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6826 Uppsatser om Computer science teacher - Sida 12 av 456

Vad innebär den första tiden för nyexaminerade lärare och hur upplevs den? (vad innebär övergången från student till yrkesroll) : En kvalitativ studie om fyra nyutexaminerade lärare kring deras upplevelse, identitet, lärarroll, yrkesidentitet under den fö

The purpose of my essay is towrite about newly qualified elementary teachers during their first professional experience and their opinions of a teacher's identity. My interest is a result of that I myself am studying to be a teacher and am reaching the end of my studies.My purpose is mainly to examine how teachers first experience their role and if their education helped them resolve any problems they had. My aim was also to examine what the teacher?s identity and role and the question of leadership means for new teachers?I have used a qualitative interview method.The results showed that new teachers experience difficulties and that their training does not prepare them sufficiently. The results also showed that the teacher?s identity, the teacher?s role and leadership are factors that grow with time and experience in the teaching role and that it is not something that the beginner teachers acquire during their education. I have achieved a clearer picture of what to expect and how to enter into the role of teacher with support and time..

En studie av inbyggda brandväggar - Microsoft XP och Red Hat Linux

Detta kandidatarbete utreder hur väl två operativsystems inbyggda brandväggar fungerar i symbios med en användares vanligaste tjänsteutnyttjande på Internet, samt att se hur likartade de är i sitt skydd från hot. De två operativsystemen som vi utgick ifrån var Microsoft Windows XP samt Red Hat Linux 8.0. Den hypotes vi arbetat kring lyder enligt följande: De två inbyggda brandväggarna är i stort likartade rörande skydd från hot på Internet och uppfyller användarnas tjänsteutnyttjande. De metoder vi använt, för att svara på vår frågeställning, har delats upp i ett funktionalitetstest och ett säkerhetstest. I funktionalitetstestet provades de vanligaste Internettjänsterna med den inbyggda brandväggen och ifall det uppstod några komplikationer eller ej. De två inbyggda brandväggarna genom gick i säkerhetstestet skannings- och svaghetskontroll via ett flertal verktyg. Genom resultatet kan vi konstatera att de inbyggda brandväggarna klarar av de vanligaste tjänsterna på Internet, men att en skillnad föreligger hos dem vad gäller exponeringen ut mot Internet.

"...det gäller att kunna knepen" datorstöd för kunskapsutbyte och lärande inom ett tekniskt arbetslag

Denna rapport behandlar en fältstudie genomförd på en kommunal teknisk förvaltning samt en analys av studiematerialet. En tekniklösning på konceptuell nivå arbetas fram. Metoder och synsätt för fältstudien beskrivs samt relationer till forskningsområden som CSCW och CSCL. Problembilden som kommer fram rör en åldrande personalkår där kunskap och erfarenhet önskas ta till vara. Kompetensutveckling och informationsspridning ligger högt på önskelistan hos personalen.

Läs- och skrivlärande : En studie av lärarhandledningar i svenska för årskurs 1

AbstractThe aim of this study is to find out how the central content of the compulsory school curriculum (Lgr11) is handled in three teacher?s manuals for instruction in reading and writing for grade 1, and how these consider interaction and variation in learning how to read and write. Through a qualitative analysis with a hermeneutic approach, the three teacher?s manuals in Swedish for grade 1 were subjected to a close reading. The result shows that parts of the central content of the curriculum are considered, but that it is by studying exercises and texts that these become visible.

Dataspel, en naturlig del av folkbibliotek? ? En fallstudie på Helsingborgs stadsbibliotek

This paper aims to investigate how Helsingborg?s city library?s visi-tors feel about computer games being available for lending and in which way computer gamers see Helsingborg?s city library as a resource. This was examined first with a study of 100 of the library?s visitors and then with five interviews with computer gamers and an interview with the librarian responsible for purchasing games.The study showed that most visitors were neutral to having games at the library and of the ones that were not neutral many more were positive than negative. Of the five gamers who were inter-viewed, there were several who had borrowed games in the past.

NO-undervisning i klassrummet : En observationsstudie i hur undervisningen bedrivs av fem lärare på en skola

This essay is based on students' growing lack of interest in science at school. Both from a democratic and social perspective, this is a worrying factor for the future. Through observation, I investigated how five science teachers conduct their teaching. This is to get a better understanding of how teachers' behaviour in the classroom can affect students' interest in science. With a socio-cultural research approach, I have tried to highlight a few pieces of the puzzle that may explain students' declining interest in science.

En syn på det livslånga lärandet : Litteraturstudie av åtta studentuppsatser

In this essay, we examine what kind of themes that are found in essays written by students who have studied within the teacher programme at universities in Sweden. The goal of our essay is to find themes that are reoccurring in eight student essays, and that can be understood through the concept of lifelong learning. Our essay combines three research methods. It is mainly an essay where we utilize qualitative reading research, but we have also gained inspiration from hermeneutics and the critical thinking.The result of our study shows that students within the teacher programme in Sweden are well aware of the strong points found within the concept of lifelong learning. Three themes were found that were reoccurring within all essays.

Elektronisk identifiering vid 24-timmarsmyndighet - en fallstudie i Karlskrona kommun

Användningen av Internet och antalet nya tjänster ökar mer och mer. Internet är ett öppet system och för att Internet i högre utsträckning skall kunna användas även vid hantering av känslig information krävs bättre säkerhet. Syftet med denna rapport är att utifrån Karlskrona kommuns säkerhetspolicy samt medborgarnas åsikter om säkerhet, undersöka vilken eller vilka säkerhetslösningar som lämpar sig bäst vid den planerade 24-timmarsmyndigheten. I denna rapport undersöks vilken eller vilka av de alternativa medborgarcertifikat som myndigheter får använda sig av. Målet är att komma fram till en möjlig lösning för elektronisk identifiering inom den framtida, 24-timmarsmyndigheten inom Karlskrona kommun. För att genomföra denna utredning har vi använt oss av intervjuer, enkäter och litteraturstudier. Rapporten innehåller även bakgrundsfakta för att få en ökad förståelsen av innehållet.

Vem styr mitt arbete? Förändrade arbetsuppgifter vid datorisering av körschema

Abstract This report is our bachelor thesis. Our work has taken place at a galvanising company in Sölvesborg. The company faced major changes, of which one was a computerisation process. The new system could involve changes in work practice and in specific tasks, affecting the workers. If the coming system was to support work, from the production personnel?s perspective, we felt a legitimate participation in the development and design of the future work practice, was a requirement that was not met. During our ethnographical studies we noted that conflicts arose between production and administrative -personnel.

Lärares motiv att bedriva utomhuspedagogik

The purpose of this study was to gain a deeper understanding of teacher´s motives to engage in outdoor education in their teaching. A qualitative approach through interviews was used and a total of eight teachers were interviewed. The result showed that there were several motives to engage in outdoor education. These motives were divided into three main categories which were: to engage in outdoor education from teacher`s interest, to engage in outdoor education based on teacher`s perceptions of children's needs and to engage in outdoor education based on external factors..

Ledarskap inom ramen för ett systemutvecklingsprojekt - fokus på en arbetsprocess med stöd i Vattenfallsmodellen

Many research reports mention the fact that a huge number of all system development projects never reach a successful ending; with other words never fulfil formulated goals. By identifying and forming success factors (and in some aspect risk factors) that the project manager in practice can use, this study may be seen as a step in the direction towards minimising the high number of failed system development projects. The purpose of this research report is to investigate how a system development project, where the development process is based on a specific development or process model (in this case the Waterfall model), can and should be driven. I aim to clarify what is demanded of a project leader for the specific development process and give an account for which eventual leadership qualities that can be well suited for given situation in relation to the need for technical competence. Among other things the project manager should inspire confidence, drive, be a decision maker, engage and own some form of basic knowledge in the field of system development.

Datorspel - en lek eller sport? : En studie om hur tre svenska dagstidningar framställer e-sport och datorspel 2000-2013

This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how the depiction change during 2000-2013. The study will also examine whether e-sports is being portrayed as competitive sport. The purpose is to investigate which attitudes that can be identified towards computer gaming and its culture in major newspapers such as Aftonbladet, Dagens Nyheter and Svenska Dagbladet and how these attitudes eventually changed over time. The sources that will be used in both the quantitative and qualitative analysis are based on web articles, mainly because the paper editions does not provide much, if any, information about computer gaming and e-sports and also because of the convenience of being able to quickly find articles to study. Results indicate that computer gaming is being depicted in a clear negative fashion during 2000-2006, and that the depiction of e-sports is somewhat positive but not as glorifying as for the years 2007-2013. During this period, there is a apparent tendency of e-sports being introduced to readers who are unfamiliar with the gaming culture. As for the attitudes towards computer gaming, the depiction is still somewhat negative, mainly because the debate about computer games and violence was revived because of several acts of violence in shape of school massacres and mass murder.

Undervisning i naturkunskap, demokratiuppdraget och interkulturell pedagogik : Kan en interkulturell pedagogik öka intresset och motivationen för ämnet naturkunskap bland elever på samhällsprogrammet?

Since studies points out declining interest in science among students in Swedish schools, I have in this paper chosen to examine how some students at the Social Science Programme are experiencing the lessons in Natural Science and how to make lessons more interesting according to these students.The purpose of this study was to gain a greater understanding of how teachers would develop new perspectives and tools to make lessons in Natural Science more interesting. I also wanted to investigate whether an intercultural perspective could be a possible tool to increase students? interest and motivation.As a theoretical framework, I have assumed Vygotskij's sociocultural perspective, Habermas's theory of deliberative conversations and an intercultural perspective. Through a qualitative approach, I conducted interviews with students and teachers. The main results showed that students felt that natural Science lessons were too theoretical and undemocratic and that they wanted to have more student interactions, such as discussions and group works.

De autistiska barnens dataprogram - hur bör de vara?

This report presents a study of the basic criteria for computer programmes that may be consideredadequate for aiding children with autism in their education and upbringing. I have based thisstudy on descriptions, opinions and proposals from people who deal with treatment and/orother issues concerning children with autism, as well as relevant literature.The study has been carried out in a major Swedish metropolitan municipality. The intervieweeswere civil servants from this municipality and representing different institutional endeavourson the issue of autism.I used a combination of both quantitative and qualitative techniques, as there was need for bothstandardization and qualitative variation. The main aim of the study was to seek suggestionson how computer programmes should be. That is, if they are to be considered appropriate föraiding children with autism develop their personality.The general conclusion of this study is that computer programmes, that may be consideredappropriate for the above mentioned purpose, should have certain characteristics of whichpedagogic usefulness and user suitability are of primary importance..

Autentisering i programvaruapplikationer

Dagens människa är ytterst beroende av webbtjänster och med tiden har det blivit fler och viktigare tjänster som startat upp på internet. Viktiga tjänster som internetbanker. Oftast är det bara ett användarnamn och ett lösenord som krävs för att bli autentiserad så man skulle kunna tro att användarna håller hårt i sina lösenord och att de väljer starka/unika lösenord. För många verkar det dock, enligt källor, vara ett besvär. Borde man ha associeringar för att lätt komma ihåg sitt lösenord eller är det för riskabelt? Det har visat att många tycker om att använda ord som förknippas med webbsidan.

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