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5318 Uppsatser om Computer science - computersystems - Sida 35 av 355
Analys av off-design prestanda för ett absorptionskylsystem
This master thesis project at KTH is performed in the Mechanical and Aerospace Engineeringdepartment at University of Florida (UF). The thesis is a small part of a gas turbine researchproject where a vapour absorption refrigeration system (VARS) and a high pressure regenerativeturbine engine (HPRTE) are integrated together. The main objective is to build a computermodel of the VARS. The computer model is supposed to be used to analyse the off-designperformance of the VARS and should also be easy to integrate as a subroutine in a more complexsystem model. To model the VARS some knowledge of the absorbent/refrigerant mixture had tobe well known, in this case a mixture of ammonia and water.
Cupsystemet - En kvalitativ fallstudie av en mobil webbtjänst
The thesis describes the following main question:
Will the administrative labour during football tournaments be made easier with
the help from a mobile web service or will it convey to unnecessary extra work?
To be able to give a good and qualified answer to this question, the thesis
will in
the beginning describe how the technique for such a system might look like and
also describe the existing administrative moments during a football tournament,
this is too give the reader a deeper understanding for further reading. The
thesis
then goes on to describe a concrete system which is tested on three football
tournaments. On the basis of the tests, interviews and through analysis of these
the thesis will be able to answer our questions.
The result which we present in the thesis have unfolded through testing of the
system on three chosen football tournaments. The differences in way of labour
pre and post the system have been analyzed and through interviews the value
of these changes have been assessed.
The results achieved in the thesis are as follows, the presented mobile web
service does not only decrease the total work effort made by the tournament
officials it also speeds up their work.
Digitalisera loggboken : En analys av utmaningarna med att utveckla IT-stöd för kunskapsintensiva verksamheter
Failed system development projects are a common sight within the IT-industry. During the last ten years we have seen several more or less disastrous high profile projects being reported in the news. One aspect that might hold some of the responsibility for these failures is the fact that more organisations are knowledge intensive which makes their work processes difficult to capture in computer systems. How requirements engineering is handled becomes even more important in these cases, where processes are unpredictable and rely on individual judgement and knowledge. In this study we have examined the challenges of developing systems for knowledge intensive businesses through a method of qualitative case study of a university laboratory.
Automatiserad unit testning
Dagens utveckling av mjukvara går snabbare och snabbare
samtidigt som mjukvaran blir allt mer komplex. Att under dessa
omständigheter kunna bibehålla en lika om inte högre kodkvalité
är en utmaning. På UIQ bestämde de sig för att undersöka om ett
automatiserat unit test kunde hjälpa dem.
Metoderna för att komma fram till resultaten i denna rapport har
varit intervjuer, en enkät, intern information och litteratur så som
forskningsartiklar m.m.
Denna rapport är en utredning av automatiserade test, vad man
bör tänka på, vilka fördelarna är, vilka testfall som är möjliga att
automatisera med mera. Rapporten kommer även att presentera
grunderna i testning av mjukvara, en introduktion till eXtreme
Programming och Test-Driven Development samt hur testningen
utförs på UIQ idag.
Då jag kom fram till att ett automatiserat unit test skulle passa sig
bra på UIQ kommer jag i slutet av denna rapport presentera ett
implementerings förslag. Man bör även införa en test driven
utvecklings metodik för att säkerhetsställa att det kommer att
utvecklas automatiserade testfall..
Dom kallar det Lean? En studie om Lean i sjukvården och dess påverkan på den professionelle läkarens medicinska beslutsfattande
The purpose of this media scientific study is to contribute to a better understanding about how blind people?s empowerment and participation may affect their role in the digital society.Earlier international studies in this area have shown that blind people not only need more knowledge then the seeing population about the computer, but also about the technology behind their tools for using Internet. The results from these studies have also shown that Internet increases the blind people?s independents and that those who use Internet feel more involved in the society.A qualitative method was chosen to study the three most common categories from the earlier studies: knowledge of technology, empowerment and participation. Are there differences in the results compared to our study in Sweden 2014?Interviews with eight blind, experienced computer users have shown that knowledge of technology is essential for their use of Internet and that the Internet increases their empowerment and their participation.
Flickor och elektroniska spel: Fokusgruppintervjuer med flickor om deras syn på och användning av elektroniska spel
The aim of this Masters thesis is to examine what part and importance electronic games play in the life of girls, how the girls use electronic games and what the girls think and say about their use of electronic games. We also intend to examine what girls have to say about electronic games at the public library. Our attempt is to illuminate and bring knowledge to those who work within the library with the selection, purchase and conveyance of electronic games. Method used in the survey is focusgroup-interviews with girls in the age between 12-14 years in three different schools. The findings are related to four different perspectives, theory of child development, from a gender perspective, theories of understanding how young people use computer games and theories to understand the purpose of public libraries.
En jämförande prestandastudie mellan JSON och XML
När man utvecklar en ny produkt eller tjänst står man ofta inför valet av
dataformat. De mest använda idag är JSON och XML. Formaten ser väldigt olika
ut, erbjuder olika funktioner, men används inte sällan till samma sak. Vilket
som egentligen är snabbast finns det mycket åsikter om, men inte lika mycket
testresultat. Den luckan skall detta arbete täcka.
Programmeringsspråken som används är Python och JavaScript, vilka båda är
populära på webben.
Genom experiment testas hur snabbt JSON och XML kan kodas och avkodas.
"Got Skills...?" : En kvalitativ studie om kompetensutveckling baserat pa? StarCraft II
The use of computer games has grown exponentially in the past few years and StarCraft II is one of the most popular e-sports today, played by millions of people worldwide. This study investigates the game?s effect on skills, as perceived by the players of StarCraft II.The study was conducted by using an empirical survey and interviews. The skills being investigated were both physical and mental in their nature. The conclusion was that the majority of players perceived that their skills regarding reaction speed, multitasking, APM, analysis and strategy were increased the most, while there was a smaller change in social skills and language skills.
?Åtta steg för att införa nya affärssystem? Hur värdefulla är guidelines som fackpressen ger vid införande av nya affärssystem?
Vårterminen 2006.
Nine
Vår kandidatarbetstid har resulterat i nio stycken småfilmer som är till för
att ge mer information om BTH och regionen för nyfikna. Fyra av dessa filmer
innerhåller lite mer information om region, boende/kommunikationer, skolan och
det studiesociala. Syftet med dessa fyra filmer är att blanda in BTH på olika
sätt, att man sätter skolan som en röd tråd även i region och bostadsfrågorna.
Vi gjorde även fyra stycken studentintervjuer, för att visa vad nuvarande
studenter tycker om bostadsmöjligheterna och det studiesociala mm. Vi ville
även visa att det finns folk från Kiruna i norr till Lund i Söder, som går på
skolan, och att det finns många olika typer av människor som du får möjlighet
att lära känna om du börjar studera här.
Editing, Streaming and Playing of MPEG-4 Facial Animations
Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using ?talking heads?. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations.
Barnet eller ämnet? : Lärarstudenters preferenser av didaktiska val vid naturvetenskaplig undervisning i förskolan
Teaching in pre-school usually takes its starting-point in children?s reality and curiosity. Apart from that it has also been important to take contains of a special subject under consideration, for example development of language and communication or mathematics development. The purpose of this study was to investigate how natural science as a special subject in pre-school education is expressed by five trainee teachers when they teach children at the age of 2-7. Generally the study focuses on the students? teaching actions as well as their line of argument about their teaching and the choices they have to make.
Don't mention the "L"-word. En analys av biblioteks- och informationsvetenskapsutbildades karriärmöjligheter på den alternativa arbetsmarknaden.
This master's thesis is about alternative career opportunities for library and information science graduates. Ever since the beginning of our education we have been interested in working outside of the traditional libraries. Now that we are about to receive our degrees in library and information science we are doubtful if the competence we have obtained is enough to meet the demands of the labour market. The employment field we have been studying in this master's thesis is information management, since this is a field that we find comparable to library and information science. Our study involves a qualitative survey amongst recruiting companies to investigate how the recruiters value different educations, competences and personal skills when they employ staff within the field of information management.
CPlanner : Kursplaneringsprototyp med Design Science och Scrum
Utveckling av planeringssystem är ett komplext designproblem som kräver både en hög grad av flexibilitet men även struktur. I samband med planering är det ett flertal aktörer, aktiviteter och resurser som måste beaktas. Kunnandet när det gäller planering finns ofta koncentrerad till ett fåtal nyckelpersoner. Det är därför ingen tillfällighet att många företag, organisationer och även universitet idag bedriver sin planering i beprövade enanvändarsystem som Excel fast att det finns starkt behov för standardiserat fleranvändarsystem. Uppsala universitet är inget undantag trots dess storlek med över 40 000 studenter, 6 200 anställda, 130 utbildningsprogram och 2000 fristående kurser.
Shopping Cart Support
This is a product development project which has developed a prototype in order to facilitate for people using mobility devices when they want to buy a larger quantity of groceries. The prototype is a shopping cart composed with the upper part of a walker.Today there are many different types of mobility devices used by elderly and people with physical impairment. According to Myndigheten för samhällsskydd och beredskap (MSB) are accidental falls the most common cause of accidents in Sweden.This project has been using Computer Aided Design (CAD) as a tool to create a visual image of the prototype. The advantage of this is to modify the functionality and performance of the prototype on the computer before the modification takes place in the real model. Using human manikins, the CAD model was rendered in natural surroundings to get as true a picture as possible.