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6826 Uppsatser om Computer science teacher - Sida 10 av 456
Mobbning : ur årskurs nio elevers och lärarstudenters perspektiv
The purpose of our essay was to illustrate how pupils in a medium-sized Swedish town in the 9th grade apprehend and explain bullying. We wanted to compare the pupils' opinions with student teachers' in college.Our questions were: How do the participants in the study define bullying? What are the characteristics of the bully and the victim of the bullying? Where, when and how does the bullying take place? What is the reason for the bullying? Are there any gender-related aspects of bullying? What is the participants? view of the teachers? role? Are there any differences between the pupils' and the teacher students' opinions about bullying, and in that case; what are the differences?We used a qualitative method by interviewing groups of pupils and teacher students. Our survey showed that the pupils' and the teacher students' opinions about bullying were similar in most cases. Bullying is when a pupil is exposed to negative actions several times.
Att skapa ett enhetligt användargränssnitt : Användargränssnitt baserat på personametoden som koncept istället för empiri
Man's life has changed in many ways since technology made it?s entry for public at large. In response to this change the science of human-machine interaction was invented. It has in turn evolved into human-computer interaction. With this science the focus is on the customization of the system for the actual person who will use it.The thesis has been implemented in a telecom company's development department.
Datorn som komplement i undervisningen : En studie om datorer som ett led i läs- och skrivinlärningen
The school is a place of work where teachers, with different tools, are supposed to teach their students for the future. In the study the teachers? opinions will be lifted when it comes to use of computers as a tool to teach the students how to read and write. The interpretation is that the use of computers is reflecting the development of society and the intention is to find out if computers will be used in a didactic purpose in teaching. We focused on getting knowledge about which different opinions there are among teachers in grade 1-3 when it comes to the use of computers as a tool in teaching how to read and write.
Design av ett grafiskt användargränssnitt-ett befintligt system i förändring för användarnas bästa
Detta kandidatarbetet är utfört på ett bolag som verkar i
telekommunikationsbranschen. Operatörerna på kundtjänst arbetar med att ta emot
samtal från Telekombolagets kunder, hjälpa dem med att lösa problem och ge tips
och råd. En viktig del av arbetet är att operatörerna gör en analys av kunden
för att kunna ge bästa möjliga råd.
Rapporten behandlar hur en del av ett textbaserat program kan omarbetas till en
grafisk applikation. Etnografiska metoder, i form av observationsstudier och
intervjuer, och designtekniker, i form av mockup- och prototypmöten, har
använts tillsammans med användarna av programmet.
...alltså vad menar du egentligen med informationssökning?... : En undersökning av lärarstudenters utbildning i informationssökning och skolbibliotek
The purpose of this Master's thesis was to examine how and what trainee teachers are being taught about information seeking and school libraries related to problem-based teaching method in compulsory school. The questions at issue were: How have trainee teachers learned about information seeking? How have trainee teachers learned about using school libraries? We also wanted to know which education they have got in information seeking and school libraries. We examined this through both literature and empirical studies. We used a qualitative method in order to answer the questions at issue.
Talutrymme i ett skolklassrum : Av var och en efter förmåga, åt var och en efter behov
The purpose of this study was to investigate interactional patterns in the context of a fifth grade class in Sweden. It was also to investigate whether the interactional patterns of the class and their teacher was subject to any change dependent on the lesson subject, specifically mathmatics and science. The study was conducted through observations and interviews. The results of the study varied somewhat from the results of earlier studies within the same field of research. The girls of this class was more likely than the boys to initiate interaction with the teacher or other pupils.
Barns inflytande i förskolan : En studie om förskollärares uppfattningar gällande barns inflytande i förskolans rutinsituationer
The purpose with this degree thesis was to investigate the preschool teacher´s view onchildrens´s influence in preschool routine situations. The target group for this study ispreschool teacher´s that currently are working with children that are 1 ? 5 years of age. To manage to answer the aim of this study semi-structured interviews were conducted. I have performed interviews with five preschool teacher´s that currently work in a preschool that is situated in a medium sized city, in the county Värmland, Sweden.
Användbarhet - En studie av BTH:s webbplats
Sammanfattning
Idag finns många interaktiva tjänster, till exempel publika webbtjänster. Dessa
tjänster väljer användaren själv om han/hon vill använda sig av. Detta betyder
att produkten bör vara enkel och behaglig att använda, annars tappar man
användare och eventuella kunder. Det finns ett flertal teorier och guidelines
för hur man gör en webbplats användbar. I denna rapport har vi valt att
behandla de teorier som rör navigering och informationsstruktur och jämför
dessa med Blekinge Tekniska Högskolas webbplats.
Design av ett grafiskt användargränssnitt - Ett befintligt system i förändring för användarnas bästa
Detta kandidatarbetet är utfört på ett bolag som verkar i
telekommunikationsbranschen. Operatörerna på kundtjänst arbetar med att ta emot
samtal från Telekombolagets kunder, hjälpa dem med att lösa problem och ge tips
och råd. En viktig del av arbetet är att operatörerna gör en analys av kunden
för att kunna ge bästa möjliga råd.
Rapporten behandlar hur en del av ett textbaserat program kan omarbetas till en
grafisk applikation. Etnografiska metoder, i form av observationsstudier och
intervjuer, och designtekniker, i form av mockup- och prototypmöten, har
använts tillsammans med användarna av programmet.
What can change the nature of a grade? : A study of computer games and how they affect English grades.
The purpose of this study is to establish whether or not there is a connection between a highincidence of computer gaming and English proficiency in Swedish 9th-graders. The study also takescomputer game genres into account, attempting to see if there is a link between frequent playing ofcertain genres and high English grades.According to this study, there is a clear correlation between the gaming habits of Swedish 9thgradersand the grades they receive in English, with a higher frequency of gaming corresponding toa higher grade. The study also suggests that the Strategy, MMO (Massively Multiplayer Online) andCRPG (Computer Role-Playing Game) genres have a higher representation amongst students withgood grades in English..
Tillämpning av Unified Process och Design Patterns vid integrering av system
The computer consultant company Create in Lund AB wishes to facilitate their invoice routines, as it at present is required that the administration finds and compares information from two different systems.The purpose of this thesis is to develop an invoice management system that simplifies the invoice management process for the administration at Create. During the development of the system, I have chosen to follow the software development process Unified Process and also tried to find design patterns that can be applied to the integration.The result of my project is a self-contained application developed using the Java programming language that communicates with the databases of the other two systems and presents relevant information to the user as a set of invoices. Of the 23 design patterns I studied, I used four of them in the invoice management system. However I couldn?t find any connection between any design pattern and the integration of systems.
Multi-Agent-System till brädspel
För att ta reda på hur väl en Multi-Agent-Systems-bot kan stå sig mot andra,
icke-MAS-bottar, så har vi implementerat en bot till brädspelet Arimaa. Botten
är implementerad i C++ och den kan spela mot andra bottar, eller människor,
genom Arimaas officiella hemsida. Syftet har varit att skapa en fullfjädrad bot
som både klarar av att spela korrekt, och att spela bra. För att ta reda på om
MAS är en bra designfilosofi för Arimaa så har vi utmanat ett antal av de
bottar som andra människor skapat och lagt upp på hemsidan. Alla bottarna har
under tiden de legat uppe blivit rankade genom tävlingar och utmaningar och
flera av dessa har tävlat om stora pengar, vilket betyder att människor har
lagt mycket tid på dem.
Skräckens politik : Hedersrelaterat våld i den svenska demokratin
The purpose of this paper was to carry out and evaluate a pedagogic ICT-project, where the computer was implemented in art class. Focus was on the consequences of collaboration and also on the students? understanding of their own performance, compared to techniques in traditional art class.The study was qualitative and began with studies in literature. The contents of the literature are the foundation of the discussion, especially theories concerning the learning process, IT and computer-based learning. In the project, three different groups of students from upper secondary school attended and they where given tasks to solve in the image editing program Paint Shop Pro.
Läsa med självförtroende : En fallstudie om hur lärare arbetar för att motverka Matteuseffekten
The aim of the study is to investigate how a teacher and a special education teacher cooperate to prevent a pupil with reading difficulties from ending up in the vicious circle of the Matthew effect, and to find out how a pupil with reading difficulties experiences his or her reading situation. This case study is based on a phenomenological perspective whereby qualitative interviews illuminate a commonly occurring problem in today?s schools. Interviews were conducted with a teacher, a special education teacher, and a pupil in grade 1, in order to cover everyone?s perspective in this situation.
How do intrinsic and extrinsic motivation correlate with each other in open source software development?
Open source is growing outside the boundaries of hackers, amateurs and software
development, creating a humongous potential in many different areas and aspects
of society. The intrinsic and extrinsic motivations that drives open source
have been in the subject of much research recently, but how they affect each
other when paid and unpaid contributors come together is still hidden in
obscurity. In this study I investigate how intrinsic and extrinsic motivation
correlates with each other and how those correlations affect paid and unpaid
open source software contributors. The literature synthesis is based on of
systematic reviews through searches in library databases, identification of
articles by searching on the Internet and by reading relevant books. My results
indicate that intrinsic and extrinsic motivations continuously affect each
other and that paid contributors are more vulnerable since their extrinsic
motivation in terms of money is reached only when many other motivations are
fulfilled.