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1765 Uppsatser om Computer Aided Software - Sida 13 av 118
Omkonstruktion och arkitekturbyte av autopilot för obemannade farkoster
This thesis has been written at Linköping University for the company Instrument Control Sweden AB (ICS).ICS is a small company located in Linköping that develops software and hardware for Unmanned Aerial Vehicles, UAV. At present, ICS has a fully functional autopilot called EasyPilot but they want to reduce the autopilot?s size to make it more attractive.The purpose of this thesis was to investigate if it was possible to reduce the size of the autopilot and how, in that case, it would be done. It was also necessary to examine whether the old processors should be replaced by new ones and how hard it would be to convert the old software to these new processors.To succeed with the goals many of the old components had to be changed for new, smaller ones. Some less necessary parts were also completely removed.
Beslutstödssystem använt av experter
Abstract
In this report I describe the Health Care Advice Bureau?s
(sjukvårdsrådgivningen) historical background, proposals for its development
according to a committee from the Blekinge County Council (Landstinget
Blekinge), the Health Care Advice Bureau?s cooperation with different external
operators e.g. the SOS and the Care Centers [Vårdcentraler].
I account for how I, in the same county council, aided by ethnographical
methods observed or investigated the following: The nurses? interaction with
the patients, the nurses? interaction among themselves, the nurses?
participation in the development of the system and also the computer based
system?s technical qualifications.
Konstruktion av UPS-modul
This master thesis describes the development of an UPS module. UPS is an acronym for Uninterruptable Power Supply. The UPS module has been developed at the company AerotechTelub AB. The UPS module delivers the necessary voltage and current in case of a power interrupt. If a power interrupt occur, the computer system has one to three minutes available to store data and shut down correctly.
Ungas datoranvändning finns det några könsskillnader?
The purpose of this study was to examine if there are gender differences in computer use among the young. Our aim was to find out in what respects boys and girls differ, if at all. The main method of investigation is a literature review. We have also made a complementary empirical study in a public library. The literature studied principally covers computer use at home and in school.
Testramverk för distribuerade system
When developing software that is meant to be distributed over several different computers and several different networks while still working together against a common goal there is a challenge in testing how updates within a single component will affect the system as a whole. Even if the performance of that specific component increases that is no guarantee for the increased performance of the entire system. Traditional methods of testing software becomes both hard and tedious when several different machines has to be involved for a single test and all of those machines has to be synchronized as well.This thesis has resulted in an exemplary application suite for testing distributed software. The thesis describes the method used for implementation as well as a description of the actual application suite that was developed. During the development several important factors and improvements for such a system was identified, which are described at the end of the thesis even though some of them never made it into the actual implementation.
Matematisk begreppsbildning för elever med läs-och skrivsvårigheter
This essay deals with the subject of communication through Facebook. In this survey we studied 100 youths from Karlstad and their communication habits and behavior patterns on Facebook. The social network site Facebook has since its start in 2004 made a mark in modern communication. Today in 2010 the site has more than 500 million users. This paper wants to study what happens to other types of communication.
En enkel förbättring av stränder inom Visual Effects
Om man vill skapa ett realistiskt hav inom Computer Graphics är det viktigt att man har snygga övergångar till andra material. Ett exempel på detta är stränder och det är precis där fokusen på den här studien har legat. Studien gick ut på att hitta en enklare lösning på att visuellt förbättra stränder inom Computer Graphics. För att göra detta så testade två olika metoder i olika experiment. Den ena tekniken som testades var att simulera partiklar för att få fram en bättre strandlinje och de andra var att skapa en shader för att förbättra den.
En undersökning om fördelarna och begränsningarna med internetbaserade operativsystem i molnet
Den här kandidatavhandlingen undersöker fördelarna och begränsningarna med
Internetbaserade operativsystem i molnet, så kallade Internet OS, och hur
IT-företag ser på ämnet. Internet OS är operativsystem som placerar sina
resurser och processorkraft ute på Internet, ofta med hjälp av olika
molnettjänster.
Det finns problem och utmaningar med Internet OS. Dessa problem kan vara ett
hinder för företag att överge de traditionella operativsystemen, som exempelvis
Windows, och övergå till Internet OS.
Det saknas undersökningar om IT-företag vill eller kan flytta sin verksamhet
till molnet. Vi vill ge en tydligare bild och bidra med ny kunskap om företags
syn på Internet OS.
