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Flickor och elektroniska spel

Fokusgruppintervjuer med flickor om deras syn på och användning av elektroniska spel


The aim of this Masters thesis is to examine what part and importance electronic games play in the life of girls, how the girls use electronic games and what the girls think and say about their use of electronic games. We also intend to examine what girls have to say about electronic games at the public library. Our attempt is to illuminate and bring knowledge to those who work within the library with the selection, purchase and conveyance of electronic games. Method used in the survey is focusgroup-interviews with girls in the age between 12-14 years in three different schools. The findings are related to four different perspectives, theory of child development, from a gender perspective, theories of understanding how young people use computer games and theories to understand the purpose of public libraries. The material has been analysed and interpreted from these theories and earlier research. Major findings in the study are that girls prefer to spend their time together with friends rather than playing electronic games. Girls tend to play electronic games when they havent anything else to do. The traditional gender roles are very distinct when girls talk about electronic games and gaming. The girls use the games to act out feelings such as anger, frustration and passion. It is very clear in the study that girls tend to connect electronic games with violent games. The studied girls are doubtful if electronic games at the public library will attract girls.

Författare

Monica Alkebradt Anette Mörtberg

Lärosäte och institution

Högskolan i Borås/Institutionen Biblioteks- och informationsvetenskap (BHS)

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