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5318 Uppsatser om Computer science - Sida 35 av 355
Dom kallar det Lean? En studie om Lean i sjukvården och dess påverkan på den professionelle läkarens medicinska beslutsfattande
The purpose of this media scientific study is to contribute to a better understanding about how blind people?s empowerment and participation may affect their role in the digital society.Earlier international studies in this area have shown that blind people not only need more knowledge then the seeing population about the computer, but also about the technology behind their tools for using Internet. The results from these studies have also shown that Internet increases the blind people?s independents and that those who use Internet feel more involved in the society.A qualitative method was chosen to study the three most common categories from the earlier studies: knowledge of technology, empowerment and participation. Are there differences in the results compared to our study in Sweden 2014?Interviews with eight blind, experienced computer users have shown that knowledge of technology is essential for their use of Internet and that the Internet increases their empowerment and their participation.
Flickor och elektroniska spel: Fokusgruppintervjuer med flickor om deras syn på och användning av elektroniska spel
The aim of this Masters thesis is to examine what part and importance electronic games play in the life of girls, how the girls use electronic games and what the girls think and say about their use of electronic games. We also intend to examine what girls have to say about electronic games at the public library. Our attempt is to illuminate and bring knowledge to those who work within the library with the selection, purchase and conveyance of electronic games. Method used in the survey is focusgroup-interviews with girls in the age between 12-14 years in three different schools. The findings are related to four different perspectives, theory of child development, from a gender perspective, theories of understanding how young people use computer games and theories to understand the purpose of public libraries.
En jämförande prestandastudie mellan JSON och XML
När man utvecklar en ny produkt eller tjänst står man ofta inför valet av
dataformat. De mest använda idag är JSON och XML. Formaten ser väldigt olika
ut, erbjuder olika funktioner, men används inte sällan till samma sak. Vilket
som egentligen är snabbast finns det mycket åsikter om, men inte lika mycket
testresultat. Den luckan skall detta arbete täcka.
Programmeringsspråken som används är Python och JavaScript, vilka båda är
populära på webben.
Genom experiment testas hur snabbt JSON och XML kan kodas och avkodas.
"Got Skills...?" : En kvalitativ studie om kompetensutveckling baserat pa? StarCraft II
The use of computer games has grown exponentially in the past few years and StarCraft II is one of the most popular e-sports today, played by millions of people worldwide. This study investigates the game?s effect on skills, as perceived by the players of StarCraft II.The study was conducted by using an empirical survey and interviews. The skills being investigated were both physical and mental in their nature. The conclusion was that the majority of players perceived that their skills regarding reaction speed, multitasking, APM, analysis and strategy were increased the most, while there was a smaller change in social skills and language skills.
?Åtta steg för att införa nya affärssystem? Hur värdefulla är guidelines som fackpressen ger vid införande av nya affärssystem?
Vårterminen 2006.
Nine
Vår kandidatarbetstid har resulterat i nio stycken småfilmer som är till för
att ge mer information om BTH och regionen för nyfikna. Fyra av dessa filmer
innerhåller lite mer information om region, boende/kommunikationer, skolan och
det studiesociala. Syftet med dessa fyra filmer är att blanda in BTH på olika
sätt, att man sätter skolan som en röd tråd även i region och bostadsfrågorna.
Vi gjorde även fyra stycken studentintervjuer, för att visa vad nuvarande
studenter tycker om bostadsmöjligheterna och det studiesociala mm. Vi ville
även visa att det finns folk från Kiruna i norr till Lund i Söder, som går på
skolan, och att det finns många olika typer av människor som du får möjlighet
att lära känna om du börjar studera här.
Editing, Streaming and Playing of MPEG-4 Facial Animations
Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using ?talking heads?. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations.
Barnet eller ämnet? : Lärarstudenters preferenser av didaktiska val vid naturvetenskaplig undervisning i förskolan
Teaching in pre-school usually takes its starting-point in children?s reality and curiosity. Apart from that it has also been important to take contains of a special subject under consideration, for example development of language and communication or mathematics development. The purpose of this study was to investigate how natural science as a special subject in pre-school education is expressed by five trainee teachers when they teach children at the age of 2-7. Generally the study focuses on the students? teaching actions as well as their line of argument about their teaching and the choices they have to make.
Don't mention the "L"-word. En analys av biblioteks- och informationsvetenskapsutbildades karriärmöjligheter på den alternativa arbetsmarknaden.
This master's thesis is about alternative career opportunities for library and information science graduates. Ever since the beginning of our education we have been interested in working outside of the traditional libraries. Now that we are about to receive our degrees in library and information science we are doubtful if the competence we have obtained is enough to meet the demands of the labour market. The employment field we have been studying in this master's thesis is information management, since this is a field that we find comparable to library and information science. Our study involves a qualitative survey amongst recruiting companies to investigate how the recruiters value different educations, competences and personal skills when they employ staff within the field of information management.
CPlanner : Kursplaneringsprototyp med Design Science och Scrum
Utveckling av planeringssystem är ett komplext designproblem som kräver både en hög grad av flexibilitet men även struktur. I samband med planering är det ett flertal aktörer, aktiviteter och resurser som måste beaktas. Kunnandet när det gäller planering finns ofta koncentrerad till ett fåtal nyckelpersoner. Det är därför ingen tillfällighet att många företag, organisationer och även universitet idag bedriver sin planering i beprövade enanvändarsystem som Excel fast att det finns starkt behov för standardiserat fleranvändarsystem. Uppsala universitet är inget undantag trots dess storlek med över 40 000 studenter, 6 200 anställda, 130 utbildningsprogram och 2000 fristående kurser.
Shopping Cart Support
This is a product development project which has developed a prototype in order to facilitate for people using mobility devices when they want to buy a larger quantity of groceries. The prototype is a shopping cart composed with the upper part of a walker.Today there are many different types of mobility devices used by elderly and people with physical impairment. According to Myndigheten för samhällsskydd och beredskap (MSB) are accidental falls the most common cause of accidents in Sweden.This project has been using Computer Aided Design (CAD) as a tool to create a visual image of the prototype. The advantage of this is to modify the functionality and performance of the prototype on the computer before the modification takes place in the real model. Using human manikins, the CAD model was rendered in natural surroundings to get as true a picture as possible.
The Purchase Decision Process Revisited: The Role of the Internet on Swedish Consumer Behaviour
The aim of the thesis was to provide further understanding on how Swedish consumers use the Internet as an information source in their purchase decision process. The subject was investigated from different perspectives: gender, product type and information type. The authors used a quantitative approach, and a survey (n=120) was conducted. It was concluded that men and women are equally influenced by traditional word-of-mouth, but more men than women search for product information online and they are more likely to let their purchase decision to be influenced by it. Women tend more to trust commercial sources.
Operatörsoberoende SMS-leverans med designmönstret Bridge
When different type of programs are developed one wants to make these
adjustable to future changes and requirements. It must be done a good design of
the program from the beginning to make it possible to continue development of
it without having to redo big parts of it to high costs. In the area of object
orientation there are design pattern, which can be used to design systems that
can be adjusted to new changes in an easier way. I have in this thesis chosen
to take a closer look at how to design a program that sends SMS to cell phones
through a system of an operator. One requirement on the program is that it has
to be possible to change what operator to send though in an easy way.
Utvärdering av datoranvändning i primärvården med särskilt fokus på remisshantering
The aim of the thesis is to present a study of what works well and what does not work so well in today?s use of computers in primary care with a special focus on the use of computers in the management of referrals for consultation. In May 2009 a module for electronic consultation referrals was introduced in the computer system Cosmic at the University Hospital in Uppsala. Previously, the primary care units had to use two different systems for management of referrals. Referrals sent internally within primary care have been sent electronically while referrals to the University Hospital or other external units were sent on paper.
Den kommunicerande forskaren : Forskares tankar kring och arbete med forskningskommunikation
As the western society gradually turns into a knowledge- and risk society, where science and scientific innovations increasingly both promise to save the world and destroy it, a shift in the relation between the scientific community and the rest of society has emerged. A shift from a top-down one-way transfer view regarding communication, to a dialogue-based interactive co-production model, where the public are part of setting the agenda for research and contribute to the knowledge production. Or at least in theory, in EU documents and in many different country's policy documents. In practical application however, one might have a hard time see the implementation of such model.As a more comprehensive and dialogue-based science communication is depending on the possibility for scientist themselves to engage and fell the need to engage, we have focused on their thoughts.In this thesis we have examined six scientists view on, and work with, science communication, as well as their perceived social and structural conditions. We have also examined action plans and strategy documents from three Swedish universities that in different ways mention science communication and interaction with the broader society.