigate, through an experiment, if positive mood promotes creativity and flexible thinking. Participants were a total of 93 college students. The main hypothesis was that subjects induced with positive mood would perform better than subjects induced with negative mood, at a test reflecting creativity. To further explore the implications of priming (subliminal manipulated moods), a neutral control group was included. The cognitive test used in the study was Duncker´s The Candle Problem, a test which aims to get the subjects to apply flexible and creative thinking.
Gemenskapens betydelse och betydelsen av gemenskap : - En kvalitativ studie om gemenskap och organisationskultur i arbetslivet
I denna kvalitativa studie har vi valt att undersöka hur gemenskap bildas och underhålls på en arbetsplats med syfte att söka förståelse för gemenskap i förhållande till framförallt företagskultur samt grupper och roller ur ett socialpsykologiskt perspektiv. Vi har genom en hermeneutisk ansats och kvalitativa intervjuer tagit fram ett empiriskt material som gett oss en bild av den upplevda gemenskapen på ett större företag. För att analysera denna empiri har vi använt oss av en teoretisk definition av gemenskap, Goffmans dramaturgiska teori samt teorier om grupper och organisationskultur.Vad som framkommit är att gemenskap och trivsel är viktiga för välmåendet bland de anställda. Resultatet visar även på att gemenskapen på företaget kan förbättras genom större engagemang från ledningen..
Tillgänglighet, Läsförståelse och Skapande förräderi, eller, Den nutida svenska läsarens möjligheter att förstå de litterära allusionerna i Jane Austens romaner
The aim of this Master?s thesis is to investigate the modern Swedishreader?s possibilities to understand the literary allusions in Jane Austen?sfirst three novels in light of young people?s decreasing readingand understanding of classic literature. This is done by examining historicaloverviews of literature written in Swedish, curriculums forliterature courses at three Swedish universities and library holdings inSwedish libraries, both public and academic.In the thesis three different elements are combined ? informationabout the alluded authors and texts, a comparison between the Swedishand the English versions of the novels and the result from theabove mentioned investigation. The description of the alluded authorsand texts provide information about the connotations that can be madeby an allusion to them.
Väl var du vred på mig, men din vrede har upphört, och du tröstar mig... : Om gudomens återvändande till god inställning och livgivande tal i en akkadisk bön och i Psaltaren.
This essay examines how the author of 1 Peter exhorted Christ-believing slaves and wives in 1 Pet 2:18-3:6, a passage that invites questions about submission, questions that, in contemporary contexts, are oftentimes controversial. The essay also calls attention to the advantages and the complexities of understanding 2:18-3:6 relative to ancient Roman familial and hierarchical structures. A close exegetical analysis of the passage points out a variety of scholarly viewpoints on ?Peter?s? admonitions to slaves and wives. Following the exegetical analysis, attention is given to feminist hermeneutics and to potential uses of this biblical text in contemporary contexts.
Smarta Hus : Nya behov och lösningar med participativ design
In this Bachelor Thesis (20 p.), we present the history and development of "Intelligent Houses", and most important- explore some of the future possibilities in this area. The project has been carried out through an interdisciplinary cooperation between three different educations at the Blekinge Institute of Technology. By conducting a dialogue with various actors with different professions, we have been trying to identify needs within the concept of "Intelligent Houses", were the end user is not only the tenant or homeowner. Through Participatory Design methods, such as a Future Workshop, we have brought the users together to discuss their own and each others needs and hindrances in their respective work practice, and how intelligent house technology could improve their work conditions. We have also been testing a highly sophisticated CO/CO2/Moisture/Temperature/Enthalpy multi-sensor & controller, originally developed for regulating indoor climate systems.
Digital Materia
Med tankar från pedagogen Montessori och filosoferna Platon och Baudrillard har
detta arbete behandlat frågor om datorn och dess betydelse för en grafiker.
Frågeställningen formulerades efter hand och lydde tillslut: ?Hur kan materia
te sig i digital form??
Forskningen resulterade i en hypotes för hur digital materia skulle födas i
datorn: genom att blanda två uppsättningar av data, såsom två genuppsättningar
tillsammans skapar en ny organism. Under produktionen utvecklades därmed en
metod för hur en grafiker ska kunna skapa tillsammans med en dator. Syftet är
att ge andra grafiker ett nytt sätt att se på digital grafik.
Game-art for Dummies
Liquid Media är ett litet företag lokaliserat I Stockholm, Sverige. Dom har
en rik historia med flera spel produktioner i sin merit lista. Jag fick som
uppgift att skapa ett flertal visuella föremål till några av deras mindre
projekt. Jag har här sammanfattat mitt arbete om hur jag gick till väga för
att lyckas med detta.
Mitt arbete på Liquid Media involverade flera olika delar av spelkonst
produktion. Liquid behövde olika kläd- och hudtexturer till deras spel
karaktärer, dom behövde modeller för ett andra spel projekt och dom behövde
även omorganiserade uv-mappar till några klädtexturer i förebyggande syfte
så att användaren i framtiden ska kunna byta kläder på rätt sätt.
För att klara av dom olika uppdragen som jag åtog mig bestämde jag mig för
att använda olika program för olika ändamål.