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2435 Uppsatser om Computer vision - Sida 14 av 163

Medicinering inom hemtjänsten

This work has been done by three development engineers and one computer engineer and in some cooperation with the company Phoniro. This report is written for computer science and is mainly oriented on the programming part in the project. The goal has been to develop a program that ensures the quality of the care that the home care organization delivers. The program is developed for cellphones and is supposed to be used in every visit. Several functions have been developed for the reason of reducing mistakes in patient visits, where the focus was on safe medication.

Karlstad Vision 100 000 och dess implementering för Karlstads Elnät AB 2011-2015

The town of Karlstad has a long term project called Vision 100 000 which aim is to increase the population towards 100 000 inhabitants. This will of course put a strain for the town?s energy distribution grid. This is a work about trying to predict the grids power usage would be for the next five years if the city building plan is finalized. Those predictions are mainly going to be done through calculations with a database program called Facilplus and by checking the measured history of power usage per hour on certain selected customers by the program CustCom.

Automatiserad inlärning av detaljer för igenkänning och robotplockning

Just how far is it possible to make learning of new parts for recognition and robot picking autonomous? This thesis initially gives the prerequisites for the steps in learning and calibration that are to be automated. Among these tasks are to select a suitable part model from numerous candidates with the help of a new part segmenter, as well as computing the spatial extent of this part, facilitating robotic collision handling. Other tasks are to analyze the part model in order to highlight correct and suitable edge segments for increasing pattern matching certainty, and to choose appropriate acceptance levels for pattern matching. Furthermore, tasks deal with simplifying camera calibration by analyzing the calibration pattern, as well as compensating for differences in perspective at great depth variations, by calculating the centre of perspective of the image.

Framtidens kongresshus : Stadsbyggnadsvisionen i Jönköping

Since a couple of decades the community of Jönköping has worked out an urban vision of how the city should be appropriated expanded. The prospect extends to around year 2040 and deals with the area south of lake Munksjön in Jönköping, Sweden. Today there is a proposal of how this would look like and what main public functions that should be located there. One issue in the so-called urban vision 2.0 indicates a congressional building. This report describes how such an object can be designed according to the urban vision conditions.The work is focused on three main themes;* Architectural concept and a modern form of expression.* A functional attractive congress building in a new planned town centre.* General concept of a realistic structure system that meet the spatial and architectural possibilities.Various concepts in the meeting industry and in the architecture field are identified in order to understand the concepts and ideas with today´s congress buildings.

Change Lab - Att arbeta med lärande förändring

In order to be able to change, to maintain competitiveness as a company in a world where rapid changes is part of the daily life, it is crucial to have knowledge and methods in how to change. One method, originally developed in Finland, is the Change Laboratory. This method is said to be efficient, not only concerning change aspects but also learning, since change and learning in this method is intertwined. This Master Thesis (20p.) tells about the process of conducting a Change Laboratory with a Swedish high-tech company and analyses factors in the process that makes change possible..

Sömnvanor och hälsa. En kvantitativ studie om ungdomars sömnvanor och användande av dator, mobiltelefon och internet.

Introduction: Sleep disorders are an increasingly growing public health problem. InSweden, the last decade's increase in sleep problems was greatest among younger agegroups. Studies show association between the use of communication media and sleepinghabits. Objective: The aim is to map sleep habits and use of communication mediumamong adolescents and to study associations between them. Method: The study isbased on a previously collected survey data among high school students (18-21 years)from a coastal town in southern Sweden.

Programmering till webben : Vad du ska utveckla din webbplats i för programmeringsspråk och varför?

This work is done to try to solve a scientific computer problem and its basis derived from the web, as there are a variety of ways to program to it. The most common languages used by developers, both private and corporate are PHP, .NET and Ruby. But why do companies or a private developer choose a specific programming language? Is it because it is better and has more features than the others, or because they are forced? This essay uses a questionnaire and through tests sees which is best and which one is the most popular/used. To illustrate the problem, a survey is conducted and sent to several companies and asked them to answer the questions regarding the issue.

Hur stora är forierna/tropierna hos hjälpsökande i Bolivia? : En studie utförd under en resa med Vision for all

Syfte: Syftet med denna studie är att undersöka hur stora forierna och tropierna är hos de människor som söker hjälp för sin syn hos Vision for all i Bolivia.Metod: En enkel subjektiv refraktion utfördes binokulärt. Efter utprovad korrektion gjordes ett covertest på avstånd för att se om patienten hade någon fori eller tropi. Om någon fori eller tropi upptäcktes mättes denna upp med ett prismacovertest.Resultat: Av 1118 undersökta personer var det 58 som hade en fori som mättes upp. 9 personer hade någon form av tropi och 8 av tropierna mättes upp. 52 av forierna var exofori och 6 var esofori.

Det virtuella ärendet - en storbildsvision för arbete på ett samhällsbyggnadskontor

Denna rapport handlar om arbetet med detaljplaner på ett Samhällsbyggnadskontor. Den försöker svara på två frågor. Hur kan man designa integration av olika applikationer, medier och work practices? Är metoder från Participatory Design (PD), Etnografi och CSCW lämpliga för att utforma en sådan designprocess? I min studie har jag använt mig av dessa metoder för att studera arbetet i sin kontext på kontoret, genom situerade intervjuer och observationer. Jag höll även en designworkshop tillsammans med några medarbetare på kontoret.

Utveckling av ett styrsystem för strategi och vision

Ämnesfördjupande arbete i företagsekonomi, Ekonomihögskolan vid Linneuniversitet, Ekonomistyrning, 2FE13E:3, VT 11Författare:Daniel Gustafsson & Emely ForsbergHandledare:Anders JerrelingFöretagets kontaktperson:Thomas JohanssonTitel:Utveckling av styrsystem för strategi och vision:En fallstudie på Ekbacka AB Bakgrund och problem:För att effektivt kunna styra en verksamhet krävs ett så kallat management control system, vilket är en process där företagsledare påverkar och stödjer sina anställda att implementera företagets strategier i arbetet. Ekbacka AB har i dagsläget inte något konkrets styrsystem för detta, vilket är ett problem då inte alla inom verksamheten är medvetna om strategin och visionen. Det är extra viktigt att sjukvårdsorganisationer som Ekbacka AB riktar uppmärksamheten mot icke finansiella perspektiv såsom patienter, medarbetare och processer. Problemet i denna studie blir därmed hur ett styrsystem kan se ut som uppfyller Ekbackas behov av att implementera strategi och vision i hela verksamheten.Syfte:Syftet med detta projekt är att utforma ett förslag till styrsystem för Ekbacka AB.Metod:Studien har genomförts genom en kvalitativ fallstudie och det empiriska materialet har samlats in med hjälp av semi ? strukturerade intervjuer.

Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen

The purpose of this study was to investigate pupils' and teachers' experiences of using the simulator computer game Minecraft in connection with the Swedish school competition Future City. The study examines how students (ages 14-15) and teachers have experienced the use of Minecraft, what the students have learned in relation to everyday education and the different forms of education during Future City and also examine which patterns that exists in the experiences of the students, with personal interest of and knowledge of Minecraft as a benchmark. The study was conducted through individual semi-structured interviews with both students and teachers. The analysis of the results is based upon a theoretical perspective that includes a socio-cultural view of learning, as well as the lines of reasoning in previous research about computer games and learning. As a general approach towards the study, and in a way, a justification of the chosen research method, a hermeneutic approach was used.

Pamiro

This report describes the work with creating a CMS (Content Manager System). A CMS is a web tool so you easy can publish materials on your web page. With a CM Scan you can without any knowledge of programming web pages create and maintain a web page. This will result in that you and your organisation save time and money. You can also split the responsibility for the webpage in different roles, but still keep the control. We have chosen to create our CMS in a script language called php4 and with the database server MySQL, we have also used JavaScript a lot.

Digital kompetens - Äldreomsorgspersonals upplevelser av en digitaliserad arbetsplats

This study highlights the importance of computer technology and its impact on elder care staff's skills development in the public sector. The government presents the digital agenda within which information and communication technology today is considered to have a potential for sustainability, growth and development. According to the EU Commission, there are several important elements that should be improved to digitize the workplace. Among these are digital literacy, collaboration between agencies and increased investments in research, education and innovation. New technology can be understood in different ways by individuals, some see the computer as something positive and exciting, while others may find it hard to see the opportunities for learning and development.

Flerkanalspubliceringens medielogik ? vision eller verklighet?

Titel: Flerkanalspubliceringens medielogik - Vision eller verklighet?Författare: Katarina Gregner och Johanna WedinUppdragsgivare: Retriever SverigeKurs: Examensarbete i Medie- och kommunikationsvetenskapvid institutionen för journalistik medier och kommunikation,JMG, Göteborgs universitet.Termin: Vårterminen 2010Handledare: Oscar WestlundSidantal: 35, exklusive bilagorSyfte: Syftet är att undersöka i vilken mån dagstidningar parallellpublicerar innehållet via pappers ? och webbtidningenMetod: Kvantitativ innehållsanalysMaterial: Artiklar ur Göteborgs-Posten under april månad 2003 och 2010Huvudresultat: De huvudsakliga resultat som framkommit av undersökningen är attfrån år 2003 till år 2010 har parallellpubliceringen av lokala nyheterökat. Vidare visar resultaten på att det år 2010 är betydligt fler artiklar som parallellpubliceras med olika rubrik och innehåll..

Snabbare, smartare och hungrigare? : En fallstudie av företagsidentiteten på Academic Work

Problem: How should a company act to sustain a strong identity and thereby a strong brand image when operating in a changeable world?Purpose: The purpose of this thesis is to analyze whether the corporate identity of Academic Work is strong or fragmented. Further more this thesis aims to give recommendations on how the company could continue working to maintain a strong brand image. Methodology: The thesis is a case study of Academic Work. The study is based on data collected from interviews, a poll as well as data from the company website.

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