Arbetet har genomförts med en litteraturstudie som har fokuserats på vad den
akademiska världen vet om Internet OS med fokus på Chrome OS. Litteraturstudie
går in på fördelar och nackdelar, samt framtida visioner.
Datorspel = Lärande? : En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel
The gaming market has become the fastest growing market for leisure and is one of the most popular forms of homeentertainment. This has generated a media debate about how people are affected by gaming and concernes how we are affected by the violence that may occur in games. Games proponents argues that gaming is the future of teaching and computer games are becoming a sustainable and popular instruction strategy. Some studies have long used computer games for educational purposes. By interviewing high school students in focus groups as qualitative research, I studied their attitudes towards computer games as a learning tool.
Standardisering av brukarrelaterade indata för energiberäkningar på kommersiella lokaler
In this thesis, input data for energy performance calculations on commercialpremises have been studied. In energy performance calculations, where internal heat gain parameters are unknown, template values that, in a reasonable way represent the activity in the room, are necessary. These values can be used as input data for whole-year calculations, or for calculations on shorter periods of time.The purpose of the Sveby project is to create standardized work practice in energy issues for the construction industry. The work in this thesis is conducted to correlate with the purpose of the Sveby project, with aims of contributing with information and guidelines for the continuing work with commercial premises.In this report, suggestions for template values for internal gains parameters, based on research and calculations in the field are presented. Suggestions on how these can be implemented in a user-friendly way for two energy performance calculation software are also given, VIP Energy and IDA ICE.
Registrering av faktisk närvaro i förskolan - vem berörs?
Every municipality in Sweden is responsible for offering its citizens adequate childcare. Parents hand in a preliminary schedule to the preschool for when their child needs to be in childcare, and based on this the preschool staff is scheduled. Some municipalities measure the actual time a child is in childcare. The essay idea comes from when I heard that one municipality was thinking of register the children's actual time in preschools. I started thinking on how to solve such a task.
Användbara CASE-verktyg : Utformning av CASE-verktyg med fokus på användbarhet
CASE är en förkortning för Computer Aided Software Engineering. Syftet med CASE-verktyg är att öka produktiviteten för dem som utvecklar mjukvarusystem genom att datorisera processer i deras arbete.Det finns dock problem med CASE-verktyg. Tidigare forskning pekar på att dessa ofta är komplexa i sitt utförande, att de lätt ifrågasätts om de visar sig ha buggar och att inlärnings-tröskeln är ofta hög till följd av den höga komplexiteten. Man frågar sig också hur komponenter ska vara utformade i verktygen för att fler ska använda dem. Vidare saknas nyare undersökningar med fokusering på användbarhet för CASE-verktyg och framförallt där man utgår från användaren.Vad gäller CASE-verktyg har det skett en del begreppsbyten inom området.
Design av ett grafiskt användargränssnitt-ett befintligt system i förändring för användarnas bästa
Detta kandidatarbetet är utfört på ett bolag som verkar i
telekommunikationsbranschen. Operatörerna på kundtjänst arbetar med att ta emot
samtal från Telekombolagets kunder, hjälpa dem med att lösa problem och ge tips
och råd. En viktig del av arbetet är att operatörerna gör en analys av kunden
för att kunna ge bästa möjliga råd.
Rapporten behandlar hur en del av ett textbaserat program kan omarbetas till en
grafisk applikation. Etnografiska metoder, i form av observationsstudier och
intervjuer, och designtekniker, i form av mockup- och prototypmöten, har
använts tillsammans med användarna av programmet.
Det nya verktyget : En undersökning av förskollärares upplevelser med surfplattan
The aim of this thesis is to study preschool-teachers? experiences from using the computertablet as a tool for learning and teaching, in order to gain knowledge of how the integrationalprocess of information and communications technology (ICT) in preschool has progressedsince its instatement. The background that caused interest to make this study was the rapidprogression of the use of ICT-tools in childrens? everyday lives and the troubles that havesurrounded the process of integrating these tools into preschool-practices. The theoreticalbasis for the analysis of the research lies within the socio-cultural perspective.
En-till-en på gymnasiet: En kvalitativ studie kring vad elever i behov av stöd anser att datorn har stöttat dem med i skolan angående språksvårigheter
The purpose of this study was to examine what students themselves think about using computers in school. The study was conducted in a school in central Sweden. The students in focus were students with reading and writing difficulties, dyslexia or language difficulties such as an other native language. A total of eight students were interviewed. The interviews were analyzed using thematic analysis